如果在使用sharpdx工具包内容管道时找不到我的资产,可能会出现什么问题。
sf = Content.Load<SpriteFont>("Arial16ClearType");
它们位于一个名为"Content“的子目录中,并在应用程序中进行设置:
Content.RootDirectory = "Content";
buildaction被正确设置为Toolkitfont。“复制到输出目录”是“不复制”。
我将这个代码添加到我的csproj中,从而导入了buildaction
<Import Project="f:\work\github\SharpDX\SharpDX.targets" />
它总是抛出这个异常
SharpDX.Toolkit.Content.AssetNotFoundException was unhandled
HResult=-2146233088
Message=Content\Arial16ClearType
Source=SharpDX.Toolkit
StackTrace:
at SharpDX.Toolkit.Content.ContentManager.FindStream(String assetName) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 330
at SharpDX.Toolkit.Content.ContentManager.Load(Type assetType, String assetName, Object options) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 201
at SharpDX.Toolkit.Content.ContentManager.Load[T](String assetName, Object options) in ..\..\Source\Toolkit\SharpDX.Toolkit\Content\ContentManager.cs:line 163
at glyphrenderer.GlyphGame.LoadContent() in GlyphGame.cs:line 78
at SharpDX.Toolkit.Game.InitializeBeforeRun() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Game.cs:line 326
at SharpDX.Toolkit.GameWindowDesktop.RunRenderLoop() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Desktop\GameWindowDesktop.cs:line 340
at SharpDX.Toolkit.GameWindowDesktop.Run() in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Desktop\GameWindowDesktop.cs:line 302
at SharpDX.Toolkit.GamePlatform.Run(GameContext gameContext) in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\GamePlatform.cs:line 133
at SharpDX.Toolkit.Game.Run(GameContext gameContext) in ..\..\Source\Toolkit\SharpDX.Toolkit.Game\Game.cs:line 378
at glyphrenderer.Program.Main(String[] args) in Program.cs:line 18
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
发布于 2014-02-26 12:19:26
不确定您所说的“构建操作设置正确”是什么意思,但是您必须使用构建操作ToolkitFont
而不是Content
,并且不能指定"Copy to output directory",因为这是由ToolkitFont
任务完成的。检查Toolkit示例中以这种方式配置的项目。工具包任务负责将xml/源文件编译成将在运行时加载的二进制形式。
https://stackoverflow.com/questions/22009730
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