使用SharpDX。现在我想使用ContentManager并加载一些资源,所以我必须设置特定文件( ToolkitTexture或ToolkitFont)的构建操作。问题是,我不能在这两个动作中做出选择。
我找到了这个“变通办法”http://sharpdx.org/forum/5-api-usage/2504-toolkit-spritefont-spritefont-compiler-and-build-action,并手动添加了SharpDX的NuGet -.package-文件夹,但这并不会使选项可见。我错过了什么?
致以亲切的问候,埃里克
发布于 2014-11-15 20:23:27
So...found a solution:
必须在*.csproj文件的末尾添加以下内容,以确保所有SharpDX构建操作均可用
<Import Project="..\..\SharpDX\packages\SharpDX.2.6.2\build\SharpDX.targets" Condition="Exists('..\..\SharpDX\packages\SharpDX.2.6.2\build\SharpDX.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\SharpDX\packages\SharpDX.2.6.2\build\SharpDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\SharpDX\packages\SharpDX.2.6.2\build\SharpDX.targets'))" />
<Error Condition="!Exists('..\..\SharpDX\packages\SharpDX.Toolkit.2.6.2\build\SharpDX.Toolkit.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\SharpDX\packages\SharpDX.Toolkit.2.6.2\build\SharpDX.Toolkit.targets'))" />
</Target>
<Import Project="..\..\SharpDX\packages\SharpDX.Toolkit.2.6.2\build\SharpDX.Toolkit.targets" Condition="Exists('..\..\SharpDX\packages\SharpDX.Toolkit.2.6.2\build\SharpDX.Toolkit.targets')"/>
因此,仅仅第一行是不够的(但可能错误块是强制性的,但安全第一;)
致以亲切的问候,埃里克
https://stackoverflow.com/questions/26941892
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