问题是我不能正确地创建第二个曲面和ad Blit曲面。
下面是一些看起来像这样的代码:
    'Library init'
SDL_Init(SDL_INIT_EVERYTHING)
'Creating window'
window = SDL_CreateWindow(b"Game",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,screen_width,screen_height,SDL_WINDOW_SHOWN)
'Adding resources'
sprite_names = os.listdir(os.path.join(os.path.dirname(os.path.abspath(__file__)),"res")) 
'Sprite loading'
for sprite in sprite_names:
    sprite_list.append(IMG_Load(os.path.join(os.path.dirname(os.path.abspath(__file__)),"res", sprite).encode("utf-8")))
    print(sprite)
'Creating window surface'
window_surface = SDL_GetWindowSurface(window)
'I am trying to create surface in that way'
second_surface = SDL_CreateSurface()
'PNG file with background'
SDL_BlitSurface(sprite_list[0],None,window_surface,SDL_Rect(0,0))
'Second surface with object with transparency, i dont know how define second surface in PySDL to make it work'
SDL_Blitsurface(sprite_list[1],None,second_surface,SDL_Rect(100,100))
SDL_Blitsurface(second_surface,None,window_surface,None) 
SDL_UpdateWindowSurface(window)我想我需要做一些类似的事情来在屏幕上显示图层,我的意思是它将首先放置我的背景,然后是对象,对吗?当我试图在同一位置绘制两个对象时,我得到闪烁或我得到了对象的背景。有什么办法让它工作吗?
发布于 2015-06-22 22:58:04
我找到了一种定义第二个曲面的方法:
second_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,screen_width,screen_height,32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)这是透明的表面,现在我发现的下一个问题是每次刷新都会使透明度变暗,因为它绘制了多次相同的表面,我使用该代码,并且它起作用了:
SDL_FillRect(second_surface, None, 0x000000)https://stackoverflow.com/questions/30967771
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