我的一款游戏有问题。这是一个基于时间的益智游戏,我对它有问题。当用户按下Android设备上的开/关按钮时,游戏不会停止,但计时器会持续计时,直到游戏结束。当用户再次打开屏幕时,他可以看到屏幕上的游戏。但我想让用户按下开/关按钮游戏将暂停的情况。
有什么建议吗?我是个编程新手,所以请给我讲讲最基本的编程方法。
谢谢大家!
编辑。定时器代码
private void initializeProgressBar() {
//initialize progressbar
progress = ApplicationConstants.GAME_TIME;
mProgress = (ProgressBarDetermininate) findViewById(R.id.progressDeterminate);
mProgress.setMax(progress);
mProgress.setProgress(progress );
timer = new Timer();
progressBarUpdateTask = new ProgressBarUpdateTask();
timer.schedule(progressBarUpdateTask, 20, 20);
}
class ProgressBarUpdateTask extends TimerTask {
@Override
public void run() {
runOnUiThread(new Runnable(){
@Override
public void run() {
progress-=1;
if(progress==0)
{
TimeOver();
}
mProgress.setProgress(progress);
}
});
}
@Override
protected void onResume() {
super.onResume();
}
@Override
protected void onPause() {
super.onPause();
this.timer.cancel();
}
发布于 2015-04-18 05:13:07
在运行游戏的活动上下文中,暂停onStop()
或onPause()
(取决于您的需要)中的游戏。
发布于 2015-04-18 05:13:29
我假设你正在使用android的活动...
@Override
protected void onResume() {
super.onResume();
// Resume the timer or show a button for the user to press when ready
// !!! Also check if timer exits because onResume is called before onCreate!!!
}
@Override
protected void onPause() {
super.onPause();
// Pause the timer
}
发布于 2015-04-18 05:19:37
要做到这一点,一种方法是检测用户的存在,下面是一个示例
在游戏开始时,启动LockService
startService(new Intent(getApplicationContext(), LockService.class));
LockService.java
public class LockService extends Service {
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public void onCreate() {
super.onCreate();
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
final IntentFilter filter = new IntentFilter(Intent.ACTION_SCREEN_ON);
filter.addAction(Intent.ACTION_SCREEN_OFF);
filter.addAction(Intent.ACTION_USER_PRESENT);
final BroadcastReceiver mReceiver = new ScreenReceiver();
registerReceiver(mReceiver, filter);
return super.onStartCommand(intent, flags, startId);
}
public class LocalBinder extends Binder {
LockService getService() {
return LockService.this;
}
}
}
最后是BroadcastReceiver
,你可以在这里停止游戏。
ScreenReceiver.java
public class ScreenReceiver extends BroadcastReceiver {
public static boolean wasScreenOn = true;
@Override
public void onReceive(final Context context, final Intent intent) {
Log.e("LOB","onReceive");
if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF)) {
// do whatever you need to do here
wasScreenOn = false;
/* PAUSE THE GAME HERE*/
Log.e("LOB","wasScreenOn"+wasScreenOn);
} else if (intent.getAction().equals(Intent.ACTION_SCREEN_ON)) {
// and do whatever you need to do here
wasScreenOn = true;
}else if(intent.getAction().equals(Intent.ACTION_USER_PRESENT)){
}
}
}
正如在其他答案中正确提到的,您还可以使用onPause()方法
@Override
protected void onPause() {
super.onPause();
// stop the game
}
https://stackoverflow.com/questions/29709355
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