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社区首页 >问答首页 >如何用Qt在Windows和Linux上捕获Ctrl+C

如何用Qt在Windows和Linux上捕获Ctrl+C
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Stack Overflow用户
提问于 2011-09-28 17:51:22
回答 3查看 15K关注 0票数 13

我有Qt控制台服务器应用程序。我希望当有人按下Ctrl+C正确退出我的服务器时(调用析构函数等)。我读过this,但是我希望它能同时在Linux和Windows上工作。该怎么做呢?

EN

回答 3

Stack Overflow用户

回答已采纳

发布于 2011-09-28 19:31:15

我使用这个类来捕获C++控制台应用程序中的信号。然而,它并不是特定于Qt的。它在Windows平台上使用SetConsoleCtrlHandler(),在其他平台上使用提供的函数。棘手的一点是“信号”不是一个跨平台的术语- Windows和POSIX对它们有不同的定义。无论如何,这个类试图将它们映射到一个通用的词汇表。Ctrl^C是一个在两个平台上都能很好映射的工具。

我希望这能适应你的具体情况。请注意,错误检查是最小的,可能需要改进。

使用情况(main.cpp)

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#include "SignalHandler.h"

class Application : public SignalHandler
{
public:
    Application() : SignalHandler(SignalHandler::SIG_INT), myThread(NULL) {}

    int Application::main(int argc, char *argv[])
    {
        // Main program instructions here (e.g. start a thread)
        myThread = new Thread(...);
        myThread->start();
        myThread->join();
        delete myThread;
        return 0;
    }

    bool handleSignal(int signal)
    {
        std::cout << "Handling signal " << signal << std::endl;
        if (_myThread && _myThread->isRunning())
        {
            _myThread->stop();
            // The thread is going to stop soon, so don't propagate this signal further
            return true;
        }
        // Let the signal propagate as though we had not been there
        return false;
    }
private:
    Thread* myThread;
};

int main(int argc, char* argv[])
{
    Application app;
    return app.main(argc, argv);
}

SignalHandler.h

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class SignalHandler 
{
public:
    SignalHandler(int mask = DEFAULT_SIGNALS);
    virtual ~SignalHandler();

    enum SIGNALS
    {
        SIG_UNHANDLED   = 0,    // Physical signal not supported by this class
        SIG_NOOP        = 1,    // The application is requested to do a no-op (only a target that platform-specific signals map to when they can't be raised anyway)
        SIG_INT         = 2,    // Control+C (should terminate but consider that it's a normal way to do so; can delay a bit)
        SIG_TERM        = 4,    // Control+Break (should terminate now without regarding the consquences)
        SIG_CLOSE       = 8,    // Container window closed (should perform normal termination, like Ctrl^C) [Windows only; on Linux it maps to SIG_TERM]
        SIG_RELOAD      = 16,   // Reload the configuration [Linux only, physical signal is SIGHUP; on Windows it maps to SIG_NOOP]
        DEFAULT_SIGNALS = SIG_INT | SIG_TERM | SIG_CLOSE,
    };
    static const int numSignals = 6;

    virtual bool handleSignal(int signal) = 0;

private:
    int _mask;
};

SignalHandler.cpp

代码语言:javascript
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#include "SignalHandler.h"
#include <assert.h>

#ifndef _WIN32

#include <signal.h>

#else

#include <windows.h>

#endif //!_WIN32

// There can be only ONE SignalHandler per process
SignalHandler* g_handler(NULL);

#ifdef _WIN32

BOOL WINAPI WIN32_handleFunc(DWORD);
int WIN32_physicalToLogical(DWORD);
DWORD WIN32_logicalToPhysical(int);
std::set<int> g_registry;

#else //_WIN32

void POSIX_handleFunc(int);
int POSIX_physicalToLogical(int);
int POSIX_logicalToPhysical(int);

#endif //_WIN32

SignalHandler::SignalHandler(int mask) : _mask(mask)
{
    assert(g_handler == NULL);
    g_handler = this;

#ifdef _WIN32
    SetConsoleCtrlHandler(WIN32_handleFunc, TRUE);
#endif //_WIN32

    for (int i=0;i<numSignals;i++)
    {
        int logical = 0x1 << i;
        if (_mask & logical)
        {
#ifdef _WIN32
            g_registry.insert(logical);
#else
            int sig = POSIX_logicalToPhysical(logical);
            bool failed = signal(sig, POSIX_handleFunc) == SIG_ERR;
            assert(!failed);
            (void)failed; // Silence the warning in non _DEBUG; TODO: something better

#endif //_WIN32
        }
    }

}

SignalHandler::~SignalHandler()
{
#ifdef _WIN32
    SetConsoleCtrlHandler(WIN32_handleFunc, FALSE);
#else
    for (int i=0;i<numSignals;i++)
    {
        int logical = 0x1 << i;
        if (_mask & logical)
        {
            signal(POSIX_logicalToPhysical(logical), SIG_DFL);
        }
    }
#endif //_WIN32
}


#ifdef _WIN32
DWORD WIN32_logicalToPhysical(int signal)
{
    switch (signal)
    {
    case SignalHandler::SIG_INT: return CTRL_C_EVENT;
    case SignalHandler::SIG_TERM: return CTRL_BREAK_EVENT;
    case SignalHandler::SIG_CLOSE: return CTRL_CLOSE_EVENT;
    default: 
        return ~(unsigned int)0; // SIG_ERR = -1
    }
}
#else
int POSIX_logicalToPhysical(int signal)
{
    switch (signal)
    {
    case SignalHandler::SIG_INT: return SIGINT;
    case SignalHandler::SIG_TERM: return SIGTERM;
    // In case the client asks for a SIG_CLOSE handler, accept and
    // bind it to a SIGTERM. Anyway the signal will never be raised
    case SignalHandler::SIG_CLOSE: return SIGTERM;
    case SignalHandler::SIG_RELOAD: return SIGHUP;
    default: 
        return -1; // SIG_ERR = -1
    }
}
#endif //_WIN32


#ifdef _WIN32
int WIN32_physicalToLogical(DWORD signal)
{
    switch (signal)
    {
    case CTRL_C_EVENT: return SignalHandler::SIG_INT;
    case CTRL_BREAK_EVENT: return SignalHandler::SIG_TERM;
    case CTRL_CLOSE_EVENT: return SignalHandler::SIG_CLOSE;
    default:
        return SignalHandler::SIG_UNHANDLED;
    }
}
#else
int POSIX_physicalToLogical(int signal)
{
    switch (signal)
    {
    case SIGINT: return SignalHandler::SIG_INT;
    case SIGTERM: return SignalHandler::SIG_TERM;
    case SIGHUP: return SignalHandler::SIG_RELOAD;
    default:
        return SignalHandler::SIG_UNHANDLED;
    }
}
#endif //_WIN32



#ifdef _WIN32
BOOL WINAPI WIN32_handleFunc(DWORD signal)
{
    if (g_handler)
    {
        int signo = WIN32_physicalToLogical(signal);
        // The std::set is thread-safe in const reading access and we never
        // write to it after the program has started so we don't need to 
        // protect this search by a mutex
        std::set<int>::const_iterator found = g_registry.find(signo);
        if (signo != -1 && found != g_registry.end())
        {
            return g_handler->handleSignal(signo) ? TRUE : FALSE;
        }
        else
        {
            return FALSE;
        }
    }
    else
    {
        return FALSE;
    }
}
#else
void POSIX_handleFunc(int signal)
{
    if (g_handler)
    {
        int signo = POSIX_physicalToLogical(signal);
        g_handler->handleSignal(signo);
    }
}
#endif //_WIN32
票数 25
EN

Stack Overflow用户

发布于 2019-12-17 21:58:07

希望这对你有用。

在你的类头中:

代码语言:javascript
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#include <signal.h>
class sth:{
    ...
    ...
  static void sigHandl(int sig){
   if(sig==2){
    QCoreApplication::quit();
    //exit(EXIT_FAILURE);
   }
  }
};

在你的构造函数中添加下面这行:

代码语言:javascript
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signal(SIGINT,sigHndl);
票数 0
EN

Stack Overflow用户

发布于 2011-12-21 10:54:55

这些代码可以在Windows上运行,我想他也可以在Linux上运行。

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ui->setupUi(this);
QAction *ctrlp =new QAction("plus",this), *ctrlm = new QAction("minus",this);
ctrlp->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Plus));
ctrlm->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Minus));
connect(ctrlp, SIGNAL(triggered()), this, SLOT(on_pushButton_4_clicked()));
connect(ctrlm, SIGNAL(triggered()), this, SLOT(on_pushButton_5_clicked()));

connect(ui->pushButton_2,SIGNAL(clicked()),SLOT(close()));
ui->textEdit->addAction(ctrlp);
ui->textEdit->addAction(ctrlm);
票数 -3
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/7581343

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