我正在尝试创建一个精灵,并给它一个随机的y位置,目前一些精灵从视野中产生或部分被切断。我的哪一部分错了(屏幕在风景中),viewFrame被传递给函数,是游戏场景的框架
let enemyShip = SKSpriteNode(imageNamed: "enemyShip")
enemyShip.position = CGPointMake(viewFrame.maxX + enemyShip.size.height, CGFloat(arc4random_uniform(UInt32(viewFrame.maxY - enemyShip.size.height)) + UInt32(enemyShip.size.height)))发布于 2016-01-21 17:06:03
尝尝这个
func random(min min: CGFloat, max: CGFloat) -> CGFloat {
assert(min < max)
return CGFloat(Float(arc4random()) / 0xFFFFFFFF) * (max - min) + min
}
let x = random(
min: enemyShip.size.width/2,
max: self.size.width - enemyShip.size.width/2
)
let y = random(
min: enemyShip.size.height/2,
max: self.size.height - enemyShip.size.height/2
)
enemyShip.position = CGPointMake(x, y)https://stackoverflow.com/questions/34911616
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