我可以在F# 2.0项目中使用.resx文件吗?
如果是这样,我该如何添加,然后使用这些资源。
提前谢谢。
发布于 2010-04-22 22:41:55
你可以将一个.resx文件Add existing item到一个F#项目中,它应该会自动获得一个BuildAction of EmbeddedResource并工作。这里的VS工具还不如其他语言好,但是MSBuild做了所有繁重的工作,所以问题只是把正确的XML片段放到.fsproj文件中即可。
发布于 2010-04-22 20:14:57
我在一个F# 2.0项目中使用.resx。请随意看一下,我希望它能对你有所帮助。没有很大的震撼,但这是值得的。
http://github.com/OnorioCatenacci/ExtendedSearch
编辑:这里是fsproj文件的相关部分
<ItemGroup>
<Compile Include="assemblyinfo.ExtendedSearch.exe.fs" />
<Compile Include="ExtendedSearch.fs" />
<EmbeddedResource Include="ExtendedSearch.resx" />
</ItemGroup>下面是ExtendedSearch.resx:
<?xml version="1.0" encoding="utf-8"?>
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, ...</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, ...</value>
</resheader>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<data name = "AppDisplayName">
<value>Extended Search</value>
</data>
<data name="FilePathSpecLabel">
<value>Base File Path:</value>
</data>
<data name="FilePathSpecDefault">
<value>C:\</value>
</data>
<data name ="SelectDirButtonLabel">
<value>. . .</value>
</data>
<data name="FileNameSpecLabel">
<value>File Name Spec:</value>
</data>
<data name="FileNameSpecDefault">
<value>*.dll</value>
</data>
<data name="RecurseIntoSubdirsLabel">
<value>Recurse Into Subdirectories</value>
</data>
<data name ="MajorVerDefault">
<value>1</value>
</data>
<data name="MinorVerDefault">
<value>0</value>
</data>
<data name="RevisionVerDefault">
<value>0</value>
</data>
<data name="BuildVerDefault">
<value>0</value>
</data>
<data name="VersionLabel">
<value>File &Version:</value>
</data>
<data name="SearchButtonCaption">
<value>&Search</value>
</data>
<data name="CancelButtonCaption">
<value>&Cancel</value>
</data>
</root>我希望这能消除人们在GitHub上找不到它的任何未来问题。
发布于 2012-09-20 05:18:51
这是另一种方法。虽然我知道对最初的问题来说太晚了,但我希望它能帮助其他人。
在步骤1中,使用ResGen.exe对文本文件执行name2=world
System.Reflection.Assembly.GetExecutingAssembly()) System.Resources let res = ResourceManager("strings",res.GetString("name1") + res.GetString("name2") |> printfn "%s"
https://stackoverflow.com/questions/2689446
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