当我编译我的cocos2d mac项目时,我得到了这个错误:
Undefined symbols for architecture x86_64:
"_inflateInit2_", referenced from:
_ccInflateMemoryWithHint in ZipUtils.o
"_inflate", referenced from:
_ccInflateMemoryWithHint in ZipUtils.o
"_inflateEnd", referenced from:
_ccInflateMemoryWithHint in ZipUtils.o
"_gzopen", referenced from:
_ccInflateGZipFile in ZipUtils.o
"_gzread", referenced from:
_ccInflateGZipFile in ZipUtils.o
"_gzclose", referenced from:
_ccInflateGZipFile in ZipUtils.o
"_uncompress", referenced from:
_ccInflateCCZFile in ZipUtils.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
发布于 2012-01-07 16:04:19
您需要将libz.dylib库添加到目标中。
从Xcode4.6开始,这非常简单。目标摘要屏幕允许您添加和删除框架和库。下面是一个演示:
发布于 2012-01-08 04:33:21
打开目标的构建设置。找到Other Linker Flags设置。向其添加-lz标志。
您不需要像Rob建议的那样将libz.dylib添加为框架,尽管这也可以工作。
https://stackoverflow.com/questions/8768224
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