我正在检查一个BitmapData对象是否被一个BitmapData对象完全遮挡。是否有类似于hitTest函数的功能,但它可以确保覆盖每个像素,而不是任何像素?
编辑:检查对象是否模糊时,不要包含透明像素,这一点很重要。
发布于 2012-05-01 08:08:32
毕竟,这实际上是一个非常简单的解决方案!基本上,您所要做的就是在重叠的位图占据的矩形区域中捕获重叠的位图的像素值。然后迭代该值的向量,只要没有0(完全透明的像素),就完全覆盖了下面的位图。
下面是我在测试中使用的两个位图:
重叠位图:

重叠位图:

代码:
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.utils.ByteArray;
import flash.geom.Rectangle;
var coveredBitmapData:BitmapData = new CoveredBitmapData();
var coveringBitmapData:BitmapData = new CoveringBitmapData();
var coveringBitmap:Bitmap = new Bitmap(coveringBitmapData, "auto", true);
var coveredBitmap:Bitmap = new Bitmap(coveredBitmapData, "auto", true);
coveredBitmap.x = Math.random() * (stage.stageWidth - coveredBitmap.width);
coveredBitmap.y = Math.random() * (stage.stageHeight - coveredBitmap.height);
stage.addChild(coveredBitmap);
stage.addChild(coveringBitmap);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMovement);
function onMouseMovement(e:MouseEvent):void
{
coveringBitmap.x = mouseX - (coveringBitmap.width * .5);
coveringBitmap.y = mouseY - (coveringBitmap.height * .5);
checkIfCovering(coveringBitmap, coveredBitmap);
}
function checkIfCovering(bitmapA:Bitmap, bitmapB:Bitmap):Boolean
{
//bitmapA is the covering bitmap, bitmapB is the bitmap being overlapped
var overlappedBitmapOrigin:Point = new Point(bitmapB.x, bitmapB.y);
var localOverlappedBitmapOrigin:Point = bitmapA.globalToLocal(overlappedBitmapOrigin);
var overlappingPixels:Vector.<uint> = bitmapA.bitmapData.getVector(new Rectangle(localOverlappedBitmapOrigin.x, localOverlappedBitmapOrigin.y, bitmapB.width, bitmapB.height));
if(overlappingPixels.length == 0) {
//This means that there is no bitmap data in the rectangle we tried to capture. So we are not at all covering the underlying bitmap.
return false;
}
var i:uint = 0;
for(i; i < overlappingPixels.length; ++i) {
if(overlappingPixels[i] == 0) {
return false;
}
}
return true;
}发布于 2012-05-01 06:54:23
所以你想看看object2是否完全覆盖了object1 (两个位图)?
var left:Boolean = object2.x <= object1.x;
var top:Boolean = object2.y <= object1.y;
var right:Boolean = object2.x + object2.width >= object1.x + object1.width;
var bottom:Boolean = object2.y + object2.height >= object1.y + object1.height;
if(left && right && top && bottom)
{
// Completely covered.
}https://stackoverflow.com/questions/10391538
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