我正在尝试将SlimDX设备创建教程从DX11转换为DX9。这是一个非常简单的教程,你可以创建一个窗口,添加一个dx9设备,然后用纯色填充屏幕。然而,当我尝试创建设备时,我得到了一个抛出的D3DERR_NOTAVAILABLE错误。所有代码看起来都很有意义,而且看起来与示例中使用的C#代码非常相似。有什么想法吗?注意:我创建了BaseDisplay类的一个实例,并在另一个类中调用了InitSlimDX方法。
Imports SlimDX.Windows
Imports SlimDX.Direct3D9
Imports SlimDX
Imports Device = SlimDX.Direct3D9.Device
Imports Resource = SlimDX.Direct3D9.Resource
Imports System.Windows.Forms.ThreadExceptionDialog
Imports System.IO
Public Class BaseDisplay
Inherits RenderForm
'SlimDX Class Vars
Protected device As Device = Nothing
Protected backBuffer As Surface
Protected presentParams As PresentParameters
Public Sub New()
Show()
End Sub
Public Sub InitSlimDX()
Dim d3d As Direct3D = New Direct3D()
Dim primaryAdaptor As AdapterInformation = d3d.Adapters().First()
presentParams = New PresentParameters()
With presentParams
.BackBufferWidth = Me.ClientSize.Width
.BackBufferHeight = Me.ClientSize.Height
End With
Me.device = New Device(d3d, primaryAdaptor.Adapter, DeviceType.Hardware, Me.Handle, CreateFlags.HardwareVertexProcessing, presentParams)
Me.device.BeginScene()
backBuffer = device.GetBackBuffer(0, 0)
Me.device.ColorFill(backBuffer, New Color4(Color.CornflowerBlue))
Me.device.EndScene()
Me.device.Present()
End Sub
Public Overloads Sub Dispose()
device.Dispose()
MyBase.Dispose()
End Sub
End Class发布于 2012-09-26 02:32:27
我知道我的问题出在哪里了。早些时候,我在DirectX控制面板上修改了我的DX9设置,出于某种原因,我启用了“仅限软件”设置,禁用了硬件加速。禁用此选项解决了此问题。
https://stackoverflow.com/questions/12565599
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