- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
AudioBufferList audioBufferList;
NSMutableData *data= [NSMutableData data];
CMBlockBufferRef blockBuffer;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
for( int y=0; y< audioBufferList.mNumberBuffers; y++ ){
AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
Float32 *frame = (Float32*)audioBuffer.mData;
[data appendBytes:frame length:audioBuffer.mDataByteSize];
}
CFRelease(blockBuffer);
CFRelease(ref);
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithData:data error:nil];
[player play];
}
我不知道如何将NSdata转换为音频缓冲区。
包含上述数据的错误返回nil,并显示以下错误: AVAudioPlayer = Error Domain=NSOSStatusErrorDomain Code=1954115647
发布于 2016-05-19 14:16:12
尝试将player添加为实例变量
@property (strong, nonatomic) AVAudioPlayer *player;
然后从captureOutput分配你的播放器:
self.player = [[AVAudioPlayer alloc] initWithData:data error:nil];
希望这能起作用:)
https://stackoverflow.com/questions/37315019
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