我已经创建了一个数组,它根据用户点击的内容存储红色、黄色或绿色(3、2或1)。我希望代码在数组中选择一个随机数,并在屏幕上显示相应的颜色。但是,当代码运行时,程序始终选择最后输入的颜色,并且只显示该颜色。代码:
-(void)CreateEnemy:(ccTime)dt{
CCSprite *Enemy;
int a;
if (colorArray != nil) {
a = arc4random()% [colorArray count];
}
int y = [[colorArray objectAtIndex:a] integerValue];
if (y == 1) {
Enemy = [CCSprite spriteWithFile:@"GreenBall.png"];
int x = arc4random()%320;
Enemy.position = ccp(x, 530);
id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
[Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
[enemyArray addObject:Enemy];
[self addChild:Enemy z:2 tag:1];
NSLog(@"Green Enemy Attack!!");
}
else if (y == 2) {
Enemy = [CCSprite spriteWithFile:@"YellowBall.png"];
int x = arc4random()%320;
Enemy.position = ccp(x, 530);
id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
[Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
[enemyArray addObject:Enemy];
[self addChild:Enemy z:2 tag:1];
NSLog(@"Yellow Enemy Attack!!");
}
else if (y == 3) {
Enemy = [CCSprite spriteWithFile:@"RedBall.png"];
int x = arc4random()%320;
Enemy.position = ccp(x, 530);
id action = [CCMoveTo actionWithDuration:3 position:ccp(x, -30)];
[Enemy runAction:[CCSequence actions:action, [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
[enemyArray addObject:Enemy];
[self addChild:Enemy z:2 tag:1];
NSLog(@"Red Enemy Attack!!");
}
}Y应该是随机选择的颜色,但它从来都不是。
发布于 2012-12-26 01:39:15
在:
if (colorArray != nil) {
a = arc4random()% [colorArray count];
}
int y = [[colorArray objectAtIndex:a] integerValue];最有可能发生的情况是,[colorArray count]没有您期望的值,因此arc4random只返回0(或一组有限的值)。
如果恰好在计算a的值之前添加NSLog跟踪,则可以评估[colorArray count]的值。
https://stackoverflow.com/questions/14032402
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