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社区首页 >问答首页 >如何基于窗口的枚举值ViewModel属性使用数据模板的DataTriggers更改ContentControl的Content属性

如何基于窗口的枚举值ViewModel属性使用数据模板的DataTriggers更改ContentControl的Content属性
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Stack Overflow用户
提问于 2013-01-04 07:42:53
回答 2查看 2.3K关注 0票数 1

我请求您的帮助,解决一些简单的说,很可能是简单的做,但不是为我在此刻。我正在开发的是一个使用FluidUI控件集的应用程序,看起来像Office2013。我想实现从Word/Access的视图切换器,在功能区上有视图选项卡,并有切换视图的按钮。我认为将整个视图对象存储在我的视图模型的属性CurrentView中是错误的,我试图使这个应用程序尽可能纯MVVM。这个应用程序更像是“如何使用MVVM编写应用程序”,因为我还在学习WPF。好的。因此,我有我的窗口(MainWindowModern是正确的),其中有流体功能区。有3个按钮可以切换视图(我称之为编辑器)。它们所做的是更改MainWindowModern的ViewModel的CurrentView属性,并为其设置新的枚举值。设置新枚举值的这部分工作已经完成。现在。窗口的主体是ContentControl。现在,我想根据DataContext.CurrentView属性值更改此ContentControl的Content属性。就像我之前说的那样。我不想在视图的c# (我用C#编写这个应用程序)文件中做任何代码隐藏。唯一不起作用的就是更改ContentControl内容属性。我正在尝试使用DataTemplates和DataTemplate.Triggers来实现这一点

现在,这是我到目前为止所得到的(没有无关的代码)。

窗口的XAML

代码语言:javascript
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<Fluent:MetroWindow
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:Fluent="clr-namespace:Fluent;assembly=Fluent"
    xmlns:localVM="clr-namespace:MVVMTest.ViewModels"
    xmlns:local="clr-namespace:MVVMTest"
    x:Class="MVVMTest.Views.MainWindowModern"
    x:Name="ThisWindow"
    Title="Dialogue Editor (Modern UI Version)"
    Width="1280" Height="480"
    RibbonThemeColor="Red" WindowState="Maximized"
    Icon="..\Assets\App\AppIcon_32x32.png">

    <Window.Resources>
        <DataTemplate x:Key="CharactersEditorTemplate">
            <TextBlock Text="Characters Editor Template Body" />
        </DataTemplate>
        <DataTemplate x:Key="ChaptersEditorTemplate">
            <TextBlock Text="Chapters Editor Template Body" />
        </DataTemplate>
        <DataTemplate x:Key="ConversationsEditorTemplate">
            <TextBlock Text="Conversations Editor Template Body" />
        </DataTemplate>
        <DataTemplate x:Key="aaa" DataType="{x:Type ContentControl}" >
            <TextBlock Text="{Binding ElementName=ThisWindow, Path=DataContext.CurrentView}" />
            <DataTemplate.Triggers>
                <!--<DataTrigger Binding="{Binding CurrentView}">
                    <DataTrigger.Value>
                        <localVM:EditorView>CharactersEditor</localVM:EditorView>
                    </DataTrigger.Value>
                    <Setter Property="Content" Value="{StaticResource CharactersEditorTemplate}" />
                </DataTrigger>
                <DataTrigger Binding="{Binding CurrentView}">
                    <DataTrigger.Value>
                        <localVM:EditorView>ChaptersEditor</localVM:EditorView>
                    </DataTrigger.Value>
                    <Setter Property="Content" Value="{StaticResource ChaptersEditorTemplate}" />
                </DataTrigger>
                <DataTrigger Binding="{Binding CurrentView}">
                    <DataTrigger.Value>
                        <localVM:EditorView>ConversationsEditor</localVM:EditorView>
                    </DataTrigger.Value>
                    <Setter Property="Content" Value="{StaticResource ConversationsEditorTemplate}" />
                </DataTrigger>-->

                <DataTrigger Binding="{Binding ElementName=ThisWindow, Path=DataContext.CurrentView}">
                    <DataTrigger.Value>
                        <localVM:EditorView>ChaptersEditor</localVM:EditorView>
                    </DataTrigger.Value>
                    <DataTrigger.Setters>
                        <Setter Property="Content" Value="{StaticResource ChaptersEditorTemplate}" />
                    </DataTrigger.Setters>
                </DataTrigger>
            </DataTemplate.Triggers>
        </DataTemplate>
    </Window.Resources>

    <Window.DataContext>
        <localVM:MainWindowVM />
    </Window.DataContext>

    <DockPanel x:Name="LayoutRoot" LastChildFill="True">
        <Fluent:Ribbon DockPanel.Dock="Top">

            <Fluent:RibbonTabItem Header="VIEW" Fluent:KeyTip.Keys="V" ReduceOrder="ViewsRibbonGroupBox, ViewsRibbonGroupBox, ViewsRibbonGroupBox">

                <Fluent:RibbonGroupBox Name="ViewsRibbonGroupBox" Header="Views">

                    <Fluent:Button Name="CharactersViewButton" 
                                   Header="Characters" 
                                   LargeIcon="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
                                   Icon="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
                                   Command="{Binding SwitchToCharactersEditorCommand}" >
                        <Fluent:Button.ToolTip>
                            <Fluent:ScreenTip
                                Image="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
                                Title="Characters Editor"
                                Text="Changes current view to Characters Editor view.&#x0a;&#x0a;In this view user can:&#x0a;&#x2022; List existing characters&#x0a;&#x2022; Create new characters&#x0a;&#x2022; Edit existing characters&#x0a;&#x2022; Delete existing characters&#x0a;&#x0a;It is also possible to manage character's emotions in this view." />
                        </Fluent:Button.ToolTip>
                    </Fluent:Button>

                    <Fluent:Button Name="ChaptersViewButton" 
                                   Header="Chapters" 
                                   LargeIcon="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
                                   Icon="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
                                   Command="{Binding SwitchToChaptersEditorCommand}" >
                        <Fluent:Button.ToolTip>
                            <Fluent:ScreenTip
                                Image="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
                                Title="Chapters Editor"
                                Text="Changes current view to Chapters Editor view.&#x0a;&#x0a;In this view user can:&#x0a;&#x2022; List existing chapters&#x0a;&#x2022; Create new chapters&#x0a;&#x2022; Edit existing chapters&#x0a;&#x2022; Delete existing chapters&#x0a;&#x0a;It is also possible to manage chapters's missions in this view." />
                        </Fluent:Button.ToolTip>
                    </Fluent:Button>

                    <Fluent:Button Name="ConversationsViewButton" 
                                   Header="Conversations" 
                                   LargeIcon="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
                                   Icon="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
                                   Command="{Binding SwitchToConversationsEditorCommand}" >
                        <Fluent:Button.ToolTip>
                            <Fluent:ScreenTip
                                Image="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
                                Title="Conversations Editor"
                                Text="Changes current view to Conversations Editor view.&#x0a;&#x0a;In this view user can:&#x0a;&#x2022; List existing conversations&#x0a;&#x2022; Create new conversations&#x0a;&#x2022; Edit existing conversations&#x0a;&#x2022; Delete existing conversations&#x0a;&#x0a;It is also possible to manage conversations's statements and statement's stages in this view."
                                DisableReason="Please define at least one chapter with at least one mission in it to enable Conversations Editor.&#x0a;Also it would be helpful to define at least one character with at least one emotion.&#x0a;It is optional action but highly recommended." />
                        </Fluent:Button.ToolTip>
                    </Fluent:Button>

                </Fluent:RibbonGroupBox>
            </Fluent:RibbonTabItem>

        </Fluent:Ribbon>

        <ContentControl Name="MainContent" ContentTemplate="{StaticResource aaa}" />

    </DockPanel>
</Fluent:MetroWindow>

Window的ViewModel和枚举

代码语言:javascript
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using MVVMTest.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MVVMTest.ViewModels {
    public enum EditorView {
        CharactersEditor,
        ChaptersEditor,
        ConversationsEditor
    }

    public class MainWindowVM : ViewModelBase {

        public MainWindowVM() {
            this.init();
        }

        protected void init() {
            this.Characters = new ObservableCollection<CharacterVM>();

            this.initCommands();
            this.initSampleData();
        }

        protected void initSampleData() {
            Character ch1 = new Character() { Name = "Character 1" };
            Emotion e1 = new Emotion() { Name = "Emotion 1" };
            ch1.Emotions.Add(e1);
            CharacterVM ch1vm = new CharacterVM(ch1);
            this.Characters.Add(ch1vm);

            this.CurrentView = EditorView.ConversationsEditor;
        }

        protected void initCommands() {
            this.SwitchToCharactersEditorCommand = new RelayCommand(param => this.SwitchToCharactersEditor(), param => this.CanSwitchToCharactersEditor());
            this.SwitchToChaptersEditorCommand = new RelayCommand(param => this.SwitchToChaptersEditor(), param => this.CanSwitchToChaptersEditor());
            this.SwitchToConversationsEditorCommand = new RelayCommand(param => this.SwitchToConversationsEditor(), param => this.CanSwitchToConversationsEditor());
        }

        public ObservableCollection<CharacterVM> Characters { get; set; }

        protected EditorView _currentView;
        public EditorView CurrentView {
            get { return this._currentView; }
            set {
                if (this._currentView == value) {
                    return;
                }
                this._currentView = value;
                this.OnPropertyChanged("CurrentView");
            }
        }

        #region Commands

        #region View Tab

        #region Switch To Characters Editor
        public RelayCommand SwitchToCharactersEditorCommand { get; private set; }
        protected void SwitchToCharactersEditor() {
            this.CurrentView = EditorView.CharactersEditor;
        }
        protected bool CanSwitchToCharactersEditor() {
            if (this.CurrentView != EditorView.CharactersEditor) {
                return true;
            }
            return false;
        }
        #endregion Switch To Characters Editor

        #region Switch To Chapters Editor
        public RelayCommand SwitchToChaptersEditorCommand { get; private set; }
        protected void SwitchToChaptersEditor() {
            this.CurrentView = EditorView.ChaptersEditor;
        }
        protected bool CanSwitchToChaptersEditor() {
            if (this.CurrentView != EditorView.ChaptersEditor) {
                return true;
            }
            return false;
        }
        #endregion Switch To Chapters Editor

        #region Switch To Conversations Editor
        public RelayCommand SwitchToConversationsEditorCommand { get; private set; }
        protected void SwitchToConversationsEditor() {
            this.CurrentView = EditorView.ConversationsEditor;
        }
        protected bool CanSwitchToConversationsEditor() {
            if (this.CurrentView != EditorView.ConversationsEditor) {
                return true;
            }
            return false;
        }
        #endregion Switch To Conversations Editor

        #endregion View Tab

        #endregion Commands
    }
}

当这一切都完成后,下一步是向视图开关添加动画,就像在ModernUI应用程序(或安卓智能手机)上一样,这样旧的内容就会越过窗口的边界,而新的内容就会从另一边传来。如果这是不可能的,那么我将停止只是工作切换器。

EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2013-01-04 08:14:57

好消息是,这实际上很容易做到,包括动画切换。您需要的是一个ItemsControl来托管子视图。ItemsControl允许您使用DataTemplateSelector。因此,根据枚举值,您可以生成一些输出,选择器可以使用这些输出来确定要使用哪个数据模板。尝试对选择器进行一些研究。如果您仍然感到困惑,请随时联系我。祝好运。

票数 0
EN

Stack Overflow用户

发布于 2013-01-05 01:40:17

对于动画,我建议使用容器控件来托管子视图。请查看this link,它是一个非常可靠的实现,可以帮助您入门。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/14149093

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