我请求您的帮助,解决一些简单的说,很可能是简单的做,但不是为我在此刻。我正在开发的是一个使用FluidUI控件集的应用程序,看起来像Office2013。我想实现从Word/Access的视图切换器,在功能区上有视图选项卡,并有切换视图的按钮。我认为将整个视图对象存储在我的视图模型的属性CurrentView中是错误的,我试图使这个应用程序尽可能纯MVVM。这个应用程序更像是“如何使用MVVM编写应用程序”,因为我还在学习WPF。好的。因此,我有我的窗口(MainWindowModern是正确的),其中有流体功能区。有3个按钮可以切换视图(我称之为编辑器)。它们所做的是更改MainWindowModern的ViewModel的CurrentView属性,并为其设置新的枚举值。设置新枚举值的这部分工作已经完成。现在。窗口的主体是ContentControl。现在,我想根据DataContext.CurrentView属性值更改此ContentControl的Content属性。就像我之前说的那样。我不想在视图的c# (我用C#编写这个应用程序)文件中做任何代码隐藏。唯一不起作用的就是更改ContentControl内容属性。我正在尝试使用DataTemplates和DataTemplate.Triggers来实现这一点
现在,这是我到目前为止所得到的(没有无关的代码)。
窗口的XAML
<Fluent:MetroWindow
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Fluent="clr-namespace:Fluent;assembly=Fluent"
xmlns:localVM="clr-namespace:MVVMTest.ViewModels"
xmlns:local="clr-namespace:MVVMTest"
x:Class="MVVMTest.Views.MainWindowModern"
x:Name="ThisWindow"
Title="Dialogue Editor (Modern UI Version)"
Width="1280" Height="480"
RibbonThemeColor="Red" WindowState="Maximized"
Icon="..\Assets\App\AppIcon_32x32.png">
<Window.Resources>
<DataTemplate x:Key="CharactersEditorTemplate">
<TextBlock Text="Characters Editor Template Body" />
</DataTemplate>
<DataTemplate x:Key="ChaptersEditorTemplate">
<TextBlock Text="Chapters Editor Template Body" />
</DataTemplate>
<DataTemplate x:Key="ConversationsEditorTemplate">
<TextBlock Text="Conversations Editor Template Body" />
</DataTemplate>
<DataTemplate x:Key="aaa" DataType="{x:Type ContentControl}" >
<TextBlock Text="{Binding ElementName=ThisWindow, Path=DataContext.CurrentView}" />
<DataTemplate.Triggers>
<!--<DataTrigger Binding="{Binding CurrentView}">
<DataTrigger.Value>
<localVM:EditorView>CharactersEditor</localVM:EditorView>
</DataTrigger.Value>
<Setter Property="Content" Value="{StaticResource CharactersEditorTemplate}" />
</DataTrigger>
<DataTrigger Binding="{Binding CurrentView}">
<DataTrigger.Value>
<localVM:EditorView>ChaptersEditor</localVM:EditorView>
</DataTrigger.Value>
<Setter Property="Content" Value="{StaticResource ChaptersEditorTemplate}" />
</DataTrigger>
<DataTrigger Binding="{Binding CurrentView}">
<DataTrigger.Value>
<localVM:EditorView>ConversationsEditor</localVM:EditorView>
</DataTrigger.Value>
<Setter Property="Content" Value="{StaticResource ConversationsEditorTemplate}" />
</DataTrigger>-->
<DataTrigger Binding="{Binding ElementName=ThisWindow, Path=DataContext.CurrentView}">
<DataTrigger.Value>
<localVM:EditorView>ChaptersEditor</localVM:EditorView>
</DataTrigger.Value>
<DataTrigger.Setters>
<Setter Property="Content" Value="{StaticResource ChaptersEditorTemplate}" />
</DataTrigger.Setters>
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</Window.Resources>
<Window.DataContext>
<localVM:MainWindowVM />
</Window.DataContext>
<DockPanel x:Name="LayoutRoot" LastChildFill="True">
<Fluent:Ribbon DockPanel.Dock="Top">
<Fluent:RibbonTabItem Header="VIEW" Fluent:KeyTip.Keys="V" ReduceOrder="ViewsRibbonGroupBox, ViewsRibbonGroupBox, ViewsRibbonGroupBox">
<Fluent:RibbonGroupBox Name="ViewsRibbonGroupBox" Header="Views">
<Fluent:Button Name="CharactersViewButton"
Header="Characters"
LargeIcon="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
Icon="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
Command="{Binding SwitchToCharactersEditorCommand}" >
<Fluent:Button.ToolTip>
<Fluent:ScreenTip
Image="..\Assets\Ribbon\View\CharacterEditorIcon_32x32.png"
Title="Characters Editor"
Text="Changes current view to Characters Editor view.

In this view user can:
• List existing characters
• Create new characters
• Edit existing characters
• Delete existing characters

It is also possible to manage character's emotions in this view." />
</Fluent:Button.ToolTip>
</Fluent:Button>
<Fluent:Button Name="ChaptersViewButton"
Header="Chapters"
LargeIcon="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
Icon="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
Command="{Binding SwitchToChaptersEditorCommand}" >
<Fluent:Button.ToolTip>
<Fluent:ScreenTip
Image="..\Assets\Ribbon\View\ChapterEditorIcon_32x32.png"
Title="Chapters Editor"
Text="Changes current view to Chapters Editor view.

In this view user can:
• List existing chapters
• Create new chapters
• Edit existing chapters
• Delete existing chapters

It is also possible to manage chapters's missions in this view." />
</Fluent:Button.ToolTip>
</Fluent:Button>
<Fluent:Button Name="ConversationsViewButton"
Header="Conversations"
LargeIcon="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
Icon="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
Command="{Binding SwitchToConversationsEditorCommand}" >
<Fluent:Button.ToolTip>
<Fluent:ScreenTip
Image="..\Assets\Ribbon\View\ConversationEditorIcon_32x32.png"
Title="Conversations Editor"
Text="Changes current view to Conversations Editor view.

In this view user can:
• List existing conversations
• Create new conversations
• Edit existing conversations
• Delete existing conversations

It is also possible to manage conversations's statements and statement's stages in this view."
DisableReason="Please define at least one chapter with at least one mission in it to enable Conversations Editor.
Also it would be helpful to define at least one character with at least one emotion.
It is optional action but highly recommended." />
</Fluent:Button.ToolTip>
</Fluent:Button>
</Fluent:RibbonGroupBox>
</Fluent:RibbonTabItem>
</Fluent:Ribbon>
<ContentControl Name="MainContent" ContentTemplate="{StaticResource aaa}" />
</DockPanel>
</Fluent:MetroWindow>
Window的ViewModel和枚举
using MVVMTest.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MVVMTest.ViewModels {
public enum EditorView {
CharactersEditor,
ChaptersEditor,
ConversationsEditor
}
public class MainWindowVM : ViewModelBase {
public MainWindowVM() {
this.init();
}
protected void init() {
this.Characters = new ObservableCollection<CharacterVM>();
this.initCommands();
this.initSampleData();
}
protected void initSampleData() {
Character ch1 = new Character() { Name = "Character 1" };
Emotion e1 = new Emotion() { Name = "Emotion 1" };
ch1.Emotions.Add(e1);
CharacterVM ch1vm = new CharacterVM(ch1);
this.Characters.Add(ch1vm);
this.CurrentView = EditorView.ConversationsEditor;
}
protected void initCommands() {
this.SwitchToCharactersEditorCommand = new RelayCommand(param => this.SwitchToCharactersEditor(), param => this.CanSwitchToCharactersEditor());
this.SwitchToChaptersEditorCommand = new RelayCommand(param => this.SwitchToChaptersEditor(), param => this.CanSwitchToChaptersEditor());
this.SwitchToConversationsEditorCommand = new RelayCommand(param => this.SwitchToConversationsEditor(), param => this.CanSwitchToConversationsEditor());
}
public ObservableCollection<CharacterVM> Characters { get; set; }
protected EditorView _currentView;
public EditorView CurrentView {
get { return this._currentView; }
set {
if (this._currentView == value) {
return;
}
this._currentView = value;
this.OnPropertyChanged("CurrentView");
}
}
#region Commands
#region View Tab
#region Switch To Characters Editor
public RelayCommand SwitchToCharactersEditorCommand { get; private set; }
protected void SwitchToCharactersEditor() {
this.CurrentView = EditorView.CharactersEditor;
}
protected bool CanSwitchToCharactersEditor() {
if (this.CurrentView != EditorView.CharactersEditor) {
return true;
}
return false;
}
#endregion Switch To Characters Editor
#region Switch To Chapters Editor
public RelayCommand SwitchToChaptersEditorCommand { get; private set; }
protected void SwitchToChaptersEditor() {
this.CurrentView = EditorView.ChaptersEditor;
}
protected bool CanSwitchToChaptersEditor() {
if (this.CurrentView != EditorView.ChaptersEditor) {
return true;
}
return false;
}
#endregion Switch To Chapters Editor
#region Switch To Conversations Editor
public RelayCommand SwitchToConversationsEditorCommand { get; private set; }
protected void SwitchToConversationsEditor() {
this.CurrentView = EditorView.ConversationsEditor;
}
protected bool CanSwitchToConversationsEditor() {
if (this.CurrentView != EditorView.ConversationsEditor) {
return true;
}
return false;
}
#endregion Switch To Conversations Editor
#endregion View Tab
#endregion Commands
}
}
当这一切都完成后,下一步是向视图开关添加动画,就像在ModernUI应用程序(或安卓智能手机)上一样,这样旧的内容就会越过窗口的边界,而新的内容就会从另一边传来。如果这是不可能的,那么我将停止只是工作切换器。
发布于 2013-01-04 08:14:57
好消息是,这实际上很容易做到,包括动画切换。您需要的是一个ItemsControl来托管子视图。ItemsControl允许您使用DataTemplateSelector。因此,根据枚举值,您可以生成一些输出,选择器可以使用这些输出来确定要使用哪个数据模板。尝试对选择器进行一些研究。如果您仍然感到困惑,请随时联系我。祝好运。
发布于 2013-01-05 01:40:17
对于动画,我建议使用容器控件来托管子视图。请查看this link,它是一个非常可靠的实现,可以帮助您入门。
https://stackoverflow.com/questions/14149093
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