我想在屏幕的中心画一个圆,但我得到的结果如下:

我正在使用这个代码来画这个圆。
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Display display = getWindowManager().getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_4444);
Canvas c = new Canvas(bmp);
RectF rect = new RectF(0,0,width,width);
drawCircle(rect, c, width, height);
ImageView img = (ImageView) findViewById(R.id.imageView1);
img.setImageBitmap(bmp);
img.setScaleType(ScaleType.FIT_CENTER);
}
private void drawCircle(RectF rect, Canvas c, int width, int height) {
Paint paint = new Paint();
paint.setARGB(255, 255 , 10, 21);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.BUTT);
paint.setStyle(Paint.Style.STROKE);
int radius;
if(width < height)
radius = width/2;
else
radius = height/2;
c.drawCircle(width/2, height/2, radius, paint);
}我不明白为什么即使我用屏幕的大小来画它也要把它的边切掉,所以它应该非常适合它。
发布于 2013-01-08 22:56:19
您没有考虑线条的粗细(strokeWidth)。你画了一个圆圈,假设它的厚度为0,所以“实际”的圆圈接触到了屏幕的边缘,但由于你使用了厚厚的画笔,一些颜料漏出了边缘。
发布于 2013-01-08 22:59:30
您应该减小厚度/2。
private void drawCircle(RectF rect, Canvas c, int width, int height) {
Paint paint = new Paint();
paint.setARGB(255, 255 , 10, 21);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.BUTT);
paint.setStyle(Paint.Style.STROKE);
int radius;
if(width < height)
radius = width/2;
else
radius = height/2;
//this is the new line:
radius-= 5;
c.drawCircle(width/2, height/2, radius, paint);
}发布于 2013-01-08 22:57:44
radius中StrokeWidth的帐户:
// Substract stroke width.
radius -= paint.getStrokeWidth() / 2;
c.drawCircle(width/2, height/2, radius, paint);https://stackoverflow.com/questions/14217567
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