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社区首页 >问答首页 >增强asio -多个客户端连接到不同的服务器

增强asio -多个客户端连接到不同的服务器
EN

Stack Overflow用户
提问于 2013-03-15 22:20:00
回答 2查看 7K关注 0票数 6

我正在尝试对我的应用程序使用异步增强udp/tcp套接字操作与同步进行比较。我一直在努力寻找一个与我的设计相似的例子,但没有找到任何让我相信我可能正在尝试将异步操作融入我的设计中的东西,尽管这不是正确的道路。

我想要连接到多个(读:在1-10之间)服务器,并使用不同的协议与它们通信;我有4-5个线程,它们产生的数据需要与这些服务器连接中的任何一个进行通信。

我目前的设计是同步的,每个服务器连接线程使用一个io_service对象,然后在生产线程和每个连接线程之间使用一个线程安全队列。

这种设计在吞吐量性能方面似乎不可扩展,这是我想要最大化的东西。

有没有提供这种到不同服务器模式的多重连接的例子?

EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2013-03-16 01:17:29

我已经写了一个客户端连接到6个不同的服务器使用TCP/IP SSL/TLS,这是由ASIO实现的。所有6个都使用相同的协议。所以,如果有帮助的话,下面是我的代码:

SSLSocket.H

代码语言:javascript
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#pragma once

#include <cstdlib>
#include <iostream>
#include <queue>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/asio/ssl.hpp>
#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/shared_ptr.hpp>
using namespace std;
//
#include "BufferManagement.h"
#include "Logger.h"
#include "Common Classes\Locking.h"
#include "Message.h"

class SSLSocket;
class ConcurrentMsgQueue;

#define BOOST_ASIO_ENABLE_HANDLER_TRACKING

typedef void (__stdcall *Callback)(const SSLSocket* pSSLS, const int bytesInMsg, const void* pBuf);

// typedef std::vector<boost::asio::ssl::stream<boost::asio::ip::tcp::socket> SocketVectorType;

enum {MsgLenBytes = 4};

class SSLSocket
{
   // This class handles all communications between the client and the server
   // using TCP/IP SSL v1.  The Boost ASIO (Asynchronous I/O) library is used to accomplish this.
   // Initally written by Bob Bryan on 1/21/2013.
   //
public:
   SSLSocket(const bool logToFile, const bool logToConsole, const bool displayInHex, const LogLevel levelOfLog, const string& logFileName, const int bufMangLen);
   ~SSLSocket();
   void Connect(SSLSocket* psSLS, const string& serverPath, string& port);
   void SendToServer(const int bytesInMsg, Byte* pBuf);
   void Stop();

   static void SetCallback(Callback callbackFunction)
   {
      // This method is required in order to be able to do a reverse pinvoke from C#.
      // This callback function pointer is what is used to communicate back to the C# code.
      CallbackFunction = callbackFunction;
   }

   static Byte* AllocateMem(int length)
   {
      // Allocate some memory.  This method winds up getting called when the C# client needs to allocate some memory for a message.
      Byte* pBuf = BufMang.GetPtr(length);
      return pBuf;
   }
   //
   static Logger Log; // Object used to log info to a file and/or to the console.
   static Callback CallbackFunction; // Callback function object used to communicate with the worker thread in C#.

private:
   void InitAsynchIO();
   void HandleConnect(const boost::system::error_code& error);
   void HandleHandshake(const boost::system::error_code& error);
   void HandleFirstWrite(const boost::system::error_code& error, size_t bytes_transferred);
   void HandleRead(const boost::system::error_code& error, size_t bytesTransferred);
   // void HandleRead(const boost::system::error_code& error, size_t bytes_transferred);
   void Terminate();
   void static RcvWorkerThread(SSLSocket* sSLS);
   void static SendWorkerThread(SSLSocket* psSLS);
   void ProcessSendRequests();
   void HandleWrite(const boost::system::error_code& error, size_t bytesTransferred);
   static void WorkerThread(boost::shared_ptr< boost::asio::io_service > io_service);
   //
   struct Bytes
   {
      // Used to convert 4 bytes to an int.
      unsigned char B1;
      unsigned char B2;
      unsigned char B3;
      unsigned char B4;
   };

   union Bytes4ToInt
   {
      // Converts 4 bytes to an int.
      int IntVal;
      Bytes B;
   };

   inline int BytesToInt(const Byte * pBuf)
   {
      // This method converts 4 bytes from an array of bytes to a 4-byte int.
      B2I.B.B1 = *pBuf++;
      B2I.B.B2 = *pBuf++;
      B2I.B.B3 = *pBuf++;
      B2I.B.B4 = *pBuf;
      int Value = B2I.IntVal;
      return Value;
   }
   //
   boost::thread_group WorkerThreads; // Used to handle creating threads.
   CRITICAL_SECTION SocketLock; // Used in conjuction with the Locking object to handle single threading the code.
   boost::asio::ssl::stream<boost::asio::ip::tcp::socket>* pSocket; // Pointer to the socket object.
   Bytes4ToInt B2I; // Used to translate 4 bytes in the buffer to an int representing the number of bytes in the msg.
   std::string sClientIp; // Client IP address.  Used for logging.
   unsigned short uiClientPort; // Port number.  Used for logging.
   // static MessageList* pRepMsgs; // Link list of the msgs to send to the server.
   Byte* pDataBuf; // Pointer to the data for the current message to be read.
   static boost::shared_ptr< boost::asio::io_service > IOService; // Object required for use by ASIO to perform certain functions.
   static bool RcvThreadCreated; // Set when the rcv thread is created so that it won't try to create it again.
   static int StaticInit; // Indicates whether or not the static members have been initialized or not.
   static bool DisplayInHex; // Specifies whether to display a buffer in hex or not.
   static BufferManagement BufMang; // Smart pointer to the buffer used to handle requests coming to and from the server for all sockets.
   volatile static bool ReqAlive; // Used to indicate whether the request thread should die or not.
   // static bool RepAlive; // Used to indicate whether the response thread should die or not.
   static ConcurrentMsgQueue SendMsgQ; // Holds the messages waiting to be sent to the server.
   static HANDLE hEvent; // Used for signalling between threads.
};

SSLSocket.cpp

代码语言:javascript
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#include "StdAfx.h"
#include "SSLSocket.h"

boost::shared_ptr< boost::asio::io_service > SSLSocket::IOService;
int SSLSocket::StaticInit = 0;
Callback SSLSocket::CallbackFunction;
BufferManagement SSLSocket::BufMang;
volatile bool SSLSocket::ReqAlive = true;
Logger SSLSocket::Log;
HANDLE SSLSocket::hEvent;
bool SSLSocket::DisplayInHex;
ConcurrentMsgQueue SSLSocket::SendMsgQ;
bool SSLSocket::RcvThreadCreated = 0;
BufferManagement* Message::pBufMang;

SSLSocket::SSLSocket(const bool logToFile, const bool logToConsole, const bool displayInHex,
   const LogLevel levelOfLog, const string& logFileName, const int bufMangLen) : pSocket(0)
{
   // SSLSocket Constructor.
   // If the static members have not been intialized yet, then initialize them.
   if (!StaticInit)
   {
      DisplayInHex = displayInHex;
      BufMang.Init(bufMangLen);
      Message::SetBufMang(&BufMang);
      // This constructor enables logging according to the vars passed in.
      Log.Init(logToFile, logToConsole, levelOfLog, logFileName);
      // Create the crit section object
      // Locking::InitLocking(ReadLock);
      // Locking::InitLocking(WriteLock);
      StaticInit++;
      hEvent = CreateEvent(NULL, false, false, NULL);
      // Define the ASIO IO service object.
      // IOService = new boost::shared_ptr<boost::asio::io_service>(new boost::asio::io_service);
      boost::shared_ptr<boost::asio::io_service> IOServ(new boost::asio::io_service);
      IOService = IOServ;
   }
}

SSLSocket::~SSLSocket(void)
{
   delete pSocket;
   if (--StaticInit == 0)
      CloseHandle(hEvent);
}

void SSLSocket::Connect(SSLSocket* psSLS, const string& serverPath, string& port)
{
   // Connects to the server.
   // serverPath - specifies the path to the server.  Can be either an ip address or url.
   // port - port server is listening on.
   //
   try
   {
      Locking CodeLock(SocketLock); // Single thread the code.
      // If the user has tried to connect before, then make sure everything is clean before trying to do so again.
      if (pSocket)
      {
         delete pSocket;
         pSocket = 0;
      }                                                                                                  
      // If serverPath is a URL, then resolve the address.
      // Note that this code expects the first server to always have a url.
      if ((serverPath[0] < '0') || (serverPath[0] > '9')) // Assumes that the first char of the server path is not a number when resolving to an ip addr.
      {
         // Create the resolver and query objects to resolve the host name in serverPath to an ip address.
         boost::asio::ip::tcp::resolver resolver(*IOService);
         boost::asio::ip::tcp::resolver::query query(serverPath, port);
         boost::asio::ip::tcp::resolver::iterator EndpointIterator = resolver.resolve(query);
         // Set up an SSL context.
         boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
         // Specify to not verify the server certificiate right now.
         ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
         // Init the socket object used to initially communicate with the server.
         pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
         //
         // The thread we are on now, is most likely the user interface thread.  Create a thread to handle all incoming socket work messages.
         if (!RcvThreadCreated)
         {
            WorkerThreads.create_thread(boost::bind(&SSLSocket::RcvWorkerThread, this));
            RcvThreadCreated = true;
            WorkerThreads.create_thread(boost::bind(&SSLSocket::SendWorkerThread, this));
         }
         // Try to connect to the server.  Note - add timeout logic at some point.
         boost::asio::async_connect(pSocket->lowest_layer(), EndpointIterator,
            boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
      }
      else
      {
         // serverPath is an ip address, so try to connect using that.
         //
         // Create an endpoint with the specified ip address.
         const boost::asio::ip::address IP(boost::asio::ip::address::from_string(serverPath));
         int iport = atoi(port.c_str());
         const boost::asio::ip::tcp::endpoint EP(IP, iport);
         // Set up an SSL context.
         boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
         // Specify to not verify the server certificiate right now.
         ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
         // Init the socket object used to initially communicate with the server.
         pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
         //
         // Try to connect to the server.  Note - add timeout logic at some point.
         //pSocket->core_.engine_.do_connect(void*, int);
         // pSocket->next_layer_.async_connect(EP, &SSLSocket::HandleConnect)
         // pSocket->next_layer().async_connect(EP, &SSLSocket::HandleConnect);
         boost::system::error_code EC;
         pSocket->next_layer().connect(EP, EC);
         if (EC)
         {
            // Log an error.  This worker thread should exit gracefully after this.
            stringstream ss;
            ss << "SSLSocket::Connect: connect failed to " << sClientIp << " : " << uiClientPort << ".  Error: " << EC.message() + ".\n";
            Log.LogString(ss.str(), LogError);
         }
         HandleConnect(EC);
         // boost::asio::async_connect(pSocket->lowest_layer(), EP,
         //   boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::Connect: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::SendToServer(const int bytesInMsg, Byte* pBuf)
{
   // This method creates a msg object and saves it in the SendMsgQ object.
   // sends the number of bytes specified by bytesInMsg in pBuf to the server.
   //
   Message* pMsg = Message::GetMsg(this, bytesInMsg, pBuf);
   SendMsgQ.Push(pMsg);
   // Signal the send worker thread to wake up and send the msg to the server.
   SetEvent(hEvent);
}


void SSLSocket::SendWorkerThread(SSLSocket* psSLS)
{
   // This thread method that gets called to process the messages to be sent to the server.
   //
   // Since this has to be a static method, call a method on the class to handle server requests.
   psSLS->ProcessSendRequests();
}

void SSLSocket::ProcessSendRequests()
{
   // This method handles sending msgs to the server.
   //
   std::stringstream ss;
   DWORD WaitResult;
   Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " started.\n", LogInfo);
   // Loop until the user quits, or an error of some sort is thrown.
   try
   {
      do
      {
         // If there are one or more msgs that need to be sent to a server, then send them out.
         if (SendMsgQ.Count() > 0)
         {
            Message* pMsg = SendMsgQ.Front();
            SSLSocket* pSSL = pMsg->pSSL;
            SendMsgQ.Pop();
            const Byte* pBuf = pMsg->pBuf;
            const int BytesInMsg = pMsg->BytesInMsg;
            boost::system::error_code Error;
            {
               Locking CodeLock(SocketLock); // Single thread the code.
               boost::asio::async_write(*pSSL->pSocket, boost::asio::buffer(pBuf, BytesInMsg), boost::bind(&SSLSocket::HandleWrite, this,
                  boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
            }
            ss << "SSLSocket::ProcessSendRequests: # bytes sent = " << BytesInMsg << "\n";
            Log.LogString(ss.str(), LogDebug2);
            Log.LogBuf(pBuf, BytesInMsg, DisplayInHex, LogDebug3);
         }
         else
         {
            // Nothing to send, so go into a wait state.
            WaitResult = WaitForSingleObject(hEvent, INFINITE);
            if (WaitResult != 0L)
            {
               Log.LogString("SSLSocket::ProcessSendRequests: WaitForSingleObject event error.  Code = " + Logger::NumberToString(GetLastError()) + ". \n", LogError);
            }
         }
      } while (ReqAlive);
      Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " done.\n", LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called after a msg has been written out to the socket.  Nothing to do really since reading is handled by the HandleRead method.

   std::stringstream ss;
   try
   {
      if (error)
      {
         ss << "SSLSocket::HandleWrite: failed - " << error.message() << ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::RcvWorkerThread(SSLSocket* psSLS)
{
   // This is the method that gets called when the receive thread is created by this class.
   // This thread method focuses on processing messages received from the server.
   //
   // Since this has to be a static method, call a method on the class to handle server requests.
   psSLS->InitAsynchIO();
}

void SSLSocket::InitAsynchIO()
{
   // This method is responsible for initiating asynch i/o.
   boost::system::error_code Err;
   string s;
   stringstream ss;
   //
   try
   {
      ss << "SSLSocket::InitAsynchIO: Worker thread - " << Logger::NumberToString(boost::this_thread::get_id()) << " started.\n";
      Log.LogString(ss.str(), LogInfo);
      // Enable the handlers for asynch i/o.  The thread will hang here until the stop method has been called or an error occurs.
      // Add a work object so the thread will be dedicated to handling asynch i/o.
      boost::asio::io_service::work work(*IOService);
      IOService->run();
      Log.LogString("SSLSocket::InitAsynchIO: receive worker thread done.\n", LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleConnect(const boost::system::error_code& error)
{
   // This method is called asynchronously when the server has responded to the connect request.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         pSocket->async_handshake(boost::asio::ssl::stream_base::client,
            boost::bind(&SSLSocket::HandleHandshake, this, boost::asio::placeholders::error));
         ss << "SSLSocket::HandleConnect: From worker thread " << Logger::NumberToString(boost::this_thread::get_id()) << ".\n";
         Log.LogString(ss.str(), LogInfo);
      }
      else
      {
         // Log an error.  This worker thread should exit gracefully after this.
         ss << "SSLSocket::HandleConnect: connect failed to " << sClientIp << " : " << uiClientPort << ".  Error: " << error.message() + ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleHandshake(const boost::system::error_code& error)
{
   // This method is called asynchronously when the server has responded to the handshake request.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         // Try to send the first message that the server is expecting.  This msg tells the server we want to start communicating.
         // This is the only msg specified in the C++ code.  All other msg processing is done in the C# code.
         //
         unsigned char Msg[27] = {0x17, 0x00, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x41,
            0x74, 0x74, 0x61, 0x63, 0x6b, 0x50, 0x6f, 0x6b, 0x65, 0x72, 0x02, 0x00, 0x65, 0x6e};
         boost::system::error_code Err;

         sClientIp = pSocket->lowest_layer().remote_endpoint().address().to_string();
         uiClientPort = pSocket->lowest_layer().remote_endpoint().port();
         ReqAlive = true;
         // boost::asio::async_write(*pSocket, boost::asio::buffer(Msg), boost::bind(&SSLSocket::HandleFirstWrite, this,
         //   boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         int Count = boost::asio::write(*pSocket, boost::asio::buffer(Msg), boost::asio::transfer_exactly(27), Err);
         if (Err)
         {
            ss << "SSLSocket::HandleHandshake: write failed - " << error.message() << ".\n";
            Log.LogString(ss.str(), LogInfo);
         }
         HandleFirstWrite(Err, Count);
         // boost::asio::async_write(pSocket, boost::asio::buffer(Msg, 27), boost::bind(&SSLSocket::HandleWrite, this,
         // boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         ss.str("");
         ss << "SSLSocket::HandleHandshake: From worker thread " << boost::this_thread::get_id() << ".\n";
      }
      else
      {
         ss << "SSLSocket::HandleHandshake: failed - " << error.message() << ".\n";
         IOService->stop();
      }
      Log.LogString(ss.str(), LogInfo);
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleFirstWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called after a msg has been written out to the socket.
   std::stringstream ss;
   try
   {
      if (!error)
      {
         // boost::asio::async_read(pSocket, boost::asio::buffer(reply_, bytesTransferred), boost::bind(&SSLSocket::handle_read,
         //   this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // boost::asio::async_read(pSocket, boost::asio::buffer(reply_, 84), boost::bind(&SSLSocket::handle_read,
         //   this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // Locking CodeLock(ReadLock); // Single thread the code.
         // Signal the other threads that msgs are now ready to be sent and received.
         // boost::asio::async_read(pSocket, boost::asio::buffer(pRepBuf), boost::asio::transfer_exactly(4), boost::bind(&SSLSocket::HandleRead,
         //  this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         //
         // Notify the UI that we are now connected.  Create a 6 byte msg for this.
         pDataBuf = BufMang.GetPtr(6);
         BYTE* p = pDataBuf;
         // Create msg type 500
         *p = 244;
         *++p = 1;
         CallbackFunction(this, 2, (void*)pDataBuf);
         // Get the 1st 4 bytes of the next msg, which is always the length of the that msg.
         pDataBuf = BufMang.GetPtr(MsgLenBytes);

         // int i1=1,i2=2,i3=3,i4=4,i5=5,i6=6,i7=7,i8=8,i9=9;
         //   (boost::bind(&nine_arguments,_9,_2,_1,_6,_3,_8,_4,_5,_7))
         //     (i1,i2,i3,i4,i5,i6,i7,i8,i9);

         // boost::asio::read(*pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::asio::transfer_exactly(MsgLenBytes), Err);
         // boost::asio::async_read(pSocket, boost::asio::buffer(pReqBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, _1,_2,_3))
         //   (this, pReqBuf, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred);
         //   boost::asio::async_read(*pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), boost::bind(&Client::handle_read,
         //      this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // boost::asio::async_write(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleWrite, this,
         //    boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));

         Locking CodeLock(SocketLock); // Single thread the code.
         boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, this,
            boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
      }
      else
      {
         ss << "SSLSocket::HandleFirstWrite: failed - " << error.message() << ".\n";
         Log.LogString(ss.str(), LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::HandleRead(const boost::system::error_code& error, size_t bytesTransferred)
{
   // This method is called to process an incomming message.
   //
   std::stringstream ss;
   int ByteCount;
   try
   {
       ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << ".\n";
      Log.LogString(ss.str(), LogInfo);
      // Set to exit this thread if the user is done.
      if (!ReqAlive)
      {
         // IOService->stop();
         return;
      }
      if (!error)
      {
         // Get the number of bytes in the message.
         if (bytesTransferred == 4)
         {
            ByteCount = BytesToInt(pDataBuf);
         }
         else
         {
            // Call the C# callback method that will handle the message.
            ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << "; # bytes transferred = " << bytesTransferred << ".\n";
            Log.LogString(ss.str(), LogDebug2);
            Log.LogBuf(pDataBuf, (int)bytesTransferred, true, LogDebug3);
            Log.LogString("SSLSocket::HandleRead: sending msg to the C# client.\n\n", LogDebug2);
            CallbackFunction(this, bytesTransferred, (void*)pDataBuf);
            // Prepare to read in the next message length.
            ByteCount = MsgLenBytes;
         }
         pDataBuf = BufMang.GetPtr(ByteCount);
         boost::system::error_code Err;
         // boost::asio::async_read(pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
           //  this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         Locking CodeLock(SocketLock); // Single thread the code.
         boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
            this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
         // boost::asio::read(pSocket, boost::asio::buffer(reply_), boost::asio::transfer_exactly(ByteCount), Err);
      }
      else
      {
         Log.LogString("SSLSocket::HandleRead failed: " + error.message() + "\n", LogError);
         Stop();
      }
   }
   catch (std::exception& e)
   {
      stringstream ss;
      ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
      Log.LogString(ss.str(), LogError);
      Stop();
   }
}

void SSLSocket::Stop()
{
   // This method calls the shutdown method on the socket in order to stop reads or writes that might be going on.  If this is not done, then an exception will be thrown
   // when it comes time to delete this object.
   ReqAlive = false;
   SetEvent(hEvent);
   IOService->stop();
}

所以,这里是关键点:

  1. 第一次连接到服务器时,将创建SSLSocket类的新实例。io_service对象是静态的,并且只创建一次。它被SSLSocket类的所有6个实例使用。
  2. 有2个线程,用于所有6个服务器之间的套接字通信。一个线程用于处理从服务器接收的消息。另一个线程用于向服务器发送消息。
  3. 此代码使用SSL/TSL。如果您使用的是直接TCP,那么您只需删除SSLSocket::Connect方法中的3行以及ssl #
  4. 行。
  5. HandleRead中使用的技术使用double read方法。第一次读取获取字节数(因为协议使用前4个字节作为消息长度),第二次读取获取该消息中的总字节数。这可能不是处理从套接字读取数据的最有效甚至最理想的方式。但是,它是最容易理解和最简单的。如果您的协议不同和/或消息大小更大,并且您有能力在整个消息完成之前就开始处理消息,则可以考虑使用不同的方法。
票数 2
EN

Stack Overflow用户

发布于 2013-03-16 00:01:47

Asio examples中包含的一对多客户端-服务器设计没有直接示例。如果您的设计固定为最多10个连接,则使用同步通信并为每个连接使用一个线程就可以了。然而,如果您打算将其扩展到更多,那么很明显,创建几百或数千个线程会带来越来越少的回报。

也就是说,将async_connectasync_readasync_write结合使用并不难理解或实现。我使用了同样的概念来管理world's fastest supercomputer上的数千个连接,只用了几个线程。如果你选择这种方法,async TCP client example可能是最好的学习方法。

如果您正在寻找的不仅仅是示例,那么有几个使用Asio的open source projects可能会对您有所帮助。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/15434753

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