我读过Caleb Doxsey的"An introduction to programming in GO“。在第六章中,他举了以下例子:
package main
import "fmt"
func main() {
elements := map[string]map[string]string{
"H": map[string]string{
"name": "Hydrogen",
"state": "gas",
},
"He": map[string]string{
"name": "Helium",
"state": "gas",
},
"Li": map[string]string{
"name": "Lithium",
"state": "solid",
},
"Be": map[string]string{
"name": "Beryllium",
"state": "solid",
},
"B": map[string]string{
"name": "Boron",
"state": "solid",
},
"C": map[string]string{
"name": "Carbon",
"state": "solid",
},
"N": map[string]string{
"name": "Nitrogen",
"state": "gas",
},
"O": map[string]string{
"name": "Oxygen",
"state": "gas",
},
"F": map[string]string{
"name": "Fluorine",
"state": "gas",
},
"Ne": map[string]string{
"name": "Neon",
"state": "gas",
},
}
if el, ok := elements["Li"]; ok {
fmt.Println(el["name"], el["state"])
}
}
他评论了这个例子,“虽然地图经常像这样使用,但在第9章中,我们将看到一种更好的存储结构化信息的方法。”第9章是关于结构和接口的。
对于上面的示例,使用结构和接口存储结构化信息的更好方法是什么?
提前谢谢你。
发布于 2013-03-15 09:46:16
type element struct {
name string
state string
}
func main() {
elements := map[string]element{
"H": {"Hydrogen", "gas"},
"He": {"Helium", "gas"},
"Li": {"Lithium", "solid"},
"Be": {"Beryllium", "solid"},
"B": {"Boron", "solid"},
"C": {"Carbon", "solid"},
"N": {"Nitrogen", "gas"},
"O": {"Oxygen", "gas"},
"F": {"Fluorine", "gas"},
"Ne": {"Neon", "gas"},
}
if el, ok := elements["Li"]; ok {
fmt.Println(el.name, el.state)
}
}
http://play.golang.org/p/vIbA5Qs7SD
发布于 2013-03-15 09:55:20
例如,
package main
import "fmt"
type Element struct {
Symbol, Name, State string
}
func main() {
elements := []Element{
{"H", "Hydrogen", "gas"},
{"He", "Helium", "gas"},
{"Li", "Lithium", "solid"},
}
symbols := make(map[string]*Element)
for i := range elements {
symbols[elements[i].Symbol] = &elements[i]
}
if el, ok := symbols["Li"]; ok {
fmt.Println(el.Symbol, el.Name, el.State)
}
}
输出:
Li Lithium solid
https://stackoverflow.com/questions/15423122
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