我已经为character..need帮助创建了动画,以便通过其标签值将此动画添加到现有角色中。据我所知,net..all正在创建新的CCSprite来制作这个animate..but,我需要它来将这个动画添加到现有的Sprite..existing Sprite的标记值是20。在预先创建新的CCSprite..Thanks时,它的动画效果很好。
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("BearSprites.plist");
CCMutableArray<CCSpriteFrame*>* animateFrames = new CCMutableArray<CCSpriteFrame*>(9);
char str[50] = {0};
for(int i = 1; i < 9; i++)
{
sprintf(str, "bear_frame%d.png",i);
CCSpriteFrame *frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str);
animateFrames->addObject(frame);
}
CCAnimation *animation = CCAnimation::animationWithFrames(animateFrames, 0.4f);
CCAnimationCache::sharedAnimationCache()->addAnimation(animation, "Walk");
CCAnimationCache *animCache = CCAnimationCache::sharedAnimationCache();
CCAnimation *normal = animCache->animationByName("Walk");
CCAnimate *animN = CCAnimate::actionWithAnimation(normal);发布于 2013-04-04 19:43:43
使用以下代码:
CCAnimate *animN = CCAnimate::actionWithAnimation(normal);
animN.tag = kTagHeroAnimation; //=272
CCSprite *sprite = (CCSprite*)[self getChildByTag:20];
[sprite stopActionByTag:kTagHeroAnimation]; //=272];
[sprite runAction: animN];https://stackoverflow.com/questions/15810104
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