我正在尝试找到一种简单的方法,将运行在IRC客户端上的python脚本发送的文本字符串读取到我的Adobe flash文档中,这样我就可以选择它们在Flash中的显示方式。
我从Mrs那里得到了创建以下AS3代码的帮助,但我得到了以下错误:
出现错误: IOErrorEvent type="ioError“bubbles=false cancelable=false eventPhase=2 text="Error #2031: Socket Error。URL: 127.0.0.1”
我的flash文件的Document类(在flash文档中首先加载):
package
{
import Mrs.SocketMessageEvent;
import Mrs.SocketTest;
import flash.display.Sprite;
import flash.system.Security;
public class Temp_Example2 extends Sprite
{
protected var socket:SocketTest;
public function Temp_Example2()
{
this.socket = new SocketTest();
this.socket.addEventListener(SocketMessageEvent.MESSAGE_RECEIVED, onSocketMessage);
flash.system.Security.allowDomain("*");
flash.system.Security.allowInsecureDomain("*");
this.socket.connect("127.0.0.1", 7001);
}
protected function onSocketMessage(e:SocketMessageEvent):void
{
var date:Date = new Date();
trace(date.hoursUTC + ":" + date.minutesUTC + ":" + date.secondsUTC + " Incoming message: " + e.message);
}
}
}
SocketTest类(在Mrs子文件夹中):
package Mrs
{
import flash.errors.IOError;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.events.SecurityErrorEvent;
import flash.net.Socket;
public class SocketTest extends Socket
{
protected var _message:String;
public function SocketTest()
{
super();
this._message = "";
this.addEventListener(Event.CONNECT, socketConnected);
this.addEventListener(Event.CLOSE, socketClosed);
this.addEventListener(ProgressEvent.SOCKET_DATA, socketData);
this.addEventListener(IOErrorEvent.IO_ERROR, socketError);
this.addEventListener(SecurityErrorEvent.SECURITY_ERROR, socketError);
}
protected function socketData(event:ProgressEvent):void
{
var str:String = readUTFBytes(bytesAvailable);
//For this example, look for \n as a message terminator
var messageParts:Array = str.split("\n");
//There could be multiple messages or a partial message,
//pass on complete messages and buffer any partial
for (var i = 0; i < messageParts.length; i++)
{
this._message += messageParts[i];
if (i < messageParts.length - 1)
{
this.notifyMessage(this._message);
this._message = "";
}
}
}
protected function notifyMessage(value:String):void
{
this.dispatchEvent(new SocketMessageEvent(SocketMessageEvent.MESSAGE_RECEIVED, value));
}
protected function socketConnected(event:Event):void
{
trace("Socket connected");
}
protected function socketClosed(event:Event):void
{
trace("Connection was closed");
//TODO: Reconnect if needed
}
protected function socketError(event:Event):void
{
trace("An error occurred:", event);
}
}
}
SocketMessageEvent类(同样在Mrs子文件夹中):
package Mrs
{
import flash.events.Event;
public class SocketMessageEvent extends Event
{
public static const MESSAGE_RECEIVED:String = "messageReceived";
protected var _message:String;
public function SocketMessageEvent(type:String, message:String = "", bubbles:Boolean = false, cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
this._message = message;
}
public function get message():String
{
return this._message;
}
}
}
我已经看过了,有些人建议这可能是编译选项错误,但不确定如何找到要更改的选项。
发布于 2013-05-30 22:08:00
首先,你应该使用XMLSocket。它有一个按\n拆分消息的原生实现。漂亮干净:)
现在针对您的问题,我很明显服务器没有打开。如果是,请确保它绑定到相同的地址和端口。您的问题可能是服务器端的,但是没有代码可以查看,我们无法判断。也许服务器造成了一个无声的崩溃?也许您忘记了,或者不知何故,startServer()或其他什么方法没有接受?
https://stackoverflow.com/questions/16814134
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