我在https://developer.apple.com/streaming/fps/上按照苹果的Fairplay Streaming示例代码使用Fairplay实现,尽管我试图只选择与在线Fairplay流媒体相关的部分,而不是持久性/离线播放。在下面的代码中,没有Fairplay的视频正常播放/暂停/查找,但当我播放受Fairplay保护的视频时,只有视频轨道运行正常。
暂停播放不会停止音频播放,更改音频轨道不会停止前一个音频轨道,因此这两个音轨一起播放,可能搜索也不起作用。
除了下面的助手类之外,我还有来自苹果客户端的FairPlay流媒体服务器软件开发工具包https://developer.apple.com/streaming/fps/示例代码的AssetLoaderDelegate
和AssetPlaybackManager
,我已经更新了代码来处理我们的FairPlay密钥提供商的SPC/CKC。
我是不是错过了实现代码的一些重要部分来处理FPS流的音频?你能给我指出正确的方向吗?非常感谢。
class PlayHelper {
static let shared = PlayHelper()
fileprivate var playerViewController: PlayerViewController?
init() {
AssetPlaybackManager.sharedManager.delegate = self
}
// Play video without DRM
func playVideo(from urlString: String, at context: UIViewController) {
guard let videoURL = URL(string: urlString) else {
Log.error("Video URL can't be created from string: \(urlString)")
return }
let player = AVPlayer(url: videoURL)
let playerViewController = PlayerViewController()
playerViewController.player = player
context.present(playerViewController, animated: true) {
playerViewController.player?.play()
}
}
// Play FPS video
func playFpsVideo(with asset: AVURLAsset, at context: UIViewController) {
// Cleanup, should be done when playerViewController is actually dismissed
if self.playerViewController != nil {
// The view reappeared as a results of dismissing an AVPlayerViewController.
// Perform cleanup.
AssetPlaybackManager.sharedManager.setAssetForPlayback(nil)
self.playerViewController?.player = nil
self.playerViewController = nil
}
let item = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: item)
// Customize player
player.appliesMediaSelectionCriteriaAutomatically = true
let playerViewController = PlayerViewController()
playerViewController.player = player
self.playerViewController = playerViewController
context.present(playerViewController, animated: true) {
playerViewController.player?.play()
}
}
// Stop video
func stop() {
// Cleanup, should be done when playerViewController is dismissed
if self.playerViewController != nil {
// Results of dismissing an AVPlayerViewController, perform cleanup
AssetPlaybackManager.sharedManager.setAssetForPlayback(nil)
self.playerViewController?.player = nil
self.playerViewController = nil
}
}
}
// MARK: - Extend `PlayHelper` to conform to the `AssetPlaybackDelegate` protocol
extension PlayHelper: AssetPlaybackDelegate {
func streamPlaybackManager(_ streamPlaybackManager: AssetPlaybackManager, playerReadyToPlay player: AVPlayer) {
player.play()
}
func streamPlaybackManager(_ streamPlaybackManager: AssetPlaybackManager, playerCurrentItemDidChange player: AVPlayer) {
guard let playerViewController = playerViewController, player.currentItem != nil else { return }
playerViewController.player = player
}
}
如果需要,我还可以提供AssetLoaderDelegate
和AssetPlaybackManager
格式的代码。
发布于 2017-04-01 07:41:46
是我的错。我在上面的代码中调用了play()
两次...Grrr..第一次是在PlayerViewController
的表示完成时,第二次是在AssetPlaybackDelegate
的回调中,这是由AssetPlaybackManager
中的KVO触发的。这样,播放器控件就会停止播放视频,但很可能还有第二个(音频)流在那里播放。我删除了playerReadyToPlay
回调中的play()
,现在播放器中的所有控件都可以正常工作了。我可以暂停,恢复,查找,改变音轨。
https://stackoverflow.com/questions/43147627
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