在精灵中,获取绝对鼠标位置是这样的(来自win2D Win2D示例)
var point = e.GetCurrentPoint((UIElement)sender).Position.ToVector2();但是,这是绝对位置,
我判断鼠标是否指向游戏机
所以,我写了这段代码,但它不能工作。
var rpoint = e.GetCurrentPoint(canvas).Position.ToVector2();
// 사각형 길을 보여주기
if ((rpoint.X > wizardPosition.X - 64) && (rpoint.X < wizardPosition.X + 64) && (rpoint.Y > wizardPosition.Y - 150) && (rpoint.Y < wizardPosition.Y + 42) )
{
if (ShowBorder == true) { ShowBorder = false; }
else if (ShowBorder == false)
ShowBorder = true;
}有没有人解决了这个问题?
发布于 2017-07-05 00:20:30
我已经解决了自己的问题。不管怎么说。代码是这样的
var rpoint = e.GetCurrentPoint(this).Position.ToVector2();
// Invert the display transform, to convert pointer positions into simulation rendertarget space.
Matrix3x2 Mtransform;
Matrix3x2.Invert(transform, out Mtransform);
var xpoint = Vector2.Transform(rpoint, Mtransform);
// 사각형 길을 보여주기
if ((xpoint.X > wizardPosition.X - 64) && (xpoint.X < wizardPosition.X + 64) && (xpoint.Y > wizardPosition.Y - 150) && (xpoint.Y < wizardPosition.Y + 42) )
{
if (ShowBorder == true) { ShowBorder = false; }
else if (ShowBorder == false)
ShowBorder = true;
}https://stackoverflow.com/questions/44901424
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