我试图实现的是避免我的方法参数具有像String、paramString或int paramInt这样的名称。我正在尝试使用-obfuscationdictionary,但它不起作用(至少它没有做我认为它应该做的事情,那就是使用我的字典中的单词而不是paramString等)
我有以下Proguard配置文件,但是我的字典单词列表没有被使用。(我检查它是否通过重命名它所查找的文件来查找字典文件,但它没有编译,说明它找不到我的字典)。
# ==========================
# ===== GENERIC CONFIG =====
# ==========================
# Logging
-verbose
# Java Runtime
-libraryjars <java.home>/lib/rt.jar
# don't think I use this
# Preserve native methods
-keepclasseswithmembernames,includedescriptorclasses class * {
native <methods>;
}
# don't think I use this
# Preserve special enum methods
-keepclassmembers,allowoptimization enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
# Preserve some source so it can be retraced
-renamesourcefileattribute SourceFile
-keepattributes SourceFile,LineNumberTable,!LocalVariableTable,!LocalVariableTypeTable
# Specific config
-useuniqueclassmembernames
-dontusemixedcaseclassnames # think this is only for unpacking on Windows machines, so shouldn't be applicable
-repackageclasses
#-dontshrink
#-dontoptimize
-obfuscationdictionary proguardDictionary.txt
# ==============================
# ===== APPLICATION CONFIG =====
# ==============================
# Preserve application entry point
#-keep public class MY.MAIN.CLASS.PACKAGE.MyGame {
# public static void main(java.lang.String[]);
#}
# Only obfuscate proprietary code
#-keep class !MY.GAME.PACKAGE.HERE.** { *; }
# This is a configuration file for ProGuard.
# http://proguard.sourceforge.net/index.html#manual/usage.html
#
# Starting with version 2.2 of the Android plugin for Gradle, this file is distributed together with
# the plugin and unpacked at build-time. The files in $ANDROID_HOME are no longer maintained and
# will be ignored by new version of the Android plugin for Gradle.
# Optimizations: If you don't want to optimize, use the proguard-android.txt configuration file
# instead of this one, which turns off the optimization flags.
# Adding optimization introduces certain risks, since for example not all optimizations performed by
# ProGuard works on all versions of Dalvik. The following flags turn off various optimizations
# known to have issues, but the list may not be complete or up to date. (The "arithmetic"
# optimization can be used if you are only targeting Android 2.0 or later.) Make sure you test
# thoroughly if you go this route.
-optimizations !code/simplification/arithmetic,!code/simplification/cast,!field/*,!class/merging/*
-optimizationpasses 5
-allowaccessmodification
-dontusemixedcaseclassnames
-dontskipnonpubliclibraryclasses
-verbose
# Preserve some attributes that may be required for reflection.
-keepattributes *Annotation*,Signature,InnerClasses,EnclosingMethod
#-keep public class com.google.vending.licensing.ILicensingService
#-keep public class com.android.vending.licensing.ILicensingService
#-keep public class uk.co.russellwheeler.matcg.android.dfgcvb.ILicensingService
#-dontnote com.android.vending.licensing.ILicensingService
#-dontnote com.google.vending.licensing.ILicensingService
#-dontnote uk.co.russellwheeler.matcg.android.dfgcvb.ILicensingService
# For native methods, see http://proguard.sourceforge.net/manual/examples.html#native
-keepclasseswithmembernames class * {
native <methods>;
}
# Keep setters in Views so that animations can still work.
-keepclassmembers public class * extends android.view.View {
void set*(***);
*** get*();
}
# We want to keep methods in Activity that could be used in the XML attribute onClick.
-keepclassmembers class * extends android.app.Activity {
public void *(android.view.View);
}
# For enumeration classes, see http://proguard.sourceforge.net/manual/examples.html#enumerations
-keepclassmembers enum * {
public static **[] values();
public static ** valueOf(java.lang.String);
}
-keepclassmembers class * implements android.os.Parcelable {
public static final ** CREATOR;
}
-keepclassmembers class **.R$* {
public static <fields>;
}
# Preserve annotated Javascript interface methods.
-keepclassmembers class * {
@android.webkit.JavascriptInterface <methods>;
}
# The support libraries contains references to newer platform versions.
# Don't warn about those in case this app is linking against an older
# platform version. We know about them, and they are safe.
-dontnote android.support.**
-dontwarn android.support.**
# Understand the @Keep support annotation.
-keep class android.support.annotation.Keep
-keep @android.support.annotation.Keep class * {*;}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <methods>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <fields>;
}
-keepclasseswithmembers class * {
@android.support.annotation.Keep <init>(...);
}
# =========================
# ===== LIBGDX CONFIG =====
# =========================
# Don't warn about necessary libs
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-dontwarn com.badlogic.gdx.jnigen.**
-dontwarn de.matthiasmann.twlthemeeditor.fontgen.**
-dontwarn org.lwjgl.**
-dontwarn org.objectweb.asm.**
-dontwarn org.slf4j.**
-keepnames class com.badlogic.gdx.backends.android.AndroidInput*
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {<init>(...);}
# LibGDX | Box2D World
#-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
# boolean contactFilter(long, long);
# void beginContact(long);
# void endContact(long);
# void preSolve(long, long);
# void postSolve(long, long);
# boolean reportFixture(long);
# float reportRayFixture(long, float, float, float, float, float);
#}
-verbose
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class uk.co.russellwheeler.matcg.android.** {
<init>(...);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}
-keep class javax.activation.* { *; }
-dontwarn javax.activation.**
# Crashlytics 2.+
-keep class com.crashlytics.** { *; }
-keep class com.crashlytics.android.**
-keepattributes SourceFile, LineNumberTable, *Annotation*, !LocalVariableTable,!LocalVariableTypeTable
# If you are using custom exceptions, add this line so that custom exception types are skipped during obfuscation:
-keep public class * extends java.lang.Exception
# For Fabric to properly de-obfuscate your crash reports, you need to remove this line from your ProGuard config:
-printmapping mapping.txt发布于 2018-02-12 11:52:48
AFAIK,Proguard不会像其他名称一样“混淆”参数名称,它只是剥离它们(因为与字段和类名不同,参数名称存储在可选的调试符号中)。你在反编译器(paramInt,arg0等)中看到的“参数名”,只是由反编译器本身自动生成的虚构名称。不支持将模糊字典应用于参数名称,您可以完全剥离它们或保留它们(provided that your binaries had them in the first place)。
您可以尝试通过-keepattribute LocalVariableTable保留原始参数名称,但这可能不起作用,除非您-keep整个类,Proguard在现代类文件中对局部变量的处理有一点but。如果你什么都不做,Proguard将默认删除它们。
https://stackoverflow.com/questions/48738408
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