我想在屏幕上显示“障碍”类的每个对象。对象存储在列表obstacle_list中。我没有收到错误消息,但窗口只是冻结,没有对象显示在屏幕上。我想问题一定出在def spawn_obstacle(self):的某个地方,但我不知道我在哪里弄错了。
import pygame
import random
import time
import math
# Initialize pygame
pygame.init()
# Create window (width, height)
screen = pygame.display.set_mode(((800, 600)))
ScreenHeight = screen.get_height()
ScreenWidth = screen.get_width()
# Background picture
background = pygame.image.load("background.jpg")
# Title and Icon
pygame.display.set_caption("F22-Raptor Simulator")
icon = pygame.image.load("jet1.png")
pygame.display.set_icon(icon)
# Object List (obstacles)
obstacle_list = []
class Obstacle(object):
def __init__(self): # removed unused parameters
self.obstacleImg = 'rock.png' # pygame.image.load("rock.png")
self.obstacleX = random.randint(600, 700)
self.obstacleY = random.randint(0, ScreenHeight - 64)
self.obstacleX_change = random.uniform(-0.3, -0.2)
def __repr__(self):
return f'Obstacle(image={self.obstacleImg!r}, X={self.obstacleX}, Y={self.obstacleY}, change={self.obstacleX_change})'
def spawn_obstacle(self):
image = pygame.image.load(self.obstacleImg)
screen.blit(image, (self.obstacleX, self.obstacleY))
# Keep window running (Infinite-Loop)
running = True
# Timer
timer1_start = time.time()
timer1_current = 0
# Counter while-loop to display objects
count_object_display = 0
# While-Loop (Everything that takes place during the game is inside here)
while running:
timer1_current = time.time()
if timer1_current - timer1_start >= 1:
timer1_start = time.time() # Timer of start set to current time
obstacle = Obstacle() # Create instance of class obstacle
obstacle_list.append(obstacle)
print(obstacle)
# Insert Background
screen.blit(background, (0, 0))
# End game / close window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
while count_object_display <= len(obstacle_list)-1:
obstacle_list[count_object_display].spawn_obstacle()
count_object_display += 1
if count_object_display > len(obstacle_list)-1:
count_object_display = 0
# Update after each iteration of the while-loop
pygame.display.update()发布于 2021-03-18 21:16:12
你在这里有一个无限循环:
while count_object_display <= len(obstacle_list)-1:
obstacle_list[count_object_display].spawn_obstacle()
count_object_display += 1
if count_object_display > len(obstacle_list)-1:
count_object_display = 0进入while循环并将count_object_display设置为1。
在下一行中,使用1 > 0将count_object_display重新设置为0。
由于0 <= 0,while循环永远运行。
我不知道您在尝试做什么,但也许只需要使用一个简单的for循环,比如:
for o in obstacle_list:
o.spawn_obstacle()https://stackoverflow.com/questions/66691700
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