谢谢你抽出时间复习我的帖子。我希望这篇文章不仅能给自己带来好的结果,还能帮助别人!
Introduction
目前,我正在从事一个项目,涉及到用摄影测量生成的点云。它由激光扫描相结合的照片组成。用来制作点云的软件是真实的捕捉。除了点云导出之外,还可以导出“内部/外部摄像机参数”,提供检索用于构成点云中某一3D点的照片的能力。现实捕捉不是在网上有很好的记录,我也在他们的论坛上发表过关于相机变量的文章,也许它可以用来解决手头的问题?
仅在摄像机参数文件中列出的几个变量(就目前而言)与引用相机定位相关,例如文件名、x、y、alt用于定位、航向、俯仰和滚动作为其旋转。

目前,生成的点云被加载到与浏览器兼容的THREE.JS查看器中,然后加载相机参数.csv文件,并为每一张已知的照片生成一个“PerspectiveCamera”,并生成一个绿色立方体。下面是一个例子:

挑战
事实上,你可能已经知道根据之前的图片(当然是这篇文章的标题;P)问题可能是什么,以防你没有注意到它,摄像机的方向都是错误的。让我用简陋的自我绘制的向量来为你想象它应该面对的方向(用红色标记),以及它目前是如何被向量(绿色)的。


第37行,DJI_0176.jpg是最右边的带有红色参考线的相机,第38行是177等等。最后一张图片(第48行是DJI_189.jpg)对应于最左边的图片(因为我没有在上面的图像中画出其他两个相机参考图,所以不包括其他的)。
当您将下面的数据复制到Excel工作表中时,它应该正确地显示^^
#name x y alt heading pitch roll f px py k1 k2 k3 k4 t1 t2
DJI_0174.JPG 3.116820957 -44.25690188 14.05258109 -26.86297007 66.43104338 1.912026354 30.35179628 7.25E-03 1.45E-03 -4.02E-03 -2.04E-02 3.94E-02 0 0 0
DJI_0175.JPG -5.22E-02 -46.97266554 14.18056658 -16.2033133 66.11532302 3.552072396 30.28063771 4.93E-03 4.21E-04 1.38E-02 -0.108013599 0.183136287 0 0 0
DJI_0176.JPG -3.056586953 -49.00754998 14.3474763 4.270483155 65.35247679 5.816970677 30.50596933 -5.05E-03 -3.53E-03 -4.94E-03 3.24E-02 -3.84E-02 0 0 0
DJI_0177.JPG -6.909437337 -50.15910066 14.38391206 19.4459053 64.26828897 6.685020944 30.6994734 -1.40E-02 4.72E-03 -5.33E-04 1.90E-02 -1.74E-02 0 0 0
DJI_0178.JPG -11.23696688 -50.36025313 14.56924433 19.19192622 64.40188316 6.265995184 30.7665397 -1.26E-02 2.41E-03 1.24E-04 -4.63E-03 2.84E-02 0 0 0
DJI_0179.JPG -16.04060554 -49.92320365 14.69721478 19.39979452 64.85507307 6.224929846 30.93772566 -1.19E-02 -4.31E-03 -1.27E-02 4.62E-02 -4.48E-02 0 0 0
DJI_0180.JPG -20.95614556 -49.22915437 14.92273203 20.39327092 65.02028543 6.164031482 30.99807237 -1.02E-02 -7.70E-03 1.44E-03 -2.22E-02 3.94E-02 0 0 0
DJI_0181.JPG -25.9335097 -48.45330177 15.37330388 34.24388008 64.82707628 6.979877709 31.3534556 -1.06E-02 -1.19E-02 -5.44E-03 2.39E-02 -2.38E-02 0 0 0
DJI_0182.JPG -30.40507957 -47.21269946 15.67804925 49.98858409 64.29238807 7.449650513 31.6699868 -8.75E-03 -1.31E-02 -4.57E-03 2.31E-02 2.68E-03 0 0 0
DJI_0183.JPG -34.64277285 -44.84034207 15.89229254 65.84203906 62.9109777 7.065942792 31.78292476 -8.39E-03 -2.94E-03 -1.40E-02 8.96E-02 -0.11801932 0 0 0
DJI_0184.JPG -39.17179024 -40.22577764 16.28164396 65.53938063 63.2592604 6.676581293 31.79546988 -9.81E-03 -8.13E-03 1.01E-02 -8.44E-02 0.179931606 0 0 0
DJI_0185.JPG -43.549378 -33.09364534 16.64130671 68.61427166 63.15205908 6.258411625 31.75339036 -9.78E-03 -7.12E-03 4.75E-03 -6.25E-02 0.1541638 0 0 0
DJI_0186.JPG -46.5381556 -24.2992233 17.2286956 74.42382577 63.75110346 6.279208736 31.88862443 -1.01E-02 -1.73E-02 1.02E-02 -6.15E-02 4.89E-02 0 0 0
DJI_0187.JPG -48.18737751 -14.67333218 17.85446854 79.54477952 63.0503902 5.980759013 31.69602914 -8.83E-03 -1.01E-02 -7.63E-03 -7.49E-03 2.71E-02 0 0 0
DJI_0188.JPG -48.48581505 -13.79840485 17.84756621 93.43316271 61.87561678 5.110113503 31.6671977 1.99E-03 -9.40E-04 2.40E-02 -0.180515731 0.32814456 0 0 0
DJI_0189.JPG -48.32815991 -13.88055437 17.77818573 106.3277582 60.87171036 4.039469869 31.50757712 2.84E-03 4.12E-03 8.54E-03 -1.32E-02 3.89E-02 0 0 0Things到目前为止尝试过
我们发现,导出的模型是从现实中反映出来的,但是这并没有影响相机引用的位置,因为它们完全对齐。我们试图镜像引用的相机,点云和视口相机,但这似乎没有解决手头的问题。(因此camera.applyMatrix4(new THREE.Matrix4().makeScale(-1, 1, 1));__)
到目前为止,我们试图加载欧拉角,直接设置角度或转换和应用四元数可悲地没有任何好的结果。正在使用以下逻辑解析相机参考文件:
// Await the .csv file being parsed from the server
await new Promise((resolve) => {
(file as Blob).text().then((csvStr) => {
const rows = csvStr.split('\n');
for (const row of rows) {
const col = row.split(',');
if (col.length > 1) {
const suffixes = col[0].split('.');
const extension = suffixes[suffixes.length - 1].toLowerCase();
const validExtensions = ['jpeg', 'jpg', 'png'];
if (!validExtensions.includes(extension)) {
continue;
}
// == Parameter index by .csv column names ==
// 0: #name; 1: x; 2: y; 3: alt; 4: heading; 5: pitch; 6: roll; 7:f (focal);
// == Non .csv param ==
// 8: bool isRadianFormat default false
this.createCamera(col[0], parseFloat(col[1]), parseFloat(col[2]), parseFloat(col[3]), parseFloat(col[4]), parseFloat(col[5]), parseFloat(col[6]), parseFloat(col[7]));
}
}
resolve(true);
});
});
}在下面,您将找到用于实例化摄像机位置和旋转的代码片段。我留下了一些额外的评论,以进一步阐述它。我还保留了注释的代码行,以查看我们正在尝试的其他内容:
private createCamera(fileName: string, xPos: number, yPos: number, zPos: number, xDeg: number, yDeg: number, zDeg: number, f: number, isRadianFormat = false) : void {
// Set radials as THREE.JS explicitly only works in radians
const xRad = isRadianFormat ? xDeg : THREE.MathUtils.degToRad(xDeg);
const yRad = isRadianFormat ? yDeg : THREE.MathUtils.degToRad(yDeg)
const zRad = isRadianFormat ? zDeg : THREE.MathUtils.degToRad(zDeg)
// Create camera reference and extract frustum
// Statically set the FOV and aspectratio; Near is set to 0,1 by default and Far is dynamically set whenever a point is clicked in a 3D space.
const camera = new THREE.PerspectiveCamera(67, 5280 / 2970, 0.1, 1);
const pos = new THREE.Vector3(xPos, yPos, zPos); // Reality capture z = up; THREE y = up;
/* ===
In order to set an Euler angle one must provide the heading (x), pitch (y) and roll(z) as well as the order (variable four 'XYZ') in which the rotations will be applied
As a last resort we even tried switching the x,y and zRad variables as well as switching the orientation orders.
Possible orders:
XYZ
XZY
YZX
YXZ
ZYX
ZXY
=== */
const rot = new THREE.Euler(xRad, yRad, zRad, 'XYZ');
//camera.setRotationFromAxisAngle(new THREE.Vector3(0,))
//camera.applyMatrix4(new THREE.Matrix4().makeScale(-1, 1, 1));
// const rot = new THREE.Quaternion();
// rot.setFromAxisAngle(new THREE.Vector3(1, 0, 0), zRad);
// rot.setFromAxisAngle(new THREE.Vector3(0, 1, 0), xRad);
// rot.setFromAxisAngle(new THREE.Vector3(0, 0, 1), yRad);
// XYZ
// === Update camera frustum ===
camera.position.copy(pos);
// camera.applyQuaternion(rot);
camera.rotation.copy(rot);
camera.setRotationFromEuler(rot);
camera.updateProjectionMatrix(); // TODO: Assert whether projection update is required here
/* ===
The camera.applyMatrix listed below was an attempt in rotating several aspects of the 3D viewer.
An attempt was made to rotate each individual photo camera position, the pointcloud itself aswell as the viewport camera both separately
as well as solo. It made no difference however.
=== */
//camera.applyMatrix4(new THREE.Matrix4().makeScale(-1, 1, 1));
// Instantiate CameraPosition instance and push to array
const photo: PhotoPosition = {
file: fileName,
camera,
position: pos,
rotation: rot,
focal: f,
width: 5120, // Statically set for now
height: 5120, // Statically set for now
};
this.photos.push(photo);
}然后,在上面的片段中创建的摄像机被下一段代码抓取,该代码将相机传递给相机管理器,并绘制一个CameraHelper (显示在上面的两张3D查看器图片中)。它在异步函数中编写,等待加载csv文件,然后继续初始化摄像机。
private initializeCameraPoses(url: string, csvLoader: CSVLoader) {
const absoluteUrl = url + '\\references.csv';
(async (scene, csvLoader, url, renderer) => {
await csvLoader.init(url);
const photos = csvLoader.getPhotos(); // The cameras created by the createCamera() method
this.inspectionRenderer = new InspectionRenderer(scene); // InspectionRenderer manages all further camera operations
this.inspectionRenderer.populateCameras(photos);
for (const photoData of photos) {
// Draw the green cube
const geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
cube.position.copy(photoData.position);
photoData.camera.updateProjectionMatrix();
// Draws the yellow camera viewport to the scene
const helper = new CameraHelper(photoData.camera);
renderer.render(scene, photoData.camera);
scene.add(helper);
}
})(this.scene, csvLoader, absoluteUrl, this.renderer);
}Marquizzo的代码片段
下面发布的Marquizzo代码片段似乎使我们更接近解决方案。摄像机的方向似乎是正确的。然而,球场似乎有点不对劲。下面我将包括DJI_0189.jpg的源图像。请注意,对于此示例,当每个摄像机位置都呈现相机助手时,FOV当前没有被设置,因为它看起来很混乱。在这个例子中,我只呈现了DJI_0189相机助手。

编辑@Marquizzo提供的倒置音高(const rotX = deg2rad(photo.pitch * -1);)将导致中点交点始终比预期的稍低:

当音调调整到const rotX = deg2rad(photo.pitch * -.5);时,您将看到中点交点与源图像的中点交点(更接近):

不知怎么的,我认为一个解决方案是可行的,最终它会归结为一些被忽略的非常小的细节。我真的很期待看到你的答复。如果有什么不清楚的地方,请说出来,如果需要的话,我会提供必要的细节。
到目前为止,感谢您阅读这篇文章!
发布于 2021-12-16 23:31:50
乍一看,我看到了三种可能性:
createCamera()方法,很难看出问题在哪里。您可以将pitch与heading或类似的东西交换。在Three.js中,航向是围绕Y轴旋转,俯仰围绕X轴,滚动围绕Z轴.heading, pitch, roll的吗?这将影响您启动THREE.Euler(xRad, yRad, zRad, 'XYZ')的方式,因为适用旋转的顺序也可能是'YZX', 'ZXY', 'XZY', 'YXZ' or 'ZYX'。heading: 0对传感器意味着什么?”这可能意味着现实世界和Three.js坐标系之间的不同。在Three.js中没有旋转的照相机是直视-Z轴的,但是你的传感器可能让它指向+Z或+X等等。编辑:
我在下面添加了一个演示,我认为这就是你需要的屏幕截图。请注意,我乘以了pitch * -1,使摄像机“向下看”,并在标题中添加了+180,使其指向右边……航向。
const DATA = [
{name: "DJI_0174.JPG", x: 3.116820957, y: -44.25690188, alt: 14.05258109, heading: -26.86297007, pitch: 66.43104338, roll: 1.912026354},
{name: "DJI_0175.JPG", x: -5.22E-02, y: -46.97266554, alt: 14.18056658, heading: -16.2033133, pitch: 66.11532302, roll: 3.552072396},
{name: "DJI_0176.JPG", x: -3.056586953, y: -49.00754998, alt: 14.3474763, heading: 4.270483155, pitch: 65.35247679, roll: 5.816970677},
{name: "DJI_0177.JPG", x: -6.909437337, y: -50.15910066, alt: 14.38391206, heading: 19.4459053, pitch: 64.26828897, roll: 6.685020944},
{name: "DJI_0178.JPG", x: -11.23696688, y: -50.36025313, alt: 14.56924433, heading: 19.19192622, pitch: 64.40188316, roll: 6.265995184},
{name: "DJI_0179.JPG", x: -16.04060554, y: -49.92320365, alt: 14.69721478, heading: 19.39979452, pitch: 64.85507307, roll: 6.224929846},
{name: "DJI_0180.JPG", x: -20.95614556, y: -49.22915437, alt: 14.92273203, heading: 20.39327092, pitch: 65.02028543, roll: 6.164031482},
{name: "DJI_0181.JPG", x: -25.9335097, y: -48.45330177, alt: 15.37330388, heading: 34.24388008, pitch: 64.82707628, roll: 6.979877709},
{name: "DJI_0182.JPG", x: -30.40507957, y: -47.21269946, alt: 15.67804925, heading: 49.98858409, pitch: 64.29238807, roll: 7.449650513},
{name: "DJI_0183.JPG", x: -34.64277285, y: -44.84034207, alt: 15.89229254, heading: 65.84203906, pitch: 62.9109777, roll: 7.065942792},
{name: "DJI_0184.JPG", x: -39.17179024, y: -40.22577764, alt: 16.28164396, heading: 65.53938063, pitch: 63.2592604, roll: 6.676581293},
{name: "DJI_0185.JPG", x: -43.549378, y: -33.09364534, alt: 16.64130671, heading: 68.61427166, pitch: 63.15205908, roll: 6.258411625},
{name: "DJI_0186.JPG", x: -46.5381556, y: -24.2992233, alt: 17.2286956, heading: 74.42382577, pitch: 63.75110346, roll: 6.279208736},
{name: "DJI_0187.JPG", x: -48.18737751, y: -14.67333218, alt: 17.85446854, heading: 79.54477952, pitch: 63.0503902, roll: 5.980759013},
{name: "DJI_0188.JPG", x: -48.48581505, y: -13.79840485, alt: 17.84756621, heading: 93.43316271, pitch: 61.87561678, roll: 5.110113503},
{name: "DJI_0189.JPG", x: -48.32815991, y: -13.88055437, alt: 17.77818573, heading: 106.3277582, pitch: 60.87171036, roll: 4.039469869},
];
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 100;
const renderer = new THREE.WebGLRenderer({
antialias: true,
canvas: document.querySelector("#canvas")
});
renderer.setSize(window.innerWidth, window.innerHeight);
const controls = new THREE.OrbitControls( camera, renderer.domElement );
// Helpers
const axesHelper = new THREE.AxesHelper( 20 );
scene.add(axesHelper);
const plane = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 0 );
const planeHelper = new THREE.PlaneHelper( plane, 50, 0xffff00 );
scene.add(planeHelper);
let deg2rad = THREE.MathUtils.degToRad;
function createCam(photo) {
let tempCam = new THREE.PerspectiveCamera(10, 2.0, 1, 30);
// Altitude is actually y-axis,
// "y" is actually z-axis
tempCam.position.set(photo.x, photo.alt, photo.y);
// Modify pitch & heading so it matches Three.js coordinates
const rotX = deg2rad(photo.pitch * -1);
const rotY = deg2rad(photo.heading + 180);
const rotZ = deg2rad(photo.roll);
tempCam.rotation.set(rotX, rotY, rotZ, "YXZ");
let helper = new THREE.CameraHelper(tempCam);
scene.add(tempCam);
scene.add(helper);
}
for(let i = 0; i < DATA.length; i++) {
createCam(DATA[i]);
}
function animate() {
renderer.render(scene, camera);
requestAnimationFrame(animate);
}
animate();html, body { margin:0; padding:0;}<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script><script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<canvas id="canvas"></canvas>
https://stackoverflow.com/questions/70380886
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