我想知道在vpython中如何使齿轮物体偏转成Y轴.我一直遵循一些教程,我已经设法旋转齿轮。在vpython中,齿轮绕Z轴旋转。我希望齿轮保持Z轴旋转,但我想使齿轮偏转Y轴。当xxx.rotate(axis=vector(0,0,1) )时,它可以正常工作。一旦我改变了任何事情,它就会疯狂。我不知道xxx.rotate(原产地)意味着什么。在我的例子中,我混淆了原点向量,但这对我来说没有任何意义。我不确定原点向量是否期望x,y,z或其他序列中的参数值。我希望我说得通。
下面的代码是一个工作代码,您可以看到我在这里要做的事情。我已经调试了一段时间了,所以请忽略不必要的评论。
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# https://www.youtube.com/watch?v=0Sw8sxsN984
# https://www.youtube.com/watch?v=MJiVtz4Uj7M
from vpython import *
import numpy as np
axisOpac = 0.4
def makeAxes(length):
global axes
xaxis = arrow(pos=vector(0, 0, 0), axis=length*vector(1,0,0), shaftwidth = 0.1*(length), color=color.red, opacity = axisOpac)
negXaxis = xaxis.clone()
negXaxis.axis *= -1
yaxis = arrow(pos=vector(0, 0, 0), axis=length*vector(0,1,0), color=color.green, opacity = axisOpac)
negYaxis = yaxis.clone()
negYaxis.axis *= -1
zaxis = arrow(pos=vector(0, 0, 0), axis=length*vector(0,0,1), color=color.magenta, opacity = axisOpac)
negZaxis = zaxis.clone()
negZaxis.axis *= -1
fudge = 0.01*length
xlabel = label(text = "x", color = xaxis.color, pos=xaxis.axis+vector(0, fudge, 0),box = False)
ylabel = label(text = "y", color = yaxis.color, pos=yaxis.axis+vector(0, fudge, 0),box = False)
zlabel = label(text = "-z", color = zaxis.color, pos=zaxis.axis+vector(0, fudge, 0),box = False)
# To make axes visible or invisible
axes = [xaxis, negXaxis, yaxis, negYaxis, zaxis, negZaxis, xlabel, ylabel, zlabel]
return
makeAxes(1)
g = shapes.gear(n = 20)
gear1 = extrusion (path = [vector(0, 0, 0), vector(0, 0, 0.1)], shape=g, opacity = 0.4)
# gear1.axis = vector(0, 0, 0)
debugArrow=arrow(length=6,shaftwidth=.1,color=color.white,axis=vector(0,0,0))
gearAxisArrow=arrow(shaftwidth=.1, color=color.red)
inputYawAngleYaxis = 0 # int(input("Enter an angle: "))
while True:
for cir in np.arange(0, 2*np.pi, 0.01):
rate(10)
# sleep(1)
pitch=0
# k = vector(cos(yaw)*cos(pitch), sin(pitch),sin(yaw)*cos(pitch)) ''' with pitch input '''
k = vector(cos(cir), 0 ,sin(cir)) # ''' without pitch input '''
y=vector(0,0,0)
s=cross(k,y)
v=cross(s,k)
rad = radians(45)
# gear1.axis = vector(1.23, -1.77418, 0) #vector(cos(inputYawAngleYaxis * pi/180), sin(pitch),sin(inputYawAngleYaxis* pi/180)*cos(pitch))
# gear1.pos = vector(-2.94957, 0, 2.70185)
# Gear Pos0: <0.707107, 0, 0.707107> Gear Axis0: <2.15647, 0.101243, -0.00237659>
gear1.pos = vector(0.707107, 0, 0.707107)
# gear1.pos = debugArrow.axis #frontArrow.axis # k # vector(0.707107, 0, 0.707107)
gear1.rotate(angle = -0.1, axis = vector(0, 0, 1), origin = vector(0, 0, 1 ))
# gear1.axis = vector(cos(radians(-45)), 0, sin(radians(-45)))
''' DebugArrow represents the position of the gear's center '''
debugArrow.axis = vector(cos(rad), 0, sin(rad))
''' Arrow inside the gear to track rotational axis of gear - This is to debug the yaw issue facing with gear object'''
gearAxisArrow.pos = gear1.pos
gearAxisArrow.axis = gear1.axis # vector(cos(radians(-45)), 0, sin(radians(-45))) # gear1.axis
gearAxisArrow.length = gear1.length/2
## Debugg
# print("Front Arrow Axis: ", frontArrow.axis, " K vec: ", k, " Ball pos: ", ball.pos )
print("Gear Pos0: ", gear1.pos, " Gear Axis0: ", gear1.axis, "gearAxisArrow: ", gearAxisArrow.pos, "gearAxisArrow: ", gearAxisArrow.axis)
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发布于 2022-01-15 18:12:00
我不明白“我希望齿轮保持围绕Z轴旋转,但我想偏航齿轮围绕Y轴”。如果你所说的“偏航”是指齿轮的轴应该绕y轴旋转(而齿轮本身绕着那个旋转轴旋转),那么很明显,齿轮的轴不能停留在z轴的方向上。相反,齿轮的轴必须旋转。如果有任何帮助,这里是文档的相关页面:
https://stackoverflow.com/questions/70638207
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