我试图将skia-python的曲面嵌入到窗口中,而不是输出到图像文件中。我使用pysdl2创建窗口,使用文档中的以下代码:
import sys
import sdl2.ext
RESOURCES = sdl2.ext.Resources(__file__, "resources")
sdl2.ext.init()
window = sdl2.ext.Window("Hello World!", size=(640, 480))
window.show()
factory = sdl2.ext.SpriteFactory(sdl2.ext.SOFTWARE)
sprite = factory.from_image(RESOURCES.get_path("hello.bmp"))
spriterenderer = factory.create_sprite_render_system(window)
spriterenderer.render(sprite)
processor = sdl2.ext.TestEventProcessor()
processor.run(window)
sdl2.ext.quit()下面的代码从skia的文档中创建表面:
import skia
surface = skia.Surface(128, 128)
with surface as canvas:
    rect = skia.Rect(32, 32, 96, 96)
    paint = skia.Paint(
        Color=skia.ColorBLUE,
        Style=skia.Paint.kFill_Style)
    canvas.drawRect(rect, paint)
image = surface.makeImageSnapshot()
image.save('output.png', skia.kPNG)现在,我想要实现的是从skia部分获取image (或surface )对象,并将其插入到pysdl2中,这样我就可以使用skia进行绘图,但是使用pysdl2处理窗口的事件循环,而且我现在想避免使用ctype,因为我对它不太熟悉。
发布于 2022-01-12 06:36:34
我放弃了在不使用ctypes的情况下创建它,因为我们所需要的只是ctypes.byref,现在我正在导入sdl2,而不是sdl2.ext,后者更依赖于pythonic,但也限制了这里所需的一些功能。
现在,为了回答这个问题,我遵循了这个指南这里 (如果您没有构建浏览器,它可能会对您来说有点偏离主题)
因此,我还从上面的指南实现了一个足够通用的版本,您可以绘制到Window.skia_surface,然后调用Window.update将skia表面复制到窗口屏幕上:
import skia
import sdl2 as sdl
from ctypes import byref
def sdl_event_loop():
    event = sdl.SDL_Event()
    running = True
    while running:
        pending_events = sdl.SDL_PollEvent(byref(event))
        while pending_events != 0:
            # QUIT HANDLER
            if event.type == sdl.SDL_QUIT:
                running = False
                sdl.SDL_Quit()
                break
            # UPDATE PENDING EVENTS
            pending_events = sdl.SDL_PollEvent(byref(event))
class Window:
    DEFAULT_FLAGS = sdl.SDL_WINDOW_SHOWN
    BYTE_ORDER = {
        # ---------- ->   RED        GREEN       BLUE        ALPHA
        "BIG_ENDIAN": (0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff),
        "LIL_ENDIAN": (0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000)
    }
    PIXEL_DEPTH = 32  # BITS PER PIXEL
    PIXEL_PITCH_FACTOR = 4  # Multiplied by Width to get BYTES PER ROW
    def __init__(self, title, width, height, x=None, y=None, flags=None):
        self.title = bytes(title, "utf8")
        self.width = width
        self.height = height
        # Center Window By default
        self.x, self.y = x, y
        if x is None:
            self.x = sdl.SDL_WINDOWPOS_CENTERED
        if y is None:
            self.y = sdl.SDL_WINDOWPOS_CENTERED
        # Override flags
        self.flags = flags
        if flags is None:
            self.flags = self.DEFAULT_FLAGS
        # SET RGBA MASKS BASED ON BYTE_ORDER
        is_big_endian = sdl.SDL_BYTEORDER == sdl.SDL_BIG_ENDIAN
        if is_big_endian:
            self.RGBA_MASKS = self.BYTE_ORDER["BIG_ENDIAN"]
        else:
            self.RGBA_MASKS = self.BYTE_ORDER["LIL_ENDIAN"]
        # CALCULATE PIXEL PITCH
        self.PIXEL_PITCH = self.PIXEL_PITCH_FACTOR * self.width
        # SKIA INIT
        self.skia_surface = self.__create_skia_surface()
        # SDL INIT
        sdl.SDL_Init(sdl.SDL_INIT_EVENTS)  # INITIALIZE SDL EVENTS
        self.sdl_window = self.__create_SDL_Window()
        sdl_event_loop()
    def __create_SDL_Window(self):
        window = sdl.SDL_CreateWindow(
            self.title,
            self.x, self.y,
            self.width, self.height,
            self.flags
        )
        return window
    def __create_skia_surface(self):
        surface_blueprint = skia.ImageInfo.Make(
            self.width, self.height,
            ct=skia.kRGBA_8888_ColorType,
            at=skia.kUnpremul_AlphaType
        )
        surface = skia.Surface.MakeRaster(surface_blueprint)
        return surface
    def __pixels_from_skia_surface(self):
        image = self.skia_surface.makeImageSnapshot()
        pixels = image.tobytes()
        return pixels
    def __transform_skia_surface_to_SDL_surface(self):
        pixels = self.__pixels_from_skia_surface()
        sdl_surface = sdl.SDL_CreateRGBSurfaceFrom(
            pixels,
            self.width, self.height,
            self.PIXEL_DEPTH, self.PIXEL_PITCH,
            *self.RGBA_MASKS
        )
        return sdl_surface
    def update(self):
        rect = sdl.SDL_Rect(0, 0, self.width, self.height)
        window_surface = sdl.SDL_GetWindowSurface(self.sdl_window)  # the SDL surface associated with the window
        transformed_skia_surface = self.__transform_skia_surface_to_SDL_surface()
        
        # Transfer skia surface to SDL window's surface
        sdl.SDL_BlitSurface(
            transformed_skia_surface, rect,
            window_surface, rect
        )
        # Update window with new copied data
        sdl.SDL_UpdateWindowSurface(self.sdl_window)
if __name__ == "__main__":
    window = Window("Browser Test", 500, 500, flags=sdl.SDL_WINDOW_SHOWN | sdl.SDL_WINDOW_RESIZABLE)说明:上面的代码主要做了四件事:创建一个skia曲面,然后创建一个SDL窗口,将skia曲面转换为SDL曲面,最后将新创建的曲面中的数据复制到与该窗口相关联的SDL曲面中,并对其进行更新。关于更多的解释,我建议您查看上面的指南,并查看skia-python文档和SDL2 2的API引用。
https://stackoverflow.com/questions/70661115
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