我不知道为什么,在调试器-ui中也没有显示错误。我只看到白色屏幕在我的iphone没有错误。我还在console.log函数中添加了一个onContextCreate,没有消息,所以这意味着onContextCreate函数没有触发,这是我的代码。任何帮助都是非常有用的。
import { View as GraphicsView } from 'expo-graphics';
import ExpoTHREE, { THREE } from 'expo-three';
import React from 'react';
export default class App extends React.Component {
UNSAFE_componentWillMount() {
THREE.suppressExpoWarnings();
}
render() {
// Create an `ExpoGraphics.View` covering the whole screen, tell it to call our
// `onContextCreate` function once it's initialized.
return (
<GraphicsView
style={{backgroundColor: 'yellow'}}
onContextCreate={this.onContextCreate}
onRender={this.onRender}
/>
);
}
// This is called by the `ExpoGraphics.View` once it's initialized
onContextCreate = async ({
gl,
canvas,
width,
height,
scale: pixelRatio,
}) => {
console.log('onContextCreate ran...');
this.renderer = new ExpoTHREE.Renderer({ gl, pixelRatio, width, height });
this.renderer.setClearColor(0xffffff)
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
this.camera.position.z = 5;
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshPhongMaterial({
color: 0xff0000,
});
this.cube = new THREE.Mesh(geometry, material);
this.scene.add(this.cube);
this.scene.add(new THREE.AmbientLight(0x404040));
const light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.set(3, 3, 3);
this.scene.add(light);
};
onRender = delta => {
this.cube.rotation.x += 3.5 * delta;
this.cube.rotation.y += 2 * delta;
this.renderer.render(this.scene, this.camera);
};
}发布于 2022-01-20 19:05:53
我意识到当我在世博会上关闭远程调试器时,我的代码还在工作。这就是为什么发生了我不知道。这是好的,其他人解释它,但它的工作,当我关闭远程调试在世博会.
https://stackoverflow.com/questions/70790495
复制相似问题