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社区首页 >问答首页 >Unity3d中的构建错误:无法确定任务的依赖关系“:launcher:compileDebugJavaWithJavac”。‘:launcher:调试器debugRuntimeClasspath’

Unity3d中的构建错误:无法确定任务的依赖关系“:launcher:compileDebugJavaWithJavac”。‘:launcher:调试器debugRuntimeClasspath’
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Stack Overflow用户
提问于 2021-11-28 23:05:38
回答 2查看 4K关注 0票数 0

在我的Unity3d项目中添加Firebase功能后出现此错误。

有同样问题的人吗?

我们尝试过“颤振医生--android许可证”,就像https://github.com/flutter/flutter/issues/30573中建议的那样。

到目前为止什么都不起作用。

下面是整个错误消息。

================================================

代码语言:javascript
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CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"

stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Could not determine the dependencies of task ':launcher:compileDebugJavaWithJavac'.
> Could not resolve all dependencies for configuration ':launcher:debugRuntimeClasspath'.
   > Cannot set the value of read-only property 'class' for object of type org.gradle.api.internal.artifacts.DefaultExcludeRule.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[

> Configure project :launcher
WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
]
exit code: 1

UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <c8b3b39837d14a59b516963b78bf9032>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <c8b3b39837d14a59b516963b78bf9032>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
EN

Stack Overflow用户

发布于 2022-01-08 00:54:57

我遇到了一个类似的问题,原因是使用gradle版本32.0.0。

请检查此链接的单位问题跟踪器:

因此,我通过卸载build 32.0.0并使用30.0.2 (来自sdk管理器)来解决这个问题。

Android构建工具:https://i.stack.imgur.com/mo6SB.png

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/70148245

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