我想在我的反应应用程序中使用Three.js模拟水在管道中的流动。你可以在下面的图片中看到,我想实现三个功能,
water.(user-defined)
来填充70%的水流。
我试过的东西不起作用
发布于 2021-10-13 09:07:36
基于ExtrudeGeometry
的空心圆柱体(管)
body{
overflow: hidden;
margin: 0;
}
<script type="module">
import * as THREE from "https://cdn.skypack.dev/three@0.133.1";
import {
OrbitControls
} from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/controls/OrbitControls.js";
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000);
camera.position.set(0, 0, 10);
camera.lookAt(scene.position);
let renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(innerWidth, innerHeight);
renderer.setClearColor(0x404040);
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
let light = new THREE.DirectionalLight(0xffffff, 1);
light.position.setScalar(1);
scene.add(light, new THREE.AmbientLight(0xffffff, 0.5));
let r = 1, R = 1.25;
// pipe
let pipeShape = new THREE.Shape();
pipeShape.absarc(0, 0, R, 0, Math.PI * 2);
pipeShape.holes.push(new THREE.Path().absarc(0, 0, r, 0, Math.PI * 2, true));
let pipeGeometry = new THREE.ExtrudeGeometry(pipeShape, {
curveSegments: 100,
depth: 10,
bevelEnabled: false
});
pipeGeometry.center();
let pipeMaterial = new THREE.MeshLambertMaterial({color: "silver"});
let pipe = new THREE.Mesh(pipeGeometry, pipeMaterial);
scene.add(pipe);
window.addEventListener("resize", onResize);
renderer.setAnimationLoop(_ => {
renderer.render(scene, camera);
})
function onResize(event) {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
}
</script>
发布于 2021-10-13 07:43:22
看起来你的圆柱体几何学比你的场景要大。
请注意以下示例:https://codepen.io/freddy-turtle/pen/OJjVmvG?editors=1010
圆柱体以CylinderGeometry = 1,1,3
作为第一个参数出现在整个屏幕上。
https://stackoverflow.com/questions/69551308
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