我试图制作一个游戏,玩家吃一个苹果,在玩家与它碰撞后不得不删除一个矩形,但我得到了一个更好的: AttributeError:'pygame.Rect‘对象没有属性’删除‘。
import pygame
import sys
player_pos=x,y,width,height=(0,0,50,50)
enemy_pos=e_x,e_y,e_width,e_height=(200,0,50,50)
pygame.init()
screen=pygame.display.set_mode((1000,440))
FPS=pygame.time.Clock()
while True:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_UP:
                y-=25
            if event.key==pygame.K_DOWN:
                y+=25
            if event.key==pygame.K_RIGHT:
                x+=25
            if event.key==pygame.K_LEFT:
                x-=25
            if player1.colliderect(enemy1):
                enemy1.remove()
screen.fill((0,0,0))
player1=pygame.draw.rect(screen,(255,0,0),(x,y,width,height))
enemy1=pygame.draw.rect(screen,(0,0,255),(e_x,e_y,e_width,e_height))
pygame.display.update()
FPS.tick(120)发布于 2020-10-30 21:25:24
如果你想从场景中“移除”一个物体,你所要做的就是停止绘制它。
添加变量draw_enemy并将其初始化为True。当玩家与敌人碰撞时,将变量设置为False。根据draw_enemy的状态来吸引敌人
draw_enemy = True
while True:
    # [...]
    if player1.colliderect(enemy1):
        draw_enemy = False
    screen.fill((0,0,0))
    player1 = pygame.draw.rect(screen,(255,0,0),(x,y,width,height))
    if draw_enemy:
        enemy1 = pygame.draw.rect(screen,(0,0,255),(e_x,e_y,e_width,e_height))
    pygame.display.update()或者在前面创建pygame.Rect:
player_rect = pygame.Rect(0, 0, 50, 50)
enemy_rect = pygame.Rect(200, 0, 50, 50)当检测到碰撞时,创建对象的新的随机位置:
if player_rect.colliderect(enemy_rect):
    enemy_rect.x = random.randrange(0, 975, 25)
    enemy_rect.y = random.randrange(0, 425, 25)最起码的例子:
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((1000,440))
clock = pygame.time.Clock()
player_rect = pygame.Rect(0, 0, 50, 50)
enemy_rect = pygame.Rect(200, 0, 50, 50)
while True:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            pygame.quit()
            exit()
        if event.type==pygame.KEYDOWN:
            if event.key==pygame.K_UP:
                player_rect.y -= 25
            if event.key==pygame.K_DOWN:
                player_rect.y += 25
            if event.key==pygame.K_RIGHT:
                player_rect.x += 25
            if event.key==pygame.K_LEFT:
                player_rect.x -= 25
    
    if player_rect.colliderect(enemy_rect):
        enemy_rect.x = random.randrange(0, 975, 25)
        enemy_rect.y = random.randrange(0, 425, 25)
    screen.fill((0,0,0))
    pygame.draw.rect(screen, (255,0,0), player_rect)
    pygame.draw.rect(screen, (0,0,255), enemy_rect)
    pygame.display.update()
    clock.tick(120)https://stackoverflow.com/questions/64615797
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