发布于 2020-09-03 02:11:40
我可以从你的代码中看到你用鼠标轮改变视场.
这就是你想做的吗?
我想你会改变相机z的位置来放大和缩小,而不是视场。
我建议你喜欢jscastro在评论中说的话,让yout摄像头fov 45靠近你的相机,让你的滚动事件改变相机的位置,而不是fov。
这里有一个演示,您可以改变相机的fov和z位置,看看它们是如何交互的。
var camera, scene, renderer, mesh, material, stats;
init();
animate();
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 400;
// Create scene.
scene = new THREE.Scene();
// Create material
material = new THREE.MeshPhongMaterial();
// Create cube and add to scene.
var geometry = new THREE.BoxGeometry(200, 200, 200);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
// Add dat.gui.
var gui = new dat.GUI();
var fovgui = gui.add(camera, "fov").onChange(function(newvalue){
camera.updateProjectionMatrix();
}).name('camera.fov');
var posgui = gui.add(camera.position, "z").name('camera.position.z');
gui.add({click: function(){
camera.fov = 5;
camera.position.z = 5000;
camera.updateProjectionMatrix();
fovgui.updateDisplay();
posgui.updateDisplay();
}}, 'click').name('FOV:5 Z:5000');
gui.add({click: function(){
camera.fov = 70;
camera.position.z = 400;
camera.updateProjectionMatrix();
fovgui.updateDisplay();
posgui.updateDisplay();
}}, 'click').name('FOV:70 Z:400');
gui.add({click: function(){
camera.fov = 130;
camera.position.z = 190;
camera.updateProjectionMatrix();
fovgui.updateDisplay();
posgui.updateDisplay();
}}, 'click').name('FOV:130 Z:190');
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}<script src="https://cdn.rawgit.com/dataarts/dat.gui/master/build/dat.gui.min.js"></script>
<link href="https://cdn.rawgit.com/dataarts/dat.gui/master/build/dat.gui.css" rel="stylesheet"/>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
https://stackoverflow.com/questions/63713001
复制相似问题