我很难从父母调用一个方法到一个子方法,设置是我的脚手架上有两个孩子,一个listView和一个应用程序条。在应用程序栏中,我有一个searchBar,当我在searchBar上搜索时,我想更新searchBar。
我在溪流上看过颤振小组的视频,但我认为对于这样一个简单的案例来说,这太过分了。我还找到了这个线程"Flutter calling child class function from parent class"和@ehsaneha响应,我认为它对我的用例非常好。我可以使用appBar构造函数将搜索栏中的数据从搜索栏获取到父函数,然后将其从父函数调用到listView!我这样做了,当您不向函数提供任何数据时,它工作得很好,但是只要您需要参数(比如在本例中在搜索栏中输入的字符串),它就不再工作了。我有个错误说:
类型‘动态函数(动态)’的值不能分配给‘动态函数()’类型的变量
在“= updateList”部分:
_ListViewState(ListViewController _controller) {
_controller.updateList = updateList;
}我在这个问题上有点迷失了,我不确定我是否在正确的方向上,我在我的搜索中没有找到简单的答案。我来自角度,我找不到像一个可以观察到的东西,我可以给我的listView,以便它订阅它容易。
提前感谢您的帮助!
编辑:
在注释之后,我添加了更多代码,以便更详细地查看我的用例:
所以我有一个像这样的homepage.dart
final ListViewController listViewController = ListViewController();
Widget build(BuildContext context) {
return Scaffold(
appBar: MyAppBar(setSearchString: setSearchString),
body: MyListView(controller: listViewController)
)
}
...
setSearchString(String searchString) {
listViewController.updateList();
}在我的listView中,我设置了updateList()函数所需的所有内容,如下所示:
class MyListView extends StatefulWidget {
final ListViewController controller;
MyListView({this.controller});
@override
_MyListViewState createState() => _MyListViewState(controller);
}
class _MyListViewState extends State<MyListView> {
_MyListViewState(ListViewController _controller) {
_controller.updateList = updateList;
}
...
updateList() {
print('In updateList !');
}
}搜索栏部分只是使用在构造函数中传递的函数将searchText传递给父(homepage.dart),所以我不认为它是必要的
这就是我现在所处的位置,它现在运行良好,但是只要我想向updateList()添加一个参数,比如updateList(String ),它就会给出我前面提到的错误。我希望我添加了加密代码,如果不是,告诉我,我将尝试添加所需的内容!
发布于 2020-07-22 16:37:21
因此,首先,让我向您展示一个如何使用您的方法解决这个问题的例子--,也请阅读代码块中的注释--这些应该有助于更好地理解我在那里做了什么!
:我们不想这样做,因为它会导致对象/函数在任何地方传递,而且维护这样的代码会变得非常困难--对于这个“问题”,有很好的解决方案,在“状态管理”中总结了这一点。
我创建了一个类,用于保存在搜索栏中输入的当前搜索查询:
class SearchModel {
String searchString = '';
}然后,我们使用Scaffold小部件和(就像在您的示例中一样) AppBar和ListView的极简视图:
class HomeView extends StatefulWidget {
@override
_HomeViewState createState() => _HomeViewState();
}
class _HomeViewState extends State<HomeView> {
SearchModel _searchModel = SearchModel();
_updateSearch(String searchQuery) {
/// The setState function is provided by StatefulWidget, every Widget we
/// create which extends StatefulWidget has access to this function. By calling
/// this function we essentially say Flutter we want the Widget (which is coupled
/// with this state of this StatefulWidget) that we want to rebuild (call the build
/// function again)
setState(() {
_searchModel.searchString = searchQuery;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: PreferredSize(
/// We pass down the _updateSearch function to our AppBar so when the user
/// changes the text in the TextField it will update the searchString in our
/// SearchModel object and call setState so we rebuild HomeViewState (which is
/// currently the root of our app, so everything gets rebuilded)
child: MyAppBar(
searchFunction: _updateSearch,
),
preferredSize: Size.fromHeight(kToolbarHeight)),
/// In MyListView, where we use the ListView internally to show the results, we
/// just pass down our SearchModel object where the searchString is maintained
/// so we can filter our list
body: MyListView(
searchModel: _searchModel,
),
);
}
}现在我们的AppBar,用户可以输入一些东西并搜索我们的列表:
class MyAppBar extends StatefulWidget {
/// This is how we declare a function type in Dart where we say which
/// kind of parameters (here String) it will use
final Function(String) searchFunction;
MyAppBar({this.searchFunction});
@override
_MyAppBarState createState() => _MyAppBarState();
}
class _MyAppBarState extends State<MyAppBar> {
@override
Widget build(BuildContext context) {
return AppBar(
title: TextField(
/// onChanged of TextField needs a function where we pass down
/// a String and do what we want, thats what the searchFunction is for!
onChanged: widget.searchFunction,
),
);
}
}最后但并非最不重要的是,我们在ListView Widget中显示了一些元素,如果用户更改了AppBar的TextField中的输入,我们希望过滤这些元素,并且只显示那些与searchQuery匹配的元素:
class MyListView extends StatefulWidget {
final SearchModel searchModel;
MyListView({this.searchModel});
@override
_MyListViewState createState() => _MyListViewState();
}
class _MyListViewState extends State<MyListView> {
List<String> games = [
'Anno 1602',
'Final Fantasy 7',
'Final Fantasy 8',
'Dark Souls'
];
@override
Widget build(BuildContext context) {
return ListView(
/// Some minimalistic usage of functions which are usable on List objects:
/// I initialised a random List of game names as Strings and the first thing
/// I want to do is to filter out all the games which contain the same String
/// pattern like the searchQuery which the user entered - this is done with the
/// where function. The where function returns the filtered list, on this filtered
/// list i use the map function, which takes every object from this list and "maps"
/// it to whatever we want, here for every game String I want a ListTile Widget which
/// is being used for our ListView! At the end I have to call toList() since those
/// functions return so called Iterables instead of List object, "basically" the same
/// but different classes so we just change the Iterables to List
children: games
.where((game) => game
.toLowerCase()
.contains(widget.searchModel.searchString.toLowerCase()))
.map(
(game) => ListTile(
title: Text(game),
),
)
.toList(),
);
}
}好的,这是有效的,,但正如我在一开始所说的那样,这样做将迫使您将对象/函数传递到每个Widget的任何地方!一旦你的应用程序变得足够大,你所有的小部件都会有几十个参数,你会很快忘记你做了什么,维护,改进,扩展你的代码变得几乎不可能。
这就是为什么我们需要一个叫做国家管理的东西!尽管颤振是非常新的,至少与其他著名的框架相比,社区为国家管理提供了许多不同的解决方案/方法。你应该自己读一读,找出对你最好的解决方案--其实很多都取决于个人的喜好。由于我个人喜欢并使用提供者(您可以使用它自己的解决方案)和MobX,所以我将向您展示如何通过使用提供者(https://pub.dev/packages/provider)来处理这个示例:
首先是我们的SearchModel,它现在使扩展了
/// We extend our classes which are basically our "States" with ChangeNotifier
/// so we enable our class to notify all listeners about a change - you will see
/// why!
class SearchModel extends ChangeNotifier {
String searchString = '';
/// Now we don't update the searchString variable directly anymore, we use a
/// function because we need to call notifiyListeners every time we change something
/// where we want to notify everyone and all the listeners can react to this change!
updateSearchString(searchQuery) {
this.searchString = searchQuery;
notifyListeners();
}
}现在我们的新AppBar:
/// Our own Widgets MyAppBar and MyListView are not Stateless! We don't need the state
/// anymore (at least in this example) since we won't use setState anymore and tell
/// our Widgets to rebuild, but will make use of a Widget provided by the Provider
/// package which will rebuild itself dynamically! More later in MyListView
class MyAppBar extends StatelessWidget {
@override
Widget build(BuildContext context) {
return AppBar(
title: TextField(
/// context.watch is also a function added through the Provider package where
/// we can access objects which have been provided by a Provider Widget (you
/// will see this in the HomeView implementation) and thats how we now pass
/// the function instead of passing it down to this Widget manually! Easier right?
onChanged: context.watch<SearchModel>().updateSearchString,
),
);
}
}更新的ListView:
class MyListView extends StatelessWidget {
final List<String> games = [
'Anno 1602',
'Final Fantasy 7',
'Final Fantasy 8',
'Dark Souls'
];
@override
Widget build(BuildContext context) {
return ListView(
/// Just like in the MyAppBar implementation we can access our SearchModel object
/// directly by using context.watch instead of passing it down to our Widget!
/// again: very nice
/// The function itself hasn't been changed!
/// Since we are using the watch function on a object which extends ChangeNotifier,
/// every time it gets updated, this will get rebuilded automatically! Magic
children: games
.where((game) => game.toLowerCase().contains(
context.watch<SearchModel>().searchString.toLowerCase()))
.map(
(game) => ListTile(
title: Text(game),
),
)
.toList(),
);
}
}现在我们的HomeView基本上是从这个视图开始的:
/// Every Widget we created manually now is stateless since we don't manage any
/// state by ourself now, which reduces the boilerplate and makes accessing stuff easier!
/// Whats left: in our MyListView and MyAppBar Widgets we accessed the SearchModel
/// object with context.watch ... but how is this possible? Well, we need to provide
/// it somehow of course - thats where the Provider packages gets handy again!
class HomeView extends StatelessWidget {
@override
Widget build(BuildContext context) {
/// The Provider package has several Provider Widgets, one is the ChangeNotifierProvider
/// which can be used to provide objects which extend ChangeNotifier, just what we need!
///
/// Some background: we have to remember that Flutter is basically a big tree. Usually we
/// use a MaterialApp Widget as the root Widget and after that everything else is being
/// passed down as a child which will result in a big tree. What we do here: As early as we
/// need it / want to we place our Provider Widget and "pass down" our Model which should be
/// accessible for every Widget down the tree. Every Widget which is now under this Provider
/// (in our case MyAppBar and MyListView) can access this object with context.watch and
/// work with it
return ChangeNotifierProvider(
create: (_) => SearchModel(),
builder: (context, _) => Scaffold(
appBar: PreferredSize(
child: MyAppBar(), preferredSize: Size.fromHeight(kToolbarHeight)),
body: MyListView(),
),
);
}
}读了很多东西--很抱歉让你看了这么长时间,但我想让你知道这个问题是怎么解决的,如何尝试你的方法,以及为什么尽早学习和使用状态管理是如此重要!我希望这给你一个很好的洞察力,为什么它的重要和好,它使颤振更令人敬畏。
在本例中,我使用Provider的方式也只是使用这个状态管理解决方案的许多方法之一--我强烈建议您自己在前面链接的提供者的pub.dev站点上阅读它。有许多例子说明了如何以及何时使用不同的提供者的小部件/方法!
希望这能帮到你!)
https://stackoverflow.com/questions/63035710
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