我对three.js非常陌生,所以我肯定我在想什么--理解这里的一些东西。
我用以下方式创建了一个平面:
var planeGeom = new THREE.PlaneGeometry(0.2, 0.2);
planeGeom.rotateX(-Math.PI / 2);
var plane = new THREE.Mesh(planeGeom, new THREE.MeshBasicMaterial({color: 0xffff00, side: THREE.DoubleSide}));
plane.position.set(0, 0.1, 0);
scene.add(plane);
var mathPlane = new THREE.Plane();
planePointA.copy(plane.geometry.vertices[plane.geometry.faces[0].a]);
planePointB.copy(plane.geometry.vertices[plane.geometry.faces[0].b]);
planePointC.copy(plane.geometry.vertices[plane.geometry.faces[0].c]);
plane.localToWorld(planePointA);
plane.localToWorld(planePointB);
plane.localToWorld(planePointC);
mathPlane.setFromCoplanarPoints(planePointA, planePointB, planePointC);
var helper = new THREE.PlaneHelper( mathPlane, 1, 0xffff00 );
scene.add( helper );为什么我的PlaneGeometry对象和平面定位不同?为什么.localToWorld()不能获得飞机的世界位置?
发布于 2019-11-12 11:43:38
在设置位置后,在plane上使用plane:
plane.position.set(0, 0.1, 0);
plane.updateMatrixWorld();
scene.add(plane);https://stackoverflow.com/questions/58817906
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