我正在做我自己的“恐龙游戏”(如Chrome)在团结。然而,我的恐龙加速得太快了。你能帮我找出代码中的问题吗?
在这里,代码:
void FixedUpdate()
{
rb2d.Cast(Vector2.down, hitBuffer);
float distance = hitBuffer[0].distance;
if (distance > minMoveDistance)
Fall();
else
Move();
}
void Fall()
{
transform.Translate(fall);
fall += Physics2D.gravity * Time.fixedDeltaTime;
fall = Vector2.ClampMagnitude(fall, 90 * Time.fixedDeltaTime);
}
void Move()
{
transform.Translate(move);
move.x += (acceleration * Time.fixedDeltaTime);
}
发布于 2019-11-03 03:59:41
public void Update()
{
if (hasAcceleration)
{
// AddForce(Vector2 force, ForceMode2D mode = ForceMode2D.Force);
//
rigidbody2D.AddForce(force, ForceMode2D.Force);
}
}
public void AddForce(Vector3 force)
{
Vector3 f = force;
f = f / mass;
acceleration += f;
}
public void AddForce(Vector2 force)
{
AddForce(new Vector3(force.x, force.y, 0.0f));
}
public void UpdateMovement(float deltaTime)
{
velocity += acceleration;
acceleration *= 0;
movement = velocity * deltaTime;
transform.localPosition += movement;
}
https://stackoverflow.com/questions/58675498
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