我有一个flash项目被分解成多个框架,每个帧上都有一个按钮来播放下一个帧。(在每一帧上播放一个电影,直到你点击下一个帧按钮)
在每一帧,我想要播放音频,并循环。但是,当我单击按钮转到下一个帧时,我希望来自一个帧的音频停止。
在第4帧中,我有这样的代码:
import flash.media.SoundChannel;
var sound:Sound = new firt2();
var soundChannel:SoundChannel;
sound.addEventListener(Event.COMPLETE, onSoundLoadComplete);
sound.play();
function onSoundLoadComplete(e:Event):void{
sound.removeEventListener(Event.COMPLETE, onSoundLoadComplete);
soundChannel = sound.play();
soundChannel.addEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
}
function onSoundChannelSoundComplete(e:Event):void{
e.currentTarget.removeEventListener(Event.SOUND_COMPLETE, onSoundChannelSoundComplete);
}而且它是有效的。但是,一旦我点击按钮转到下一个帧,我想要停止它。我试过了:soundChannel.stop();在下一帧。
但是,每当我这样做时,输出会读到:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at hhh4_fla::MainTimeline/frame5()
at flash.display::MovieClip/gotoAndPlay()
at hhh4_fla::MainTimeline/fl_ClickToGoToAndPlayFromFrame()我所有的按钮和电影都有实例名。
发布于 2019-12-14 21:11:20
与其弄清楚为什么它不能与所有这些框架和时间线一起工作,我认为最好是组成一个集中的声音管理器类来处理这些事情。
Implementation.请记住,我没有测试它,所以请原谅我偶尔出错。这一切的逻辑应该是正确的。
package
{
import flash.system.ApplicationDomain;
import flash.media.SoundChannel;
import flash.media.Sound;
import flash.events.Event;
public class Audio
{
// Container to cache Sound objects.
static private const cache:Object = new Object;
// Variables to hold the current values.
static private var currentChannel:SoundChannel;
static private var currentSound:String;
// Stops the current sound playing. If you pass the sound name, it
// will stop the audio track only if it is the exact one playing.
// Otherwise it will stop any one currently playing.
static public function stop(value:String = null):void
{
// Do nothing if nothing is playing right now,
// or if the specific sound requested to stop does not match.
if (currentSound == null) return;
if (value) if (value != currentSound) return;
// Unsubscribe from event and stop the audio.
currentChannel.removeEventListener(Event.SOUND_COMPLETE, onComplete);
currentChannel.stop();
// Final clean-up.
currentChannel = null;
currentSound = null;
}
// Plays the embedded sound by its class name.
static public function play(value:String):void
{
// Do nothing if the requested sound is already playing.
if (value == currentSound) return;
// Stop the current audio track playing.
stop();
// Check if that one sound is valid and/or was previously requested.
if (!cache[value])
{
try
{
// Obtain class definition from the project.
var aClass:Class = ApplicationDomain.currentDomain.getDefinition(value) as Class;
// Try instantiating the Sound.
if (aClass) cache[value] = new aClass as Sound;
}
catch (fail:Error)
{
// Well, do nothing, yet.
}
}
if (cache[value])
{
// Store the id of audio track that is going to be playing.
currentSound = value;
// Play the track and subscribe to it for the SOUND_COMPLETE event.
currentChannel = (cache[value] as Sound).play();
currentChannel.addEventListener(Event.SOUND_COMPLETE, onComplete);
}
else
{
// If there's no such class, or it is not a Sound,
trace("ERROR: there's no sound <<" + value + ">> is embedded into the project.");
}
}
// Event handler to clean up once the current audio track is complete.
static private function onComplete(e:Event):void
{
// Sanity check.
if (e.target != currentChannel) return;
stop();
}
}
}使用.
import Audio;
// Any time you want different sound to play.
// Pass the class name as Sting as an argument.
Audio.play("firt2");
// Any time you just want to stop the sound;
Audio.stop();https://stackoverflow.com/questions/59314454
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