我正在使用local_auth:^1.1.3并使用
await _localAuthentication.authenticate(
localizedReason: S.of(Get.context!).main_pass_view_body,
// "Please authenticate to complete your transaction",
androidAuthStrings: androidMessages,
iOSAuthStrings: iosMessages,
useErrorDialogs: true,
stickyAuth: true);但是当我调用authenticate方法时,我得到了这个错误:
PlatformException(NotAvailable, Required security features not enabled, null, null) 我想,当用户没有在手机上配置指纹时,当点击身份验证按钮时,默认的生物识别对话框打开,用户可以在手机上进行配置,但我得到了这个错误。它应该打开默认的生物识别对话框来将用户转移到手机的配置部分,但我得到了错误。
我还在manifest中添加了<uses-permission android:name="android.permission.USE_BIOMETRIC"/>。
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 2.0.4, on Linux, locale en_US.UTF-8)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.0-rc1)
[✓] Chrome - develop for the web
[!] Android Studio (not installed)
[✓] VS Code (version 1.55.1)
[✓] Connected device (2 available)
! Doctor found issues in 1 category.和flutter sdk
environment:
sdk: ">=2.12.0 <3.0.0"发布于 2021-09-25 06:50:25
你可以试试下面的代码
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:local_auth/local_auth.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final LocalAuthentication auth = LocalAuthentication();
_SupportState _supportState = _SupportState.unknown;
bool? _canCheckBiometrics;
List<BiometricType>? _availableBiometrics;
String _authorized = 'Not Authorized';
bool _isAuthenticating = false;
@override
void initState() {
super.initState();
auth.isDeviceSupported().then(
(isSupported) => setState(() => _supportState = isSupported
? _SupportState.supported
: _SupportState.unsupported),
);
}
Future<void> _checkBiometrics() async {
late bool canCheckBiometrics;
try {
canCheckBiometrics = await auth.canCheckBiometrics;
} on PlatformException catch (e) {
canCheckBiometrics = false;
print(e);
}
if (!mounted) return;
setState(() {
_canCheckBiometrics = canCheckBiometrics;
});
}
Future<void> _getAvailableBiometrics() async {
late List<BiometricType> availableBiometrics;
try {
availableBiometrics = await auth.getAvailableBiometrics();
} on PlatformException catch (e) {
availableBiometrics = <BiometricType>[];
print(e);
}
if (!mounted) return;
setState(() {
_availableBiometrics = availableBiometrics;
});
}
Future<void> _authenticate() async {
bool authenticated = false;
try {
setState(() {
_isAuthenticating = true;
_authorized = 'Authenticating';
});
authenticated = await auth.authenticate(
localizedReason: 'Let OS determine authentication method',
useErrorDialogs: true,
stickyAuth: true);
setState(() {
_isAuthenticating = false;
});
} on PlatformException catch (e) {
print(e);
setState(() {
_isAuthenticating = false;
_authorized = "Error - ${e.message}";
});
return;
}
if (!mounted) return;
setState(
() => _authorized = authenticated ? 'Authorized' : 'Not Authorized');
}
Future<void> _authenticateWithBiometrics() async {
bool authenticated = false;
try {
setState(() {
_isAuthenticating = true;
_authorized = 'Authenticating';
});
authenticated = await auth.authenticate(
localizedReason:
'Scan your fingerprint (or face or whatever) to authenticate',
useErrorDialogs: true,
stickyAuth: true,
biometricOnly: true);
setState(() {
_isAuthenticating = false;
_authorized = 'Authenticating';
});
} on PlatformException catch (e) {
print(e);
setState(() {
_isAuthenticating = false;
_authorized = "Error - ${e.message}";
});
return;
}
if (!mounted) return;
final String message = authenticated ? 'Authorized' : 'Not Authorized';
setState(() {
_authorized = message;
});
}
void _cancelAuthentication() async {
await auth.stopAuthentication();
setState(() => _isAuthenticating = false);
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: ListView(
padding: const EdgeInsets.only(top: 30),
children: [
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (_supportState == _SupportState.unknown)
CircularProgressIndicator()
else if (_supportState == _SupportState.supported)
Text("This device is supported")
else
Text("This device is not supported"),
Divider(height: 100),
Text('Can check biometrics: $_canCheckBiometrics\n'),
ElevatedButton(
child: const Text('Check biometrics'),
onPressed: _checkBiometrics,
),
Divider(height: 100),
Text('Available biometrics: $_availableBiometrics\n'),
ElevatedButton(
child: const Text('Get available biometrics'),
onPressed: _getAvailableBiometrics,
),
Divider(height: 100),
Text('Current State: $_authorized\n'),
(_isAuthenticating)
? ElevatedButton(
onPressed: _cancelAuthentication,
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Text("Cancel Authentication"),
Icon(Icons.cancel),
],
),
)
: Column(
children: [
ElevatedButton(
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Text('Authenticate'),
Icon(Icons.perm_device_information),
],
),
onPressed: _authenticate,
),
ElevatedButton(
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
Text(_isAuthenticating
? 'Cancel'
: 'Authenticate: biometrics only'),
Icon(Icons.fingerprint),
],
),
onPressed: _authenticateWithBiometrics,
),
],
),
],
),
],
),
),
);
}
}
enum _SupportState {
unknown,
supported,
unsupported,
}发布于 2021-09-30 09:05:15
我通过捕获PlatformException异常并在调用authenticate()方法之前检查canCheckBiometrics和isDeviceSupported()解决了这个问题。
这是一段代码:
if (await auth.canCheckBiometrics && await auth.isDeviceSupported()){
try {
if(await auth.authenticate(
... // authenticate configuration
)){
// authenticated
}
} on PlatformException catch (exception) {
// catch the exception
}
}https://stackoverflow.com/questions/67027420
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