我创建了一个全屏WPF Canvas
,表示一个时间线。只有时间线的可见部分是组成的,因此(实际上)没有UI元素位于可见范围之外。
我试图使用Viewport3D
向这个时间线添加透视图。目前的结果如下:
可以通过拖动左右滚动时间线。2D版本的性能非常好。但是,一旦使用Viewport3D
将画布放置在Viewport2DVisual3D
中,性能就会急剧下降。
我不是在渲染一个复杂的网格,性能下降是从哪里来的,我能阻止它吗?
为了让您了解3D透视图是如何实现的,我将在这里添加XAML代码,不幸的是,它不能单独工作。
<Grid Background="{StaticResource BackgroundBrush}">
<Viewport3D ClipToBounds="False">
<Viewport3D.Camera>
<PerspectiveCamera
Position="0 0 5"
LookDirection="0.4 0 -1"
UpDirection="0 1 0" />
</Viewport3D.Camera>
<ContainerUIElement3D>
<ModelUIElement3D>
<AmbientLight Color="White" />
</ModelUIElement3D>
</ContainerUIElement3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 2,3,0"
TextureCoordinates="0 0, 0 1, 1 1, 1 0">
<MeshGeometry3D.Positions>
<MultiBinding Converter="{StaticResource AspectRatioToPositions}">
<Binding ElementName="TimeLineContainer" Path="Width" />
<Binding ElementName="TimeLineContainer" Path="Height" />
</MultiBinding>
</MeshGeometry3D.Positions>
</MeshGeometry3D>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial
Viewport2DVisual3D.IsVisualHostMaterial="True"
Brush="White" />
</Viewport2DVisual3D.Material>
<Grid
x:Name="TimeLineContainer"
Width="1650" Height="600"
ClipToBounds="True"
Background="{StaticResource TimeLineBrush}"
Behaviors:MouseBehavior.LeftClickDragCommand="ActivityOverview:ActivityOverviewWindow.MouseDragged"
MouseWheel="OnMouseWheel"
MouseMove="OnMouseMoved">
<ActivityOverview:TimeLineControl x:Name="TimeLine" Focusable="True">
<ActivityOverview:TimeLineControl.CommandBindings>
<CommandBinding
Command="ActivityOverview:ActivityOverviewWindow.MouseDragged"
Executed="MoveTimeLine" />
</ActivityOverview:TimeLineControl.CommandBindings>
</ActivityOverview:TimeLineControl>
</Grid>
</Viewport2DVisual3D>
</Viewport3D>
</Grid>
发布于 2012-03-02 15:26:17
在使用Viewport2DVisual3D
时,当您试图显示耗时的呈现内容时,性能可能会很慢。我的例子似乎就是这样。
因此,您可以设置CacheMode
of Viewport2DVisual3D
。
<Viewport2DVisual3D>
<Viewport2DVisual3D.CacheMode>
<BitmapCache />
</Viewport2DVisual3D.CacheMode>
...
</Viewport2DVisual3D>
从Windows开始,默认启用反混叠.禁用它也有助于提高性能。这是奇怪的,这将有一个很大的影响与这样一个简单的网格(两个三角形),但在我的电脑,它真的!
<Viewport3D ClipToBounds="False" RenderOptions.EdgeMode="Aliased">
把这两种设置结合起来,我得到了很大的改进。
发布于 2014-05-17 05:20:13
嗨,伙计们,你们可以用<OrthographicCamera Position="0 0 5" LookDirection="0.4 0 -1" UpDirection="0 1 0" />
。请检查下面的代码
<Grid Background="{StaticResource BackgroundBrush}">
<Viewport3D ClipToBounds="False">
<Viewport3D.Camera>
<OrthographicCamera
Position="0 0 5"
LookDirection="0.4 0 -1"
UpDirection="0 1 0" />
</Viewport3D.Camera>
<ContainerUIElement3D>
<ModelUIElement3D>
<AmbientLight Color="White" />
</ModelUIElement3D>
</ContainerUIElement3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 2,3,0"
TextureCoordinates="0 0, 0 1, 1 1, 1 0">
<MeshGeometry3D.Positions>
<MultiBinding Converter="{StaticResource AspectRatioToPositions}">
<Binding ElementName="TimeLineContainer" Path="Width" />
<Binding ElementName="TimeLineContainer" Path="Height" />
</MultiBinding>
</MeshGeometry3D.Positions>
</MeshGeometry3D>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial
Viewport2DVisual3D.IsVisualHostMaterial="True"
Brush="White" />
</Viewport2DVisual3D.Material>
<Grid
x:Name="TimeLineContainer"
Width="1650" Height="600"
ClipToBounds="True"
Background="{StaticResource TimeLineBrush}"
Behaviors:MouseBehavior.LeftClickDragCommand="ActivityOverview:ActivityOverviewWindow.MouseDragged"
MouseWheel="OnMouseWheel"
MouseMove="OnMouseMoved">
<ActivityOverview:TimeLineControl x:Name="TimeLine" Focusable="True">
<ActivityOverview:TimeLineControl.CommandBindings>
<CommandBinding
Command="ActivityOverview:ActivityOverviewWindow.MouseDragged"
Executed="MoveTimeLine" />
</ActivityOverview:TimeLineControl.CommandBindings>
</ActivityOverview:TimeLineControl>
</Grid>
</Viewport2DVisual3D>
</Viewport3D>
https://stackoverflow.com/questions/9532041
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