我使用html5画布元素绘制一个用点表示这里中不同点的图形。
我想显示不同的工具提示在不同的点上鼠标hover.the文本显示作为工具提示将由用户提供。
我试过,但不知道如何将工具提示添加到graph.The代码中用于显示点的各个点是。
// Draw the dots
c.fillStyle = '#333';
for (var i = 0; i < data.values.length; i++) {
c.beginPath();
c.arc(getXPixel(data.values[i].X), getYPixel(data.values[i].Y), 4, 0, Math.PI * 2, true);
c.fill();
}我应该在这段代码中添加什么,这样我才能将用户输入作为工具提示来显示?
发布于 2013-06-12 16:48:22
当用户移动到图表的数据点时,您可以显示工具提示。
这个工具提示仅仅是第二个画布,它从链接的文本框中提取文本,并将其定位在数据点的上方。
首先,创建一个数组来保存每个数据点的工具提示信息。
var dots = [];对于每个工具提示,您需要:
下面是创建要存储在dots[]中的工具提示信息的代码
// define tooltips for each data point
for(var i = 0; i < data.values.length; i ++) {
dots.push({
x: getXPixel(data.values[i].X),
y: getYPixel(data.values[i].Y),
r: 4,
rXr: 16,
tip: "#text"+(i+1)
});
}然后,设置一个mousemove处理程序,该处理程序通过dots数组进行查找。如果用户在任何data=dot中移动,则显示工具提示:
// request mousemove events
$("#graph").mousemove(function(e){handleMouseMove(e);});
// show tooltip when mouse hovers over dot
function handleMouseMove(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var hit = false;
for (var i = 0; i < dots.length; i++) {
var dot = dots[i];
var dx = mouseX - dot.x;
var dy = mouseY - dot.y;
if (dx * dx + dy * dy < dot.rXr) {
tipCanvas.style.left = (dot.x) + "px";
tipCanvas.style.top = (dot.y - 40) + "px";
tipCtx.clearRect(0, 0, tipCanvas.width, tipCanvas.height);
tipCtx.fillText($(dot.tip).val(), 5, 15);
hit = true;
}
}
if (!hit) { tipCanvas.style.left = "-200px"; }
}编辑以适应您的代码
下面是代码和Fiddle:http://jsfiddle.net/m1erickson/yLBjM/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; margin-top:35px; }
#wrapper{position:relative; width:300px; height:150px;}
canvas{border:1px solid red;}
#tip{background-color:white; border:1px solid blue; position:absolute; left:-200px; top:100px;}
</style>
<script>
$(function(){
var graph = document.getElementById("graph");
var ctx = graph.getContext("2d");
var tipCanvas = document.getElementById("tip");
var tipCtx = tipCanvas.getContext("2d");
var canvasOffset = $("#graph").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var graph;
var xPadding = 30;
var yPadding = 30;
// Notice I changed The X values
var data = { values:[
{ X: 0, Y: 12 },
{ X: 2, Y: 28 },
{ X: 3, Y: 18 },
{ X: 4, Y: 34 },
{ X: 5, Y: 40 },
{ X: 6, Y: 80 },
{ X: 7, Y: 80 }
]};
// define tooltips for each data point
var dots = [];
for(var i = 0; i < data.values.length; i ++) {
dots.push({
x: getXPixel(data.values[i].X),
y: getYPixel(data.values[i].Y),
r: 4,
rXr: 16,
color: "red",
tip: "#text"+(i+1)
});
}
// request mousemove events
$("#graph").mousemove(function(e){handleMouseMove(e);});
// show tooltip when mouse hovers over dot
function handleMouseMove(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// Put your mousemove stuff here
var hit = false;
for (var i = 0; i < dots.length; i++) {
var dot = dots[i];
var dx = mouseX - dot.x;
var dy = mouseY - dot.y;
if (dx * dx + dy * dy < dot.rXr) {
tipCanvas.style.left = (dot.x) + "px";
tipCanvas.style.top = (dot.y - 40) + "px";
tipCtx.clearRect(0, 0, tipCanvas.width, tipCanvas.height);
tipCtx.fillText($(dot.tip).val(), 5, 15);
hit = true;
}
}
if (!hit) { tipCanvas.style.left = "-200px"; }
}//未变代码如下
// Returns the max Y value in our data list
function getMaxY() {
var max = 0;
for(var i = 0; i < data.values.length; i ++) {
if(data.values[i].Y > max) {
max = data.values[i].Y;
}
}
max += 10 - max % 10;
return max;
}
// Returns the max X value in our data list
function getMaxX() {
var max = 0;
for(var i = 0; i < data.values.length; i ++) {
if(data.values[i].X > max) {
max = data.values[i].X;
}
}
// omited
//max += 10 - max % 10;
return max;
}
// Return the x pixel for a graph point
function getXPixel(val) {
// uses the getMaxX() function
return ((graph.width - xPadding) / (getMaxX() + 1)) * val + (xPadding * 1.5);
// was
//return ((graph.width - xPadding) / getMaxX()) * val + (xPadding * 1.5);
}
// Return the y pixel for a graph point
function getYPixel(val) {
return graph.height - (((graph.height - yPadding) / getMaxY()) * val) - yPadding;
}
graph = document.getElementById("graph");
var c = graph.getContext('2d');
c.lineWidth = 2;
c.strokeStyle = '#333';
c.font = 'italic 8pt sans-serif';
c.textAlign = "center";
// Draw the axises
c.beginPath();
c.moveTo(xPadding, 0);
c.lineTo(xPadding, graph.height - yPadding);
c.lineTo(graph.width, graph.height - yPadding);
c.stroke();
// Draw the X value texts
var myMaxX = getMaxX();
for(var i = 0; i <= myMaxX; i ++) {
// uses data.values[i].X
c.fillText(i, getXPixel(i), graph.height - yPadding + 20);
}
/* was
for(var i = 0; i < data.values.length; i ++) {
// uses data.values[i].X
c.fillText(data.values[i].X, getXPixel(data.values[i].X), graph.height - yPadding + 20);
}
*/
// Draw the Y value texts
c.textAlign = "right"
c.textBaseline = "middle";
for(var i = 0; i < getMaxY(); i += 10) {
c.fillText(i, xPadding - 10, getYPixel(i));
}
c.strokeStyle = '#f00';
// Draw the line graph
c.beginPath();
c.moveTo(getXPixel(data.values[0].X), getYPixel(data.values[0].Y));
for(var i = 1; i < data.values.length; i ++) {
c.lineTo(getXPixel(data.values[i].X), getYPixel(data.values[i].Y));
}
c.stroke();
// Draw the dots
c.fillStyle = '#333';
for(var i = 0; i < data.values.length; i ++) {
c.beginPath();
c.arc(getXPixel(data.values[i].X), getYPixel(data.values[i].Y), 4, 0, Math.PI * 2, true);
c.fill();
}
}); // end $(function(){});
</script>
</head>
<body>
<div id="wrapper">
<canvas id="graph" width=300 height=150></canvas>
<canvas id="tip" width=100 height=25></canvas>
</div>
<br><br>
<input type="text" id="text1" value="text 1"/><br><br>
<input type="text" id="text2" value="text 2"/><br><br>
<input type="text" id="text3" value="text 3"/><br><br>
<input type="text" id="text4" value="text 4"/><br><br>
<input type="text" id="text5" value="text 5"/><br><br>
<input type="text" id="text6" value="text 6"/><br><br>
<input type="text" id="text7" value="text 7"/><br><br>
</body>
</html>发布于 2014-03-20 13:30:37
我尝试了markE的解决方案,它运行得完美无缺,只是当您向下滚动一点点(例如,当您的画布向下一点时)。
然后,您的鼠标被识别的位置将转移到底部相同的长度,这可能会发生,它们最终结束在画布之外,将不会被识别在任何.
当您使用mouseEvent.pageX和mouseEvent.pageY而不是.clientX和.clientY时,您应该没事。关于更多的上下文,下面是我的代码:
// Filling the dots
var dots = [];
// [...]
dots.push({
x: xCoord,
y: yCoord,
v: value,
r: 5,
tooltipRadius2: 7*7 // a little increased radius for making it easier to hit
});
// [...]
var tooltipCanvas = $('#tooltipCanvas')[0];
var tooltipCtx = tooltipCanvas.getContext('2d');
var canvasOffset = canvas.offset();
canvas.mousemove(function (e) {
// getting the mouse position relative to the page - not the client
var mouseX = parseInt(e.pageX - canvasOffset.left);
var mouseY = parseInt(e.pageY - canvasOffset.top);
var hit = false;
for (var i = 0; i < dots.length; i++) {
var dot = dots[i];
var dx = mouseX - dot.x;
var dy = mouseY - dot.y;
if (dx * dx + dy * dy < dot.tooltipRadius2) {
// show tooltip to the right and below the cursor
// and moving with it
tooltipCanvas.style.left = (e.pageX + 10) + "px";
tooltipCanvas.style.top = (e.pageY + 10) + "px";
tooltipCtx.clearRect(0, 0, tooltipCanvas.width, tooltipCanvas.height);
tooltipCtx.textAlign = "center";
tooltipCtx.fillText(dot.v, 20, 15);
hit = true;
// when a dot is found, don't keep on searching
break;
}
}
if (!hit) {
tooltipCanvas.style.left = "-200px";
}
});发布于 2018-12-19 09:50:21
也许您可以使用图形的"title“属性,并根据鼠标位置调整其内容。尝试将此处理程序添加到您的小提琴代码中:
graph.addEventListener("mousemove", (function(evt) {
var rect = evt.target.getBoundingClientRect();
var x = evt.clientX - rect.left;
var y = evt.clientY - rect.top;
var xd, yd;
graph.title = "";
for(var i = 0; i < data.values.length; i ++) {
xd = getXPixel(data.values[i].X);
yd = getYPixel(data.values[i].Y);
if ((x > xd-5) && (x < xd+5) &&(y > yd-5) && (y < yd+5) ) {
graph.title = document.getElementById("text"+(i+1)).value;
break;
}
}
}), false);见此处:更新小提琴
编辑:在上面的代码中,如果鼠标围绕点在10x10的正方形上,我选择显示工具提示。当然,这是可以适应的。此外,可能还有更多的测试要做,特别是在调用getElementById上的值之前,这可能会返回null。
https://stackoverflow.com/questions/17064913
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