首页
学习
活动
专区
圈层
工具
发布
首页
学习
活动
专区
圈层
工具
MCP广场
社区首页 >问答首页 >如何从RGBA图像创建ARGB图像

如何从RGBA图像创建ARGB图像
EN

Stack Overflow用户
提问于 2014-04-22 18:53:03
回答 1查看 1.5K关注 0票数 1

我用这个来制作我的申请的视频

我现在用

代码语言:javascript
运行
复制
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);

读取帧缓冲区,然后使用

代码语言:javascript
运行
复制
-(UIImage *) createARGBImageFromRGBAImage: (UIImage*)image
{
    CGSize dimensions = [image size];

    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * dimensions.width;
    NSUInteger bitsPerComponent = 8;

    unsigned char *rgba = malloc(bytesPerPixel * dimensions.width * dimensions.height);
    unsigned char *argb = malloc(bytesPerPixel * dimensions.width * dimensions.height);

    CGColorSpaceRef colorSpace = NULL;
    CGContextRef context = NULL;

    colorSpace = CGColorSpaceCreateDeviceRGB();
    context = CGBitmapContextCreate(rgba, dimensions.width, dimensions.height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault); // kCGBitmapByteOrder32Big
    CGContextDrawImage(context, CGRectMake(0, 0, dimensions.width, dimensions.height), [image CGImage]);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);

    for (int x = 0; x < dimensions.width; x++) {
        for (int y = 0; y < dimensions.height; y++) {
            NSUInteger offset = ((dimensions.width * y) + x) * bytesPerPixel;
            argb[offset + 0] = rgba[offset + 3];
            argb[offset + 1] = rgba[offset + 0];
            argb[offset + 2] = rgba[offset + 1];
            argb[offset + 3] = rgba[offset + 2];
        }
    }

    colorSpace = CGColorSpaceCreateDeviceRGB();
    context = CGBitmapContextCreate(argb, dimensions.width, dimensions.height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrderDefault); // kCGBitmapByteOrder32Big
    CGImageRef imageRef = CGBitmapContextCreateImage(context);
    image = [UIImage imageWithCGImage: imageRef];
    CGImageRelease(imageRef);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);

    free(rgba);
    free(argb);

    return image;
}

进行转换,但它看起来很慢。

建议一些更快的方法

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2014-10-01 20:01:57

代码语言:javascript
运行
复制
#import <Accelerate/Accelerate.h> ////import into your class file.


-(UIImage *) createARGBImageFromRGBAImage: (UIImage*)image 
{   //CGSize size = CGSizeMake(320, 480);
    CGSize dimensions = CGSizeMake(320, 480);
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * dimensions.width;
    NSUInteger bitsPerComponent = 8;

    unsigned char *rgba = malloc(bytesPerPixel * dimensions.width * dimensions.height);
    unsigned char *argb = malloc(bytesPerPixel * dimensions.width * dimensions.height);

    CGColorSpaceRef colorSpace = NULL;
    CGContextRef context = NULL;

    colorSpace = CGColorSpaceCreateDeviceRGB();
    context = CGBitmapContextCreate(rgba, dimensions.width, dimensions.height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault); // kCGBitmapByteOrder32Big
    CGContextDrawImage(context, CGRectMake(0, 0, dimensions.width, dimensions.height), [image CGImage]);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);

    const vImage_Buffer src = { rgba, dimensions.height, dimensions.width, bytesPerRow };
    const vImage_Buffer dis = { rgba, dimensions.height, dimensions.width, bytesPerRow };
    const uint8_t map[4] = {3,0,1,2};
    vImagePermuteChannels_ARGB8888(&src, &dis, map, kvImageNoFlags);


    /*for (int x = 0; x < dimensions.width; x++) {
        for (int y = 0; y < dimensions.height; y++) {
            NSUInteger offset = ((dimensions.width * y) + x) * bytesPerPixel;
            argb[offset + 0] = rgba[offset + 3];
            argb[offset + 1] = rgba[offset + 0];
            argb[offset + 2] = rgba[offset + 1];
            argb[offset + 3] = rgba[offset + 2];
        }
    }*/




    colorSpace = CGColorSpaceCreateDeviceRGB();
    context = CGBitmapContextCreate(dis.data, dimensions.width, dimensions.height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrderDefault); // kCGBitmapByteOrder32Big
    CGImageRef imageRef = CGBitmapContextCreateImage(context);
    image = [UIImage imageWithCGImage: imageRef];
    CGImageRelease(imageRef);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);

    free(rgba);
    free(argb);

    return image;
}
票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/23227904

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档