我正在制作一个非常简单的android游戏,但我在编码方面还是新手。我想让我的球员不断地在屏幕上上下移动,但不能让它变成文字。
public class DuckBehaviour : MonoBehaviour {
Vector3 velocity = Vector3.zero;
float speed = 1f;
float verticality;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (transform.position.y < Screen.height -10) {
velocity.y = 0.7f;
} else if (transform.position.y > 10) {
velocity.y = -0.7f;
}
transform.position += velocity * Time.deltaTime;
}
}发布于 2014-12-25 19:53:40
代码似乎有两个问题。第一种情况是,如果游戏对象在屏幕上启动,而不是屏幕外,那么它的速度将保持在Vector2.0。第二个问题是,Screen.height是以像素为单位的,而transform是在统一的单位中。希望这能有所帮助。
public class DuckBehaviour : MonoBehaviour {
Vector3 velocity = Vector3.zero;
float speed = 1f;
float verticality;
// Use this for initialization
void Start () {
velocity.y = 0.7f;
}
// Update is called once per frame
void Update () {
//Requires that an orthographic camera named "MainCamera" exists with y transform of 0
if (transform.position.y < -Camera.main.orthographicSize) {
velocity.y = 0.7f;
} else if (transform.position.y > Camera.main.orthographicSize) {
velocity.y = -0.7f;
}
transform.position += velocity * Time.deltaTime;
}
}发布于 2014-12-23 07:49:20
您可以尝试这样的方法(摘自Unity 请看这里 )。注意,代码并没有被实际测试:)
public class DuckBehaviour : MonoBehaviour {
float speed = 1f;
float verticality;
Vector3 pointB;
IEnumerator Start () {
Vector3 pointA = transform.position;
while (true) {
yield return StartCoroutine(MoveObject(transform, pointA, pointB, 3.0));
yield return StartCoroutine(MoveObject(transform, pointB, pointA, 3.0));
}
}
IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
float i = 0.0f;
float rate = 1.0f / time;
while (i < 1.0f) {
i += Time.deltaTime * rate;
thisTransform.position = Vector3.Lerp(startPos, endPos, i);
yield return null;
}
}
}C#要求您使用StartCoroutine方法,任何用作协同的方法都必须返回IEnumerator。本页解释了协同机制的工作原理。
https://stackoverflow.com/questions/27615888
复制相似问题