我使用Fabric.js和jQuery UI作为拖放场景创建者。当我拖放一个图像到画布中时,图像变得模糊/像素化,并显示为放大。我一直在搜索Stackoverflow和Google,但是找不到任何解决方案。我很感激你对如何解决它的任何建议!
这是我的代码:
// HTML
<canvas id="scene"></canvas>
// Draggable setup
$('.scene-item').draggable({
helper: 'clone',
appendTo: 'body',
containment: 'window',
scroll: false,
zIndex: 9999
});
// Drop Setup
var canvas = new fabric.Canvas('scene');
canvas.setDimensions({
width: '800px',
height: '500px'
}, {
cssOnly: true
});
document.getElementById("scene").fabric = canvas;
canvas.on({
'object:moving': function(e) {
e.target.opacity = 0.5;
},
"object:modified": function(e) {
e.target.opacity = 1;
}
});
$('#scene').droppable({
drop: function(e, ui) {
if ($(e.target).attr('id') === 'scene') {
var pointer = canvas.getPointer();
fabric.Image.fromURL(ui.draggable[0].currentSrc, function (img) {
console.log(img);
img.set({
left: pointer.x - 20,
top: pointer.y - 20,
width: 52,
height: 52,
scale: 0.1
});
//canvas.clear();
canvas.add(img);
canvas.renderAll();
});
}
}
});
这就是画布上和画布上图像的样子:
下面是一个演示jsfiddle.net/dmLr6cgx/1
发布于 2015-05-30 18:31:51
我解决了问题。我不得不替换:
canvas.setDimensions({
width: '800px',
height: '500px'
}, {
cssOnly: true
});
使用
canvas.setHeight(500);
canvas.setWidth(800);
canvas.renderAll();
现在效果很好。
https://stackoverflow.com/questions/30549556
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