我在目标C中有一个问题,我正在开发一个iOS应用程序,它应该播放一个特定的mp3文件集--242个mp3文件--那么有人能告诉我什么是最好的方法来播放它们,我的意思是应该把它们放在服务器上,让它们都是本地的还是什么的?以及我应该如何在Xcode中编码它们。
发布于 2015-07-28 05:36:02
苹果提供了许多在iPhone上播放音频的方法--系统声音服务、AVAudioPlayer、音频队列服务和OpenAL。没有外部支持库,到目前为止最简单的两种方法是Services和AVAudioPlayer。
重要的是将pewPewSound定义为iVar或属性,而不是局部变量,以便以后可以在dealloc中处理它。它被声明为SystemSoundID。如果你在AudioServicesPlaySystemSound(self.pewPewSound),之后立即把它处理掉,那么声音就不会播放了。 2. AVAudioPlayer
它允许一次播放多个声音(对每个声音使用不同的AVAudioPlayer ),即使应用程序在background..The AVAudioPlayer类中是AVFoundation的一部分,也可以播放声音,您需要将AVFoundation @导入到项目中。
NSError *error;
self.backgroundMusicPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:backgroundMusicURL error:&error];
[self.backgroundMusicPlayer prepareToPlay];
[self.backgroundMusicPlayer play];ATBViewController.h
#import <UIKit/UIKit.h>
@interface ATBViewController : UIViewController
@endATBViewController.m
#import "ATBViewController.h"
#import "AudioController.h"
@interface ATBViewController ()
@property (strong, nonatomic) AudioController *audioController;
@end
@implementation ATBViewController
#pragma mark - Lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
self.audioController = [[AudioController alloc] init];
[self.audioController tryPlayMusic];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - IBAction
- (IBAction)spaceshipTapped:(id)sender {
//The call below uses AudioServicesPlaySystemSound to play
//the short pew-pew sound.
[self.audioController playSystemSound];
[self fireBullet];
}
- (void)fireBullet {
// In IB, the button to top layout guide constraint is set to 229, so
// the bullets appear in the correct place, on both 3.5" and 4" screens
UIImageView *bullets = [[UIImageView alloc] initWithFrame:CGRectMake(84, 256, 147, 29)];
bullets.image = [UIImage imageNamed:@"bullets.png"];
[self.view addSubview:bullets];
[self.view sendSubviewToBack:bullets];
[UIView beginAnimations:@"shoot" context:(__bridge void *)(bullets)];
CGRect frame = bullets.frame;
frame.origin.y = -29;
bullets.frame = frame;
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];
[UIView commitAnimations];
}
- (void) animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
UIImageView *bullets = (__bridge UIImageView *)context;
[bullets removeFromSuperview];
}
@endAudioController.h
#import <Foundation/Foundation.h>
@interface AudioController : NSObject
- (instancetype)init;
- (void)tryPlayMusic;
- (void)playSystemSound;
@endAudioController.m
#import "AudioController.h"
@import AVFoundation;
@interface AudioController () <AVAudioPlayerDelegate>
@property (strong, nonatomic) AVAudioSession *audioSession;
@property (strong, nonatomic) AVAudioPlayer *backgroundMusicPlayer;
@property (assign) BOOL backgroundMusicPlaying;
@property (assign) BOOL backgroundMusicInterrupted;
@property (assign) SystemSoundID pewPewSound;
@end
@implementation AudioController
#pragma mark - Public
- (instancetype)init
{
self = [super init];
if (self) {
[self configureAudioSession];
[self configureAudioPlayer];
[self configureSystemSound];
}
return self;
}
- (void)tryPlayMusic {
// If background music or other music is already playing, nothing more to do here
if (self.backgroundMusicPlaying || [self.audioSession isOtherAudioPlaying]) {
return;
}
[self.backgroundMusicPlayer prepareToPlay];
[self.backgroundMusicPlayer play];
self.backgroundMusicPlaying = YES;
}
- (void)playSystemSound {
AudioServicesPlaySystemSound(self.pewPewSound);
}
#pragma mark - Private
- (void) configureAudioSession {
// Implicit initialization of audio session
self.audioSession = [AVAudioSession sharedInstance];
NSError *setCategoryError = nil;
if ([self.audioSession isOtherAudioPlaying]) { // mix sound effects with music already playing
[self.audioSession setCategory:AVAudioSessionCategorySoloAmbient error:&setCategoryError];
self.backgroundMusicPlaying = NO;
} else {
[self.audioSession setCategory:AVAudioSessionCategoryAmbient error:&setCategoryError];
}
if (setCategoryError) {
NSLog(@"Error setting category! %ld", (long)[setCategoryError code]);
}
}
- (void)configureAudioPlayer {
// Create audio player with background music
NSString *backgroundMusicPath = [[NSBundle mainBundle] pathForResource:@"background-music-aac" ofType:@"caf"];
NSURL *backgroundMusicURL = [NSURL fileURLWithPath:backgroundMusicPath];
self.backgroundMusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:backgroundMusicURL error:nil];
self.backgroundMusicPlayer.delegate = self; // We need this so we can restart after interruptions
self.backgroundMusicPlayer.numberOfLoops = -1; // Negative number means loop forever
}
- (void)configureSystemSound {
NSString *pewPewPath = [[NSBundle mainBundle] pathForResource:@"pew-pew-lei" ofType:@"caf"];
NSURL *pewPewURL = [NSURL fileURLWithPath:pewPewPath];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)pewPewURL, &_pewPewSound);
}
#pragma mark - AVAudioPlayerDelegate methods
- (void) audioPlayerBeginInterruption: (AVAudioPlayer *) player {
self.backgroundMusicInterrupted = YES;
self.backgroundMusicPlaying = NO;
}
- (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{
[self tryPlayMusic];
self.backgroundMusicInterrupted = NO;
}
@end发布于 2015-07-28 03:36:16
苹果公司提供AVAudioPlayer来处理音频媒体文件。您可以使用的另一个库是EZAudio,它与核心音频一起工作
发布于 2015-07-28 02:43:43
你可以这样做:
NSUrl *videoUrl = [NSUrl urlWithString:@"url"];
MPMoviePlayerViewController *playerViewController =
[[MPMoviePlayerViewController alloc]initWithContentURL:[NSURL URLWithString: videoUrl]];
[self presentMoviePlayerViewControllerAnimated:playerViewController];https://stackoverflow.com/questions/31666475
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