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社区首页 >问答首页 >如何使用Swift播放声音?

如何使用Swift播放声音?
EN

Stack Overflow用户
提问于 2015-08-16 14:25:37
回答 17查看 267.2K关注 0票数 233

我想用Swift演奏一个声音。

我的代码在Swift 1.0中工作,但现在它不再适用于Swift 2或更高版本。

代码语言:javascript
运行
复制
override func viewDidLoad() {
  super.viewDidLoad()

  let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

  do { 
    player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil) 
  } catch _{
    return
  }

  bgMusic.numberOfLoops = 1
  bgMusic.prepareToPlay()

  if (Data.backgroundMenuPlayed == 0){
    player.play()
    Data.backgroundMenuPlayed = 1
  }
}
EN

回答 17

Stack Overflow用户

回答已采纳

发布于 2015-08-16 14:41:08

最理想的情况是您可能希望使用 AVFoundation。它提供了使用视听媒体的所有基本要素。

更新:兼容Swift 2Swift 3Swift 4,这是你们中的一些人在评论中提出的。

Swift 2.3

代码语言:javascript
运行
复制
import AVFoundation

var player: AVAudioPlayer?

func playSound() {
    let url = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

    do {
        player = try AVAudioPlayer(contentsOfURL: url)
        guard let player = player else { return }

        player.prepareToPlay()
        player.play()

    } catch let error as NSError {
        print(error.description)
    }
}

Swift 3

代码语言:javascript
运行
复制
import AVFoundation

var player: AVAudioPlayer?

func playSound() {
    guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }

    do {
        try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
        try AVAudioSession.sharedInstance().setActive(true)

        let player = try AVAudioPlayer(contentsOf: url)

        player.play()

    } catch let error {
        print(error.localizedDescription)
    }
}

Swift 4 (iOS 13兼容)

代码语言:javascript
运行
复制
import AVFoundation

var player: AVAudioPlayer?

func playSound() {
    guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }

    do {
        try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)            
        try AVAudioSession.sharedInstance().setActive(true)

        /* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
        player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)

        /* iOS 10 and earlier require the following line:
        player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) */

        guard let player = player else { return }

        player.play()

    } catch let error {
        print(error.localizedDescription)
    }
}

确保更改您的调名以及http://wikipedia.org/wiki/Audio_file_format。文件需要正确导入(__Project Build Phases > Copy Bundle Resources__)。为了更方便起见,您可能需要将其放置在assets.xcassets中。

对于短声音文件,您可能需要使用非压缩音频格式,如.wav,因为它们具有最好的质量和较低的cpu影响。较高的磁盘空间消耗不应该是短声音文件的大问题。文件越长,您可能需要使用压缩格式,如.mp3等。检查https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/SupportedAudioFormatsMacOSX/SupportedAudioFormatsMacOSX.html of CoreAudio__。

有趣-事实:有一些整洁的小库,使播放听起来更容易。:)

例如:SwiftySound

票数 426
EN

Stack Overflow用户

发布于 2016-10-08 15:21:21

对于Swift 3

代码语言:javascript
运行
复制
import AVFoundation

/// **must** define instance variable outside, because .play() will deallocate AVAudioPlayer 
/// immediately and you won't hear a thing
var player: AVAudioPlayer?

func playSound() {
    guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
        print("url not found")
        return
    }

    do {
        /// this codes for making this app ready to takeover the device audio
        try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
        try AVAudioSession.sharedInstance().setActive(true)

        /// change fileTypeHint according to the type of your audio file (you can omit this)

        player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)

        // no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
        player!.play()
    } catch let error as NSError {
        print("error: \(error.localizedDescription)")
    }
}

本地资产的最佳实践是将其放入assets.xcassets中,然后按如下方式加载文件:

代码语言:javascript
运行
复制
func playSound() {
    guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
        print("url not found")
        return
    }

    do {
        /// this codes for making this app ready to takeover the device audio
        try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
        try AVAudioSession.sharedInstance().setActive(true)

        /// change fileTypeHint according to the type of your audio file (you can omit this)

        /// for iOS 11 onward, use :
        player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)

        /// else :
        /// player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)

        // no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
        player!.play()
    } catch let error as NSError {
        print("error: \(error.localizedDescription)")
    }
}
票数 48
EN

Stack Overflow用户

发布于 2021-06-28 17:48:44

迅捷版: 5.4及以上

代码语言:javascript
运行
复制
import AVFoundation
var player: AVAudioPlayer?

func playSound() {
    guard let path = Bundle.main.path(forResource: "beep", ofType:"mp3") else {
        return }
    let url = URL(fileURLWithPath: path)

    do {
        player = try AVAudioPlayer(contentsOf: url)
        player?.play()
        
    } catch let error {
        print(error.localizedDescription)
    }
}
票数 35
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/32036146

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