在绘制VBO时,PyOpenGL函数glDrawArrays()有问题。我有一个对象(类) ContactGeometry,我用方法create_VBO()创建VBO,用方法paintGL_VBO()显示VBO。
class ContactGeometry(object):
def __init__(self, _area=None, body=None, filename=None, uP=None, parent=None):
...
self.VBO_created = False
def create_VBO(self):
if not self.VBO_created:
# generate a new VBO and get the associated vbo_id
num_of_VBOs = 1
# create buffer name
self.vbo_id = GLuint()
self.vbo_id = glGenBuffers(num_of_VBOs)
# bind name to buffer
glBindBuffer(GL_ARRAY_BUFFER, self.vbo_id)
self.vbo_data = np.hstack((self.contact_nodes))
self.N = len(self.contact_nodes)
self.vbo_data = np.array(self.vbo_data, dtype='float32').flatten()
# VBO_data size in bytes
self.VBO_data_size_in_bytes = arrays.ArrayDatatype.arrayByteCount(self.vbo_data)
# add VBO data to buffer
glBufferData(GL_ARRAY_BUFFER, self.VBO_data_size_in_bytes, self.vbo_data, GL_STATIC_DRAW)
self.VBO_created = True
def paintGL_VBO(self):
if self._visible and self.VBO_created:
glBindBuffer(GL_ARRAY_BUFFER, self.vbo_id)
# pointers
v_pointer = ctypes.c_void_p(0
# stride in bits (1 float = 4 bits)
stride_in_bits = 0
glVertexPointer(3, GL_FLOAT, stride_in_bits, v_pointer)
glDisable(GL_LIGHTING)
glDrawArrays(GL_LINE_STRIP, 0, self.N)
glEnable(GL_LIGHTING)
glBindBuffer(GL_ARRAY_BUFFER, 0)问题是程序在带有属性的平台上运行正常:
PyOpenGL_version = 3.1.0a1
GL Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
GL Vendor: ATI Technologies Inc.
GL Renderer: AMD Radeon HD 6300M Series但在具有属性的平台上却不确定:
PyOpenGL_version = 3.0.2
GL Version: 4.3.0
GL Vendor: NVIDIA Corporation
GL Renderer: Quadro 600/PCIe/SSE2因为它返回以下错误:
WindowsError: exception: access violation reading 0x0000000000000000任何想法,如何解决这个问题,因为我想运行的代码在多个平台(与不同的GPU)。这是非常不合理的,因为代码工作在旧版本的软件,但不是在较新的版本.
在init() of class OpenGLWidget中,我设置:
class OpenGLWidget(QtOpenGL.QGLWidget):
def __init__(self, parent=None):
...
# core profile
glformat = QtOpenGL.QGLFormat()
glformat.setProfile(QtOpenGL.QGLFormat.CompatibilityProfile)发布于 2015-08-25 19:23:16
我想我找到了一个问题并解决了它..。问题是我启用了普通指针:
glEnableClientState(GL_NORMAL_ARRAY)但没有定义任何普通指针。解决方案是取消普通指针:
glDisableClientState(GL_NORMAL_ARRAY)或者添加指向普通类的指针:
glNormalPointer(GL_FLOAT, 0, ctypes.c_void_p(0))https://stackoverflow.com/questions/32208109
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