因此,我遵循这教程,一切都很顺利,直到我遇到了一个问题,即我无法加载一个.bmp。
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <iostream>
#include <SDL2/SDL_main.h>
using namespace std;
int main(int argc, char* argv[]) {
bool quit = false;
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window;
window = SDL_CreateWindow("window", 100, 100, 1280, 720, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if(window == NULL){
cout << "Disn't work, here is why: " << SDL_GetError()<< endl;
return 0;
}
SDL_Renderer* renderer = NULL;
renderer= SDL_CreateRenderer(window, -1 ,SDL_RENDERER_ACCELERATED);
SDL_Event* mainEvent = new SDL_Event();
SDL_Texture* grass_image = NULL;
grass_image = IMG_LoadTexture(renderer, "grass.bmp");
SDL_Rect grass_rect;
grass_rect.x = 10;
grass_rect.y = 50;
grass_rect.w = 250;
grass_rect.h = 250;
while(!quit && mainEvent->type != SDL_QUIT){
SDL_PollEvent(mainEvent);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, grass_image, NULL, &grass_rect);
SDL_RenderPresent(renderer);
}
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
delete mainEvent;
return 0;
}当我试图编译代码(在代码::块中)时,它会给出以下错误
对"IMG_LoadTexture“的未定义引用
嗯,我试图将IMG_LoadTexture(renderer, "grass.bmp");更改为IMG_LoadTexture(renderer, "/the/full/path/of/grass.bmp");,但这也不起作用。同样的错误。我是不是写错了什么,或者遗漏了什么部分?另外,grass.bmp与main.cpp位于同一个文件夹中(上面的代码)。
https://stackoverflow.com/questions/37279969
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