我已经开始使用PIXI.js,并尝试移植这个基本的actionscript 3片段:
import flash.display.Sprite;
import flash.events.Event;
var trails:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,true,0x00000000);//create a transparent bitmap to draw the trails into
var trailsFade:ColorTransform = new ColorTransform(1,1,1,0.25,0,0,0,1);//color transform: keep rgb the same(1,1,1), set alpha to 0.025 out of 1.0
var background:Bitmap = addChild(new Bitmap(trails,PixelSnapping.AUTO,true)) as Bitmap;//add the trails pixels/bitmap data into a Bitmap/display object at the bottom of the display list
var dot:Sprite = addChild(new Sprite()) as Sprite;
dot.graphics.lineStyle(3);
dot.graphics.drawCircle(-4, -4, 8);
addEventListener(Event.ENTER_FRAME,update);
function update(e:Event):void{
dot.x = mouseX;
dot.y = mouseY;
//draw trails of the dot
trails.draw(dot,dot.transform.concatenatedMatrix,trailsFade);//draw the dot into the bitmap data using the dot's transformation (x,y, rotation, scale)
}
它所做的是画一个圆圈,并将它的快照放到一个BitmapData对象中,并且有一个应用于一个小alpha/透明度值的ColorMatrix过滤器。
我注意到PIXI.js有很多相似之处,并且有一个可用的ColorMatrixFilter,但是我不知道BitmapData.draw()在PIXI.js中的等效值是什么。我发现的最接近的是RenderTexture演示
基于此,我尝试移植上面的as3代码:
var renderer = PIXI.autoDetectRenderer(640, 480);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var dot = new PIXI.Graphics();
dot.beginFill(0xFF9900);
dot.drawCircle(-8,-8,16);
dot.endFill();
stage.addChild(dot);
var renderTexture = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var renderTexture2 = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var currentTexture = renderTexture;
var outputSprite = new PIXI.Sprite(currentTexture);
stage.addChild(outputSprite);
animate();
function animate() {
var a = Date.now() * 0.001;
dot.x = renderer.width * 0.5 + (Math.cos(a) * 200);
dot.y = renderer.height * 0.5 + (Math.sin(a) * 200);
// swap the buffers ...
var temp = renderTexture;
renderTexture = renderTexture2;
renderTexture2 = temp;
renderTexture2.render(stage, null, false);
renderer.render(stage);
requestAnimationFrame( animate );
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.11/pixi.min.js"></script>
如果您运行代码片段,您将注意到圆圈留下的痕迹,这是很好的。然而,我想控制这些路径的透明度。如何才能做到这一点?
使用PIXI.js绘制透明路径的最佳方法是什么?
(此外,我在控制台中得到这个警告:
[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: Source
绘制的目标纹理是相同的。
如何补救?)
更新
为了说明,下面是使用p5.js的相同想法
function setup() {
createCanvas(400,300);
noStroke();
}
function draw() {
//transparent rectangle
fill(0,10);
rect(0,0,width,height);
//shape that will leave trails because buffer isn't cleared completely
fill(255);
ellipse(mouseX,mouseY,30,30);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.0/p5.min.js"></script>
我以为我可以用ColorMatrixFilter实现这一点,但我找不到详尽的文档(因为它的参数与as3 ColorMatrixFilter不同)。我将尝试一个GLSL着色器作为一个CustomFilter下一步。使用PIXI.js的等效值是什么?理想情况下,什么东西将是有效的和规模很好(允许对数千个物体的简单跟踪)?
发布于 2016-05-27 23:05:53
查看您的p5示例,您可以使用一个Graphics对象在PIXI中实现相同的结果。不确定这对成千上万个对象的效果有多好,但我无法想象p5 one的性能会更好,因为它做的是同样的事情。
var renderer = PIXI.autoDetectRenderer(640, 480);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var graphics = new PIXI.Graphics();
stage.addChild(graphics);
animate();
function animate() {
var a = Date.now() * 0.001;
var x = renderer.width * 0.5 + (Math.cos(a) * 200);
var y = renderer.height * 0.5 + (Math.sin(a) * 200);
//Draw a circle
graphics.beginFill(0xFF9900);
graphics.drawCircle(x-8, y-8, 16);
graphics.endFill();
//Draw background
graphics.beginFill(0, 0.1);
graphics.drawRect(0, 0, renderer.width, renderer.height);
graphics.endFill();
renderer.render(stage);
requestAnimationFrame( animate );
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.11/pixi.min.js"></script>
另一种方法是使用RenderTextures将其与示例结合起来。对于1000个对象,这可能运行得更快。
var renderer = PIXI.autoDetectRenderer(640, 480);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var renderTexture = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var renderTexture2 = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var outputSprite = new PIXI.Sprite(renderTexture);
stage.addChild(outputSprite);
var dot = new PIXI.Graphics();
dot.beginFill(0xFF9900);
dot.drawCircle(-8,-8,16);
dot.endFill();
dot.cacheAsBitmap = true;
stage.addChild(dot);
var bg = new PIXI.Graphics();
bg.beginFill(0, 0.1);
bg.drawRect(0, 0, renderer.width, renderer.height);
bg.endFill();
bg.cacheAsBitmap = true;
stage.addChild(bg);
animate();
function animate() {
requestAnimationFrame( animate );
var a = Date.now() * 0.001;
dot.x = renderer.width * 0.5 + (Math.cos(a) * 200);
dot.y = renderer.height * 0.5 + (Math.sin(a) * 200);
// swap the buffers ...
var temp = renderTexture;
renderTexture = renderTexture2;
renderTexture2 = temp;
outputSprite.texture = renderTexture;
renderTexture2.render(stage, null, false);
renderer.render(stage);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.11/pixi.min.js"></script>
发布于 2016-05-25 15:28:20
PIXI.Graphics对象具有"alpha“属性。你的圆点可以通过添加
dot.alpha = 0.25; // this is the value in the as3 script you shared
下面是它的样子:
var renderer = PIXI.autoDetectRenderer(640, 480);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var dot = new PIXI.Graphics();
dot.beginFill(0xFF9900);
dot.drawCircle(-8,-8,16);
dot.endFill();
stage.addChild(dot);
var renderTexture = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var renderTexture2 = new PIXI.RenderTexture(renderer, renderer.width, renderer.height);
var currentTexture = renderTexture;
var outputSprite = new PIXI.Sprite(currentTexture);
stage.addChild(outputSprite);
animate();
function animate() {
var a = Date.now() * 0.001;
dot.x = renderer.width * 0.5 + (Math.cos(a) * 200);
dot.y = renderer.height * 0.5 + (Math.sin(a) * 200);
dot.alpha = 0.25;
// swap the buffers ...
var temp = renderTexture;
renderTexture = renderTexture2;
renderTexture2 = temp;
renderTexture2.render(stage, null, false);
renderer.render(stage);
requestAnimationFrame( animate );
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/3.0.11/pixi.min.js"></script>
https://stackoverflow.com/questions/37439468
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