package controllers
import javax.inject._
import play.api._
import play.api.mvc._
import play.api.libs.json._
import play.api.libs.streams._
import akka.stream._
import akka.actor._
import akka.actor.Actor
import akka.actor.ActorSystem
import akka.actor.ActorRef
import akka.actor.Props
import akka.pattern.ask
import akka.util.Timeout
import akka.actor.PoisonPill
import scala.concurrent.duration._
import akka.stream.Materializer
import play.api.cache._
import play.api.libs.iteratee._
import play.api.libs.concurrent.Execution.Implicits.defaultContext
import play.api.libs.concurrent._
import play.api.libs.ws.WSClient
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class HomeController @Inject() (cache:CacheApi) (implicit actorSystem:ActorSystem , materializer:Materializer) extends Controller {
def validate(receivedMsg:JsValue,outChannel:Concurrent.Channel[JsValue], privateChannel:Concurrent.Channel[JsValue],outEnumerator:Enumerator[JsValue],privateEnumerator:Enumerator[JsValue]) = {
val user_key = (receivedMsg \ "username").get
val username = user_key.toString().stripSuffix("\"").stripPrefix("\"")
val validate_user :Option[String] = cache.get[String](username)
val valid_result = validate_user.toString()
if(valid_result.equals("None")) {
//cache is not set
// println(valid_result)
//add user
cache.set(username,username)
Ok.withSession(username->username)
//notify all users
val successMsg = Json.parse("""{"username":"Server","message":"A new user has been connected"}""")
outChannel.push(successMsg)
(outEnumerator)
}
else{
//cache is already set
//send error msg to new user
val errorMsg = Json.parse("""{"username":"Server","message":"This username is already taken"}""")
// val (privateEnumerator,privateChannel) = Concurrent.broadcast[JsValue]
privateChannel.push(errorMsg)
(privateEnumerator)
}
}
val (outEnumerator,outChannel) = Concurrent.broadcast[JsValue]; //public stuff
def socket = WebSocket.using[JsValue] {
request => {
val (privateEnumerator,privateChannel) = Concurrent.broadcast[JsValue]
var enumerator = privateEnumerator
var ret = 1;
val inIteratee: Iteratee[JsValue, Unit] = Iteratee.foreach[JsValue](receivedMsg => {
enumerator = validate(receivedMsg,outChannel,privateChannel,outEnumerator,privateEnumerator)
})
(inIteratee, enumerator)
}
}
}我对scala很陌生,还玩webSockets。我在玩2.5.3游戏。以上视情况而定,我正试图获得私人频道或公共频道(即所有已连接用户)的枚举数。但是,即使它正确地返回了它,我也无法在这里获得(迭代器,枚举器)。我做错什么了?
发布于 2016-07-22 13:22:31
这个帖子的第二个答案(Broadcasting messages in Play Framework WebSockets)也是这么做的。
创建一个演员,比如UserManagerActor,他的唯一目的是管理和维护用户。
UserManagerActor呼叫广播。
val (enumerator, channel) = Concurrent.broadcast[String]。
channel帮助向所有使用push方法的用户广播消息。
现在,参与者可以在Map中管理用户的状态
val users = Map[String, (Enumerator[String],Channel[String])]()
确保一旦所有用户断开连接,该参与者就会被杀死。
使用Iteratee来知道用户是断开连接的
还删除断开连接的用户,以保持Map的大小可管理。
https://stackoverflow.com/questions/37784302
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