发布于 2016-09-16 23:05:46
有多种可能的方法,取决于您到底想要实现什么。
有IProducerConsumerCollection
接口的实现。据我所知,.NET框架中这个接口的唯一线程安全实现是BlockingCollection
。
这个类允许有阻塞或非阻塞的生产者和消费者.生产者端设置在阻塞和非阻塞之间,为构造函数中的集合提供容量限制。正如BlockingCollection.Add(T)
方法的文档所述:
如果在初始化此
BlockingCollection
实例时指定了有界容量,则要添加的调用可能会阻塞,直到可用空间存储所提供的项为止。
对于获取项,您可以使用不同的Take
和TryTake
方法,或者非常方便的BlockingCollection.GetConsumingEnumerable()
方法,该方法创建一个IEnumerable<T>
,该方法在获取下一个值时从BlockingCollection<T>
中消耗一个元素,并在源集合为空的情况下阻塞。也就是说,直到调用了BlockingCollection.CompleteAdding()
,并且集合不接受任何新的数据。此时,所有使用可枚举实例的实例都将停止阻塞,并报告不再存在数据(一旦使用完所有剩余数据)。
因此,您基本上可以实现这样的消费者:
BlockingCollection<...> bc = ...
foreach (var item in bc.GetConsumingEnumerable())
{
// do something with your item
}
这样的使用者可以在多个线程中启动,因此如果选择从源读取多个线程。您可以创建任意数量的消费枚举。
您应该知道,这个集合实际上只是一个包装器。有一个构造函数允许您设置使用的集合类型。默认情况下,ConcurrentQueue
。这意味着,默认情况下,集合的行为与此队列类似,并且是先入先出的集合,以防您只使用一个生产者和一个使用者。
尽管如此,还有另一种选择。如果您不需要阻塞部分(或者您想自己实现阻塞部分),并且如果您不需要集合中任何元素的顺序,那么就有ConcurrentBag
。此集合非常有效地处理来自多个线程的访问。它在ThreadLocal
包装器中使用较小的集合。因此,每个线程都使用自己的存储,并且只有当线程在自己的存储中用完项时,它才开始从另一个线程存储中获取项。
如果在用例中连续发生生产和消费,使用此集合可能会很有趣。因此,首先添加所有项,一旦完成,您将使用所有项,这两个项都具有多个线程。
发布于 2016-09-16 22:15:35
希望这样可以让我一次生产/消费不同数量的商品,而不需要对每个项目进行过多的锁定。
您可以使用BlockingCollection
类;尽管它没有添加或接受多个项的方法,但它不使用内部锁。
发布于 2020-02-07 13:15:13
出于对此的需要,我自己创建了一个方法扩展。请注意,如果至少从队列中删除了一个元素,则此调用将记录任何进一步的异常,并返回这一个元素以防止任何丢失。
public static class BlockingCollectionMethodExtensions
{
public static List<T> FetchAtLeastOneBlocking<T>(this BlockingCollection<T> threadSafeQueue, int maxCount, ICommonLog log)
{
var resultList = new List<T>();
// Take() will block the thread until new elements appear
// It will also throw an InvalidOperationException when blockingCollection is Completed
resultList.Add(threadSafeQueue.Take());
try
{
// Fetch more unblocking
while (threadSafeQueue.Count > 0 && resultList.Count < maxCount)
{
T item;
bool success = false;
success = threadSafeQueue.TryTake(out item);
if (success)
{
resultList.Add(item);
}
else
{
}
}
}
catch (Exception ex)
{
log.Fatal($"Unknown error fetching more elements. Continuing to process the {resultList.Count} already fetched items.", ex);
}
return resultList;
}
}
以及相应的测试:
public class BlockingCollectionMethodExtensionsTest : UnitTestBase
{
[Fact]
public void FetchAtLeastOneBlocking_FirstEmpty_ThenSingleEntryAdded_ExpectBlocking_Test()
{
var queue = new BlockingCollection<int>();
var startEvent = new ManualResetEvent(initialState: false);
var completedEvent = new ManualResetEvent(initialState: false);
List<int> fetchResult = null;
var thread = new Thread(() =>
{
startEvent.Set();
fetchResult = queue.FetchAtLeastOneBlocking<int>(maxCount: 3, log: null);
completedEvent.Set();
});
thread.Start();
var startedSuccess = startEvent.WaitOne(TimeSpan.FromSeconds(2)); // Wait until started
Assert.True(startedSuccess);
// Now wait for 2 seconds to ensure that nothing will be fetched
Thread.Sleep(TimeSpan.FromSeconds(1));
Assert.Null(fetchResult);
// Add a new element and verify that the fetch method succeeded
queue.Add(78);
var completedSuccess = completedEvent.WaitOne(timeout: TimeSpan.FromSeconds(2));
Assert.True(completedSuccess);
Assert.NotNull(fetchResult);
Assert.Single(fetchResult);
Assert.Equal(78, fetchResult.Single());
}
[Fact]
public void FetchAtLeastOneBlocking_FirstEmpty_ThenCompleted_ExpectOperationException_Test()
{
var queue = new BlockingCollection<int>();
Exception catchedException = null;
var startEvent = new ManualResetEvent(initialState: false);
var exceptionEvent = new ManualResetEvent(initialState: false);
List<int> fetchResult = null;
var thread = new Thread(() =>
{
startEvent.Set();
try
{
fetchResult = queue.FetchAtLeastOneBlocking<int>(maxCount: 3, log: null);
}
catch (Exception ex)
{
catchedException = ex;
exceptionEvent.Set();
}
});
thread.Start();
var startedSuccess = startEvent.WaitOne(TimeSpan.FromSeconds(2)); // Wait until started
Assert.True(startedSuccess);
// Now wait for 2 seconds to ensure that nothing will be fetched
Thread.Sleep(TimeSpan.FromSeconds(1));
Assert.Null(fetchResult);
// Now complete the queue and assert that fetching threw the expected exception
queue.CompleteAdding();
// Wait for the exception to be thrown
var exceptionSuccess = exceptionEvent.WaitOne(TimeSpan.FromSeconds(2));
Assert.True(exceptionSuccess);
Assert.NotNull(catchedException);
Assert.IsType<InvalidOperationException>(catchedException);
}
[Fact]
public void FetchAtLeastOneBlocking_SingleEntryExists_ExpectNonblocking_Test()
{
var queue = new BlockingCollection<int>();
// Add a new element and verify that the fetch method succeeded
queue.Add(78);
var startEvent = new ManualResetEvent(initialState: false);
var completedEvent = new ManualResetEvent(initialState: false);
List<int> fetchResult = null;
var thread = new Thread(() =>
{
startEvent.Set();
fetchResult = queue.FetchAtLeastOneBlocking<int>(maxCount: 3, log: null);
completedEvent.Set();
});
thread.Start();
var startedSuccess = startEvent.WaitOne(TimeSpan.FromSeconds(2)); // Wait until started
Assert.True(startedSuccess);
// Now wait for expected immediate completion
var completedSuccess = completedEvent.WaitOne(timeout: TimeSpan.FromSeconds(2));
Assert.True(completedSuccess);
Assert.NotNull(fetchResult);
Assert.Single(fetchResult);
Assert.Equal(78, fetchResult.Single());
}
[Fact]
public void FetchAtLeastOneBlocking_MultipleEntriesExist_ExpectNonblocking_Test()
{
var queue = new BlockingCollection<int>();
// Add a new element and verify that the fetch method succeeded
queue.Add(78);
queue.Add(79);
var startEvent = new ManualResetEvent(initialState: false);
var completedEvent = new ManualResetEvent(initialState: false);
List<int> fetchResult = null;
var thread = new Thread(() =>
{
startEvent.Set();
fetchResult = queue.FetchAtLeastOneBlocking<int>(maxCount: 3, log: null);
completedEvent.Set();
});
thread.Start();
var startedSuccess = startEvent.WaitOne(TimeSpan.FromSeconds(2)); // Wait until started
Assert.True(startedSuccess);
// Now wait for expected immediate completion
var completedSuccess = completedEvent.WaitOne(timeout: TimeSpan.FromSeconds(2));
Assert.True(completedSuccess);
Assert.NotNull(fetchResult);
Assert.Equal(2, fetchResult.Count);
Assert.Equal(78, fetchResult[0]);
Assert.Equal(79, fetchResult[1]);
}
[Fact]
public void FetchAtLeastOneBlocking_MultipleEntriesExist_MaxCountExceeded_ExpectNonblocking_Test()
{
var queue = new BlockingCollection<int>();
// Add a new element and verify that the fetch method succeeded
queue.Add(78);
queue.Add(79);
queue.Add(80);
queue.Add(81);
var startEvent = new ManualResetEvent(initialState: false);
var completedEvent = new ManualResetEvent(initialState: false);
List<int> fetchResult = null;
var thread = new Thread(() =>
{
startEvent.Set();
fetchResult = queue.FetchAtLeastOneBlocking<int>(maxCount: 3, log: null);
completedEvent.Set();
});
thread.Start();
var startedSuccess = startEvent.WaitOne(TimeSpan.FromSeconds(2)); // Wait until started
Assert.True(startedSuccess);
// Now wait for expected immediate completion
var completedSuccess = completedEvent.WaitOne(timeout: TimeSpan.FromSeconds(2));
Assert.True(completedSuccess);
Assert.NotNull(fetchResult);
Assert.Equal(3, fetchResult.Count);
Assert.Equal(78, fetchResult[0]);
Assert.Equal(79, fetchResult[1]);
Assert.Equal(80, fetchResult[2]);
}
}
https://stackoverflow.com/questions/39540330
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