在花了一整天的时间后,我终于学会了如何使用Win32 GetRawInputBuffer来读取我鼠标上的输入。
然而,我不喜欢每个框架都创建一个新的std::vector,所以我尝试使std::vector<RAWINPUT> raw_inputs成为类成员,并使用相同的raw_inputs调用GetRawInputBuffer,期望GetRawInputBuffer覆盖内容,但报告的输入频率却显着下降。
如果我在第一次调用{0}之后将内存清零,程序就会崩溃。
std::vector<RAWINPUT> raw_inputs; // if I make this a class member it stops after the first call
raw_inputs.resize(1024);
uint32_t raw_input_size = (uint32_t)(sizeof(RAWINPUT) * raw_inputs.size());
UINT input_count = GetRawInputBuffer(raw_inputs.data(), &raw_input_size, sizeof(RAWINPUTHEADER));
if (input_count == (UINT)-1) {
return ErrorStack(ExtraError::FAILED_TO_GET_RAW_INPUT_BUFFER, code_location, "failed to get raw input buffer", getLastError());
}
else if (input_count) {
printf("input_count = %d \n", input_count);
for (uint32_t i = 0; i < input_count; i++) {
RAWINPUT& raw_input = raw_inputs[i];
if (raw_input.header.dwType == RIM_TYPEMOUSE) {
printf("%d %d \n", raw_input.data.mouse.lLastX, raw_input.data.mouse.lLastY);
}
}
}发布于 2019-09-24 22:43:06
最后得出结论,在将向量再次传递给GetRawInputBuffer之前,您必须在std::vector上调用clear方法。
void calledSomeWhere()
{
static std::vector<RAWINPUT> raw_inputs;
raw_inputs.clear();
raw_inputs.resize(1024);
uint32_t raw_input_size = (uint32_t)(sizeof(RAWINPUT) * raw_inputs.size());
UINT input_count = GetRawInputBuffer(raw_inputs.data(), &raw_input_size, sizeof(RAWINPUTHEADER));
if (input_count == (UINT)-1) {
return ErrorStack(ExtraError::FAILED_TO_GET_RAW_INPUT_BUFFER, code_location, "failed to get raw input buffer", getLastError());
}
else if (input_count) {
printf("input_count = %d \n", input_count);
for (uint32_t i = 0; i < input_count; i++) {
RAWINPUT& raw_input = raw_inputs[i];
if (raw_input.header.dwType == RIM_TYPEMOUSE) {
printf("%d %d \n", raw_input.data.mouse.lLastX, raw_input.data.mouse.lLastY);
}
}
}
}https://stackoverflow.com/questions/57943327
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