听着,我的场景里有一个玩家和一个敌人。我使用vtor2移动工具将我的敌人移向我的玩家,但我的敌人是预制板,所以我必须将我的玩家作为目标,但是当我从场景中删除敌人,因为它是预制件,它删除了玩家的引用,我应该做的是我的代码,谢谢,我只想永久地将这个目标的引用存储在预制件中。
using UnityEngine;
using System.Collections;
public class moveTowards : MonoBehaviour
{
public Transform target;
public float speed;
void Update()
{
float step = speed * Time.deltaTime;
transform.position = Vector2.MoveTowards(transform.position, target.position, step);
}
}
发布于 2018-11-23 09:50:16
您有几种方法可以做到这一点,但是典型的方法是找到player对象,然后存储目标位置,您可以这样做:
using UnityEngine;
using System.Collections;
public class moveTowards : MonoBehaviour
{
public Transform target; //now you can make this variable private!
public float speed;
//You can call this on Start, or Awake also, but remember to do the singleton player assignation before you call that function!
void OnEnable()
{
//Way 1 -> Less optimal
target = GameObject.Find("PlayerObjectName").transform;
//Way 2 -> Not the best, you need to add a Tag to your player, let's guess that the Tag is called "Player"
target = GameObject.FindGameObjectWithTag("Player").transform;
//Way 3 -> My favourite, you need to update your Player prefab (I attached the changes below)
target = Player.s_Singleton.gameObject.transform;
}
void Update()
{
float step = speed * Time.deltaTime;
transform.position = Vector2.MoveTowards(transform.position, target.position, step);
}
}
对于方式3,您需要在您的播放器上实现单例模式,它应该如下所示:
public class Player : MonoBehaviour
{
static public Player s_Singleton;
private void Awake(){
s_Singleton = this; //There are better ways to implement the singleton pattern, but there is not the point of your question
}
}
https://stackoverflow.com/questions/53444030
复制相似问题