我对用IL2CPP构建的protobuf和Android应用程序有一个问题。
当我使用MONO而不是IL2CPP进行开发时,一切都很好。现在,我需要使用IL2CPP来支持x64。我不知道System.Reflection.Emit
不受IL2CPP的支持,而protobuf也在使用它。
是否有一种使原型网络与IL2CPP?一起工作的方法?
发布于 2019-08-30 06:57:16
我在iOS上也遇到了同样的问题。您之前必须编译ProtoModel。
using Assembly = UnityEditor.Compilation.Assembly;
private static void BuildMyProtoModel()
{
RuntimeTypeModel typeModel = TypeModel.Create();
foreach (var t in GetTypes(CompilationPipeline.GetAssemblies(AssembliesType.Player)))
{
var contract = t.GetCustomAttributes(typeof(ProtoContractAttribute), false);
if (contract.Length > 0)
{
MetaType metaType = typeModel.Add(t, true);
// support ISerializationCallbackReceiver
if (typeof(ISerializationCallbackReceiver).IsAssignableFrom(t))
{
MethodInfo beforeSerializeMethod = t.GetMethod("OnBeforeSerialize");
MethodInfo afterDeserializeMethod = t.GetMethod("OnAfterDeserialize");
metaType.SetCallbacks(beforeSerializeMethod, null, null, afterDeserializeMethod);
}
//add unity types
typeModel.Add(typeof(Vector2), false).Add("x", "y");
typeModel.Add(typeof(Vector3), false).Add("x", "y", "z");
}
}
typeModel.Compile("MyProtoModel", "MyProtoModel.dll"); //build model
string protoSchema = typeModel.GetSchema(null);//content for .proto file, you can generate a proto file for a specific type by passing it instead of null
}
private static IEnumerable<Type> GetTypes(IEnumerable<Assembly> assemblies)
{
foreach (Assembly assembly in assemblies)
{
foreach (Type type in AppDomain.CurrentDomain.Load(assembly.name).GetTypes())
{
yield return type;
}
}
}
将MyProtoModel.dll从根复制到插件文件夹。然后像这样使用:
TypeModel typeModel = new MyProtoModel();
我创建了一个小型项目Protobuf& Unity:
https://github.com/koshelevpavel/UniBufExample
https://github.com/koshelevpavel/UniBuf
但它只是实验性的,而且没有任何文件。
小示例MonoBehaviour:
https://gist.github.com/koshelevpavel/8e2d62053fc79b2bf9e2105d18b056bc
https://stackoverflow.com/questions/57714689
复制相似问题